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  1. #1
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlphaSonic View Post
    AST shield potency is better than Adlo if it doesn't crit
    AST nocturnal helios is better than Succor.
    Succor's potency is same with Nocturnal Helios with current patch.
    (2)

  2. #2
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Eul View Post
    Succor's potency is same with Nocturnal Helios with current patch.
    No, Nocturnal 5% potency bonus makes them more powerful
    (9)

  3. #3
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlphaSonic View Post
    No, Nocturnal 5% potency bonus makes them more powerful
    It is? Whoa... Here comes rant of SCH
    (5)

  4. #4
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    These DRK fixes may address the TP issues but still fail to address the inconsistency of Blood Weapon (and by extension, notable MP problems in situations).

    Honestly I have to agree with a previous poster, I'd rather have seen a reduced MP cost for Dark Arts, it's an integral skill to maximise DRK. Besides, it's doesn't dramatically boost DRK up anyway.
    (4)

  5. #5
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CrimsonThunder View Post
    These DRK fixes may address the TP issues but still fail to address the inconsistency of Blood Weapon (and by extension, notable MP problems in situations).

    Honestly I have to agree with a previous poster, I'd rather have seen a reduced MP cost for Dark Arts, it's an integral skill to maximise DRK. Besides, it's doesn't dramatically boost DRK up anyway.

    They could make it keep the same mp cost but instead make it a cd that gives us stacks like smn/sch. And what's this adjustment to Unleash I don't really understand its importance. And still the Darkside effect is still awfull just put black flames on our body like the npc in the first lvl 50 job quest. I still I don't under stand how people ran out of tp in DRK its got no spamable action that drains tp like war. And I wished they'd made blood weapon usable in grit not for mp but to let our attacks regain hp while in grit.
    (1)

  6. #6
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dererk View Post
    They could make it keep the same mp cost but instead make it a cd that gives us stacks like smn/sch. And what's this adjustment to Unleash I don't really understand its importance. And still the Darkside effect is still awfull just put black flames on our body like the npc in the first lvl 50 job quest. I still I don't under stand how people ran out of tp in DRK its got no spamable action that drains tp like war. And I wished they'd made blood weapon usable in grit not for mp but to let our attacks regain hp while in grit.

    I have to agree with this too, I normally compensated TP by alternating Unmend/Dark Passenger/Abyssal Drain when it hit into dangerous levels.
    (0)