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  1. #51
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by echoica View Post
    Actually that's not even remotely what I'm saying. The expectation for raiding SCHs (the good ones anyway) is to max dps and spam fairy heals on tanks. How is that not fair to say the fairy is doing the healing for you? Besides dungeons being face roll to the point you barely drop clerics as a SCH. The fairy carries the heals. Not nonsense. And not an insult to being a SCH so don't take it as such. It's how the job plays :P
    Fairy spam is basically a manual regen. In that sense, it is like saying that regen is doing the WHM work. Only without manually using it, so it is even easier.

    People still overestimate how much the fairy heals now. 1.4k heals every 3 seconds is not even enough to keep up a tank taking only auto attacks in progression content.
    (1)

  2. #52
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    White mage is on a weird situation right now with AST having the exact same base healing toolkit that uses less mp.

    Cure I : 400 potency 442 mp
    Benefic I : 400 potency 352 mp

    Cure II : 650 potency
    Benefic II : 650 potency 795 mp

    Medica I : 300 potency 1237 mp
    Helios : 300 potency 1060 mp
    Assize : 300 potency 0 mp (more often used to restore mp and deal dps than actual healing)

    Medica II : 200 potency, 50 potency HoT 20y range 1502 mp
    Aspected Helios : 200 potency, 40 potency HoT 15y range 1326 mp
    Collective Unconscious : 200 potency HoT, self service 0 mp (-10% dmg included)

    Regen : 150 potency HoT 618 mp
    Aspected Benefic : 190 potency 140 potency HoT 707 mp

    Tetragrammaton : 700 potency 0 mp
    Essential dignity : 400~1000 potency 0 mp

    In combat, stoneskin spam is easier for astrologian since lightspeed allows them to instantly cast it at lower mp cost.

    DPS wise currently astrologian has it easier. They don't have to turn cleric stance a single time to get ~400 dps since a spread balance/arrow buffs everyone by ~50 dps everytime is used, to add up, astrologian is a dot dps whose dots don't require accuracy so if they turn cleric on, they simply need to flash it for a couple of seconds.

    I honestly have no idea what yoshida wants white mages to be now, are we supposed to dps? If so why are we the only healer job that has accuracy issues? Are we supposed to be the aoe/burst healer? Then why every single skill astrologian has now is the same thing as white mage?
    (5)
    Last edited by mp-please; 08-26-2015 at 01:06 AM.

  3. #53
    Player
    echoica's Avatar
    Join Date
    Feb 2014
    Posts
    202
    Character
    Velvet Aurora
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Blood-Aki View Post
    ...
    Probably seems there are less bad SCHs because WHM there is much less room for error then if you are on SCH with fairy support. So when a WHM is bad it's much more painfully obvious and mistakes much less forgivable. This is very clear in a serious raid progression group where the WHM carries the bulk of healing while the SCH dps.

    Like don't misunderstand what I'm saying here (which I think you have). I love SCH and I'm not hating on it at all. I've raided as both WHM and SCH. I choose to play WHM in raid more often though because it's a bigger challenge solo healing hard content while your counterpart gets to balls out dps. My point is that WHM is not simple as was stated. And most definitely not dead to end game. That is my point.
    (0)

  4. #54
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gist View Post
    It's not that WHM as a class is underpowered (Benediction, Asylum), but rather, less rewarding for the effort input than the other two healers, and I think that over time, this ... mechanical gap will only widen, due to this being the simplest healing class. However, with recent changes, people are going to get more bang for their buck by playing AST (not only because it's shiny and new, but because it also has unique utility that WHM currently doesn't offer). The tools that WHM has to heal are dwarfed in comparison to the amount that both other classes have to keep their parties alive (2 kits rather than 1).
    No offense here but it seems you are primarily a crafter, haven't even unlocked AST or SCH, haven't even stepped foot into coil and are trying to tell people about the healing meta in hardcore endgame content yet have zero experience in the matter. WHM will be absolutely fine for your Alex NM and Lvl 60 dungeon runs. You have nothing to worry about. Promise. And whm is just fine as a class and within the endgame healing meta. I can absolutely say without a doubt that the "I'm a healer and I don't feel like dpsing" rhetoric will instantly disqualify you from savage level content until it's out geared or nerfed because once you get to this point it becomes "about the team" and not "what I feel like" and for every healer that "doesn't feel like it" there is a healer who DOES feel like it ready to take your spot.
    (0)

  5. #55
    Player
    Kaleftya's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Kaleftya Vorgryamy
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Casuals with their crying thing every time a class get buff. Listen up Maggots and learn:
    1. All healing class now can Single heal properly, this make all healing class able to be part of a raid instead of not wanted because cant single heal well.

    2. learn the Pros and cons of the classes and what Yoshi intend with it. Like: WHM = AOE Heal and Hot AOE King / SCH = Shield Healing Class with double healing (pet) / AST = buffer type healing.

