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  1. #1
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    AST shield potency is better than Adlo if it doesn't crit
    AST nocturnal helios is better than Succor.
    (2)

  2. #2
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlphaSonic View Post
    AST shield potency is better than Adlo if it doesn't crit
    AST nocturnal helios is better than Succor.
    Succor's potency is same with Nocturnal Helios with current patch.
    (2)

  3. #3
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Eul View Post
    Succor's potency is same with Nocturnal Helios with current patch.
    No, Nocturnal 5% potency bonus makes them more powerful
    (9)

  4. #4
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlphaSonic View Post
    No, Nocturnal 5% potency bonus makes them more powerful
    It is? Whoa... Here comes rant of SCH
    (5)

  5. #5
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    These DRK fixes may address the TP issues but still fail to address the inconsistency of Blood Weapon (and by extension, notable MP problems in situations).

    Honestly I have to agree with a previous poster, I'd rather have seen a reduced MP cost for Dark Arts, it's an integral skill to maximise DRK. Besides, it's doesn't dramatically boost DRK up anyway.
    (4)

  6. #6
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CrimsonThunder View Post
    These DRK fixes may address the TP issues but still fail to address the inconsistency of Blood Weapon (and by extension, notable MP problems in situations).

    Honestly I have to agree with a previous poster, I'd rather have seen a reduced MP cost for Dark Arts, it's an integral skill to maximise DRK. Besides, it's doesn't dramatically boost DRK up anyway.

    They could make it keep the same mp cost but instead make it a cd that gives us stacks like smn/sch. And what's this adjustment to Unleash I don't really understand its importance. And still the Darkside effect is still awfull just put black flames on our body like the npc in the first lvl 50 job quest. I still I don't under stand how people ran out of tp in DRK its got no spamable action that drains tp like war. And I wished they'd made blood weapon usable in grit not for mp but to let our attacks regain hp while in grit.
    (1)

  7. #7
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dererk View Post
    They could make it keep the same mp cost but instead make it a cd that gives us stacks like smn/sch. And what's this adjustment to Unleash I don't really understand its importance. And still the Darkside effect is still awfull just put black flames on our body like the npc in the first lvl 50 job quest. I still I don't under stand how people ran out of tp in DRK its got no spamable action that drains tp like war. And I wished they'd made blood weapon usable in grit not for mp but to let our attacks regain hp while in grit.

    I have to agree with this too, I normally compensated TP by alternating Unmend/Dark Passenger/Abyssal Drain when it hit into dangerous levels.
    (0)

  8. #8
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by AlphaSonic View Post
    AST shield potency is better than Adlo if it doesn't crit
    AST nocturnal helios is better than Succor.
    While true, noct sect is still terrible. Ast has the tools to be a ghetto whm. It does not have the tools to be a ghetto scholar.

    Okay so when SCH's Galvanize and AST's Nocturnal get fix? I kinda hate this pair because each mitigate skill overwrite each other even one gets critical
    I want to say this doesn't matter, and right now it doesn't. But it will when the next 24 man raid comes around. 8 man you just tell the ast to stop being bad and go diurnal. The shields shouldn't stack of course, but the stronger one should persist.
    (0)

  9. #9
    Player
    SuddenStorm8's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    62
    Character
    Ryu Dragonheart
    World
    Moogle
    Main Class
    Scholar Lv 60
    Quote Originally Posted by AlphaSonic View Post
    AST shield potency is better than Adlo if it doesn't crit
    AST nocturnal helios is better than Succor.
    Seriously SE?

    I can see it now getting paired up with a nocturnal AST on my SCH through the DF and asking them politely to swap to Diurnal so we don't overlap only to receive the response "Why should I? My shields are stronger"

    I know that people will say that in the DF it doesn't matter but it does negatively impact my ability to do my job and is really annoying when an AST uses Aspected Helios immediately after Ive gotten a crit Adlo on the MT

    Please think these things through better SE, if anything the heal shields should be equal to each other
    (4)

  10. #10
    Quote Originally Posted by SuddenStorm8 View Post
    Seriously SE?

    I can see it now getting paired up with a nocturnal AST on my SCH through the DF and asking them politely to swap to Diurnal so we don't overlap only to receive the response "Why should I? My shields are stronger"

    I know that people will say that in the DF it doesn't matter but it does negatively impact my ability to do my job and is really annoying when an AST uses Aspected Helios immediately after Ive gotten a crit Adlo on the MT

    Please think these things through better SE, if anything the heal shields should be equal to each other
    it is DF, full time Cleric Stance except when you need to turn it off to throw out a Lustrate. let Selene and the AST heal.
    (0)

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