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  1. #31
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    It's funny how they made it so Nocturnal's shield is a higher priority than a sch's shield.

    Heck, they've obviously shown that it is possible for a weaker shield to be "denied" in place of a stronger one ever since SCH was introduced.

    It's really more of an oversight that the devs have not fixed this issue yet.
    (5)

  2. #32
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ametrine View Post
    And Eul, I'll take that note and be sure to go Diurnal with a Scholar as removing a crit Adlo sounds AWFUL.
    If you found in your party an AST that still use Nocturnal even there's SCH inside, beware my children, beware!
    (4)

  3. #33
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by OPneedNerfs View Post
    It's funny how they made it so Nocturnal's shield is a higher priority than a sch's shield.

    Heck, they've obviously shown that it is possible for a weaker shield to be "denied" in place of a stronger one ever since SCH was introduced.

    It's really more of an oversight that the devs have not fixed this issue yet.
    AST's Nocturnal Field has the same priority as a SCH's Galvanize. It depends on which was cast last. If the SCH casts Adloquium after Aspected Benefic, the Galvanize will overwrite Nocturnal Field.

    Same concept with Fey Glow/Fey Light from 2.0.
    (0)

  4. #34
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    AST shield potency is better than Adlo if it doesn't crit
    AST nocturnal helios is better than Succor.
    (2)

  5. #35
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    The Astro buff is nice! ;D

    The Dark Knight is more lame...disappointing <.<;

    (and boo... Bard/Mechs still has black mage switch -.-)

    Im playing Dark Knight AND Paladin (Both lv60 and I did many dungeons)

    In my opinion:

    Paladin is way easyer to handle - more dmg reducing buffs, more control of stunning/blind enemys, you have a shield to block atks, you dont stare at your MP bar, Paladin has no wide annoying Aura, no useless skills like "Walking death" <.<, a very good heal spell, can use stoneskin/Protect from whm

    What I dont like on Dark Knight:
    That Dark Aura, that is more like for a berserker class during a rage buff <.< It DONT Suit to dark knight!
    I always stare at my MP bar to have it at a certain % for 1 atk (1 combo atk/spell needs around 70% of your MP...)
    Only a few dmg reducing skills(one is: weak reducing spell dmg, but most enemys dont atk with magic)
    Important Combo skills need way to much MP - annyoing!


    Edit: Why Dark Knight got TP adjustment...? Like it was a problem for a jobclass that mainly needs MP!! <,<;
    (1)
    Last edited by AsahinaMyLove; 08-25-2015 at 06:03 PM.

  6. #36
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AlphaSonic View Post
    AST shield potency is better than Adlo if it doesn't crit
    AST nocturnal helios is better than Succor.
    Succor's potency is same with Nocturnal Helios with current patch.
    (2)

  7. #37
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kaliec View Post
    here is info: Resolved Issues
    An issue wherein weaponskills used immediately after removing the bard effect “The Wanderer’s Minuet” or the machinist effect “Gauss Barrel” would have a cast time and become uninterruptable when moving.
    Sorry pal, you still can't run around and shoot with minuet on (apart from the normal 1.5s-ish leeway between casts). That bugfix is specifically for when you turn off gauss/minuet and immediately initiate a weaponskill (which would have a cast time under gauss/minuet), but still forces you to cast it (which it isn't supposed to, since the buff is turned off) and you can't even interrupt it so you've basically completely lost that GCD if you were on the move and expecting an instant cast.

    Hopefully it's fixed. It was irritating F:
    (1)

  8. #38
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    A buncha happy AST's and Mnks I see in these notes, grats, looks good. Longer card buffs, and better ones.
    (1)

  9. #39
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    BoTD duration buff please SE
    so jealous at that GL duration buff
    (1)

  10. #40
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Eul View Post
    Succor's potency is same with Nocturnal Helios with current patch.
    No, Nocturnal 5% potency bonus makes them more powerful
    (9)

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