    When you learn this you can call yourself non casual. WHM will still be viable because he has and its still the Best Aoe healer out there. SCH shield Still superior to AST because 1 critical it can double the shield protection while AST CANT do that, can spam that shield every time aetherflow is up and wala MANA back (make ast throw him spear card on it and that aetherflow will be ready before you even know it again). AST is the king of buffing and no other class should be better at it.
    (1)

  6. #56
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by echoica View Post
    Probably seems there are less bad SCHs because WHM there is much less room for error then if you are on SCH with fairy support. So when a WHM is bad it's much more painfully obvious and mistakes much less forgivable. This is very clear in a serious raid progression group where the WHM carries the bulk of healing while the SCH dps.

    Like don't misunderstand what I'm saying here (which I think you have). I love SCH and I'm not hating on it at all. I've raided as both WHM and SCH. I choose to play WHM in raid more often though because it's a bigger challenge solo healing hard content while your counterpart gets to balls out dps. My point is that WHM is not simple as was stated. And most definitely not dead to end game. That is my point.
    Fair enough, But WHM is a burst healer, this is why WHM+SCH works so well, because the SCH is able to fully utilize their job DPS+Healing+ reducing incoming damage while whm does thiers (full burst healing) You made it sound like both jobs required little effort. and is the easiest to play. The biggest challenge to WHM imo at least is MP mangement, All that power comes with a price, Faster MP usage. and unlike sch we don't have aether flow to give a large chunk back every minute. as well as an ability that also absorbs MP, ours is only 90 seconds and the mp regen is 120 seconds
    (0)
    Last edited by Blood-Aki; 08-26-2015 at 01:18 AM.

  7. #57
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by echoica View Post
    Probably seems there are less bad SCHs because WHM there is much less room for error then if you are on SCH with fairy support. So when a WHM is bad it's much more painfully obvious and mistakes much less forgivable. This is very clear in a serious raid progression group where the WHM carries the bulk of healing while the SCH dps.

    Like don't misunderstand what I'm saying here (which I think you have). I love SCH and I'm not hating on it at all. I've raided as both WHM and SCH. I choose to play WHM in raid more often though because it's a bigger challenge solo healing hard content while your counterpart gets to balls out dps. My point is that WHM is not simple as was stated. And most definitely not dead to end game. That is my point.
    Except that whm dps is better in a3s than sch, so sch solo healing with whm dpsing with accuracy melded accessorries is a perfectly viable strategy.
    (0)

  8. #58
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    I promised I wouldn't post anything, but this thread has so many problems I couldn't resist. AST got two kinds of changes this patch: actual buffs and some changes to shut up bad players who were crying all the time for nothing. Aspected Helios lost 40 overall potency in Diurnal and imo it was adjusted to show big numbers on the screen during the burst; bad players will feel like they're healing more, but in the end it will not be the case. I would like a range increase more than what we got, but the potency lost is not big, so I don't mind it. I personally don't believe the potency increase for Benefic and Benefic II was needed, since the permanent speed buff we get in Diurnal made them as efficient as Cure/Physick; I'm not going to complain, though. Anyway, I don't believe that the increase is going to make WHM useless, since Divine Seal is a pure healing cooldown, while we have to burn Synastry to get increased potency. It was a smart move, imo.
    (1)

  9. #59
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by TatoRazzino View Post
    I promised I wouldn't post anything, but this thread has so many problems I couldn't resist. AST got two kinds of changes this patch: actual buffs and some changes to shut up bad players who were crying all the time for nothing. Aspected Helios lost 40 overall potency in Diurnal and imo it was adjusted to show big numbers on the screen during the burst; bad players will feel like they're healing more, but in the end it will not be the case.
    ...that's a very nice theory, but I think it far more likely that they adjusted the HoT potency on Aspected Helios almost entirely because of the massive potency increase they gave Aspected Benefic's HoT. They probably don't want Aspected Helios in Diurnal to be virtually the same overall potency as WHM's Medica II given the other buffs just released for AST.

    As for the potency buffs for Benefic and Benefic II, I was rather surprised to see them. Not because of Diurnal's speed buff (still next-to-useless from a healing standpoint), but because I believe that the base potencies weren't the issue. I can only guess that they're taking the simplest fixes they think they can get away with and hoping that the slight potency boost and the change to Synastry will reduce the demand for more healing CDs.
    (0)

  10. #60
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Cynfael View Post
    .snip.
    I think they adjusted Aspected Benefic's HoT potency to make it more MP worthy. As it was, it was not a good spell to keep up, since the HoT didn't allow you to not spam Benefic in most cases; now you can save some MP by keeping it up. The change in Asp. Helios was a "potency replacement" (if that's a thing): they took 100 combined potency from the HoTs and added 60 potency to the burst (40 potency loss); in hps, it's the same as Medica II, because Asp. Helios has a shorter cast (even without the speed bonus), so the difference remains in the range. Imo, it was a nerf; a barely noticeable nerf, but one that will show bigger burst numbers and will make a lot of people happy. I still believe that most changes were "political", but we got some very nice buffs. The only thing I'm still missing is the ability to change sects during combat, but since I'm paired with a SCH and with the CU buff, I wouldn't use it much anyways, so it's all good.
    (0)

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