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  1. #1
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    The Astro buff is nice! ;D

    The Dark Knight is more lame...disappointing <.<;

    (and boo... Bard/Mechs still has black mage switch -.-)

    Im playing Dark Knight AND Paladin (Both lv60 and I did many dungeons)

    In my opinion:

    Paladin is way easyer to handle - more dmg reducing buffs, more control of stunning/blind enemys, you have a shield to block atks, you dont stare at your MP bar, Paladin has no wide annoying Aura, no useless skills like "Walking death" <.<, a very good heal spell, can use stoneskin/Protect from whm

    What I dont like on Dark Knight:
    That Dark Aura, that is more like for a berserker class during a rage buff <.< It DONT Suit to dark knight!
    I always stare at my MP bar to have it at a certain % for 1 atk (1 combo atk/spell needs around 70% of your MP...)
    Only a few dmg reducing skills(one is: weak reducing spell dmg, but most enemys dont atk with magic)
    Important Combo skills need way to much MP - annyoing!


    Edit: Why Dark Knight got TP adjustment...? Like it was a problem for a jobclass that mainly needs MP!! <,<;
    (1)
    Last edited by AsahinaMyLove; 08-25-2015 at 06:03 PM.

  2. #2
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by AsahinaMyLove View Post
    Edit: Why Dark Knight got TP adjustment...? Like it was a problem for a jobclass that mainly needs MP!! <,<;
    TP issues when OTing were massive though. You never really notice in 4 mans because the fights are so short, but in Alexander Arm 1 I'd run out of TP before the first jump if OTing because of how much blood weapon drained. Heck, I almost run out even as MT, but this goes a long way in making it possible to OT sometimes.
    (4)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AsahinaMyLove View Post
    Why Dark Knight got TP adjustment...? Like it was a problem for a jobclass that mainly needs MP!! <,<;
    It was for offtank DRKs mostly. They run out of TP fast as an OT due to how Blood Weapon speeds up the skill speed. If you didn't have an AST in the party who was willing to put Spire on the DRK, you were going to run out of TP completely.

    Quote Originally Posted by Nalien View Post
    For Cards, I kind of wish they had a fixed random order.

    For example. We have six cards in our deck, when I switch to Astrologian lets say those are ordered randomly, as; Bole, Spear, Spire, Balance, Arrow, Ewer. When I draw Bole first, and use it, it's now gone and wont be drawn again until I either go through all six, at which point the deck it automatically reset, or I hit Shuffle. This would allow Astrologians to actually have a go at predicting the future, rather than it being purely RNG. Lets say I put Bole on the tank, nobody really benefits from Spear, so I Royal Road it, then I draw Spire. Again, nobody really benefits from that right now, so what do I do? Well, I know that I only have Balance, Arrow and Ewer left to draw, I could either let Spire wear off, or Royal Road it (wasting Spear) and give everyone one of those three. Or I could Shuffle, if I do that however, the deck resets and a new random order is created. I might get Spire again, but then I know Spire is out of the picture for a bit.

    I think that would be more interesting, and thematically appropriate for Astrologian, than; Draw > Spire > Draw > Spire > Draw > Spire "OH COME THE F*CK ON".
    Why don't you work for SE again? Because this is brilliant, and I'm surprised they didn't work the card system like this.
    (2)

  4. #4
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AsahinaMyLove View Post
    The Astro buff is nice! ;D

    The Dark Knight is more lame...disappointing <.<;

    (and boo... Bard/Mechs still has black mage switch -.-)

    Im playing Dark Knight AND Paladin (Both lv60 and I did many dungeons)

    In my opinion:

    Paladin is way easyer to handle - more dmg reducing buffs, more control of stunning/blind enemys, you have a shield to block

    What I dont like on Dark Knight:
    That Dark Aura, that is more like for a berserker class during a rage buff <.< It DONT Suit to da
    In my opinion:

    This is one of the most terrible reviews comparing 2 classes I have ever seen; first of all you listed only pros of one class and only the "cons" of another, with one of them being a visual thing (the aura) which is completely subjective and doesn't affect a class actualy gameplay.
    And let's not forget the hyperboles here "70% mp for one drk combo" lol stick to cheesemode pld please
    (8)
    Life's a tease.

  5. #5
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    I gave up on leveling AST past 50 due to how bad they were perceived (and very bad experiences in DF as a PLD, but DF is DF I guess), but those buffs rekindled the flame !

    I wish I was a good MNK too now but... even on a dummy I lose sight of my buff/debuff/DoT, and the cooldowns are so fast I can't adjust properly and forget to weave in my off-GCDs. I'll have to train some more after I'm done with WAR and AST.
    (0)