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  1. #441
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by User201109011315 View Post
    Then they should just implement gear for typical FF classes which bear bonuses to specific kinds of magic/attacks or something but without the "required class" clause added in there.

    That way there is a strong suggestion to wear those types of gear while performing a certain role, but without flat-out imposing a restriction on players.
    That doesn't work. It's already in the game right now. There are plenty of players who use Non-Optimal Class, Non-Optimal Rank Gear on a completely off class. It's their prerogative, but it's what's also leading to the bland, homogenized visual look and feel in XIV so far.
    (2)

  2. #442
    Player
    Join Date
    Aug 2011
    Posts
    684
    No.

    Homogeneity is what you get when you have imposed restrictions.
    (2)
    Last edited by User201109011315; 09-07-2011 at 04:55 PM.

  3. #443
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    I'd just like to take a moment to put in my vote FOR required rank and class on gear. I prefer it that way. Carry on.
    (3)

  4. #444
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    I say, just make it so in order to build spirit bond for Materia, you have to be the optimal class / rank. That way, people would feel obligated to wear equipment to form Materia.
    (0)

  5. #445
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:

    - As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.

    Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.

    This serves multiple purposes:
    - Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
    - Allows flexibility in how you wear gear that you have earned the right to wear
    - Allows switching to another class for a short period of time without having to run and get your class specific gear set
    - Allows innovating/experimenting with builds that use off class gear to support the build

    Feedback? Thoughts?
    (8)
    Last edited by Naylia; 09-08-2011 at 04:51 AM.

  6. #446
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naylia View Post
    One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:

    - As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.

    Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.

    This serves multiple purposes:
    - Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
    - Allows flexibility in how you wear gear that you have earned the right to wear
    - Allows switching to another class for a short period of time without having to run and get your class specific gear set
    - Allows innovating/experimenting with builds that use off class gear to support the build

    Feedback? Thoughts?
    Actually, I'm surprised I didn't think of this myself. This is a pretty good idea. It grants a benefit to players who have put in the effort. It maintains our ability to have customized looks. It grants the opportunity to gear a class into a new or self created role. It cuts down on wasted inventory space. But most importantly, it adds a sense of achievement for having earned the right to use specific gear.

    I would have to say however, I agree with Stats diminishing off Rank, I do not agree with stats diminishing off class. If you earn the right to wear the gear you earn the right to its stats on level, despite your class. The only on level stat diminishing that needs to take place is the fact that any given class may require different stats than the gear itself offers.
    (1)

  7. #447
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Naylia View Post
    One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:

    - As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.

    Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.

    This serves multiple purposes:
    - Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
    - Allows flexibility in how you wear gear that you have earned the right to wear
    - Allows switching to another class for a short period of time without having to run and get your class specific gear set
    - Allows innovating/experimenting with builds that use off class gear to support the build

    Feedback? Thoughts?
    I like this, and would add that it also allows the devs to, say, make a piece of armor that requires specific ranks in multiple classes. This could come in handy when they stat introducing multi-class jobs, for example.
    (0)

  8. #448
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Naylia View Post
    One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:

    - As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.

    Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.

    This serves multiple purposes:
    - Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
    - Allows flexibility in how you wear gear that you have earned the right to wear
    - Allows switching to another class for a short period of time without having to run and get your class specific gear set
    - Allows innovating/experimenting with builds that use off class gear to support the build

    Feedback? Thoughts?
    I agree. Its a good way of dealing with it. If the player reached the required rank with at least one class it becoming optimal rank instead of required rank. Very good idea indeed. This does would fit the Yoshida's desire for ranking up motivation regarding gear (since the player would need at least one class matching the required rank) and would fit the desire of keeping things flexible for those who want it! ^^

    Actually, i must say its the best idea i heard in a while regarding the game! Hopefully the community reps will show this to Yoshida in time! ^^ Its just perfect for both groups of players! ^^

    Bay!!! Where are you, my cute green tentacle thing with bad breath? ^^
    (0)
    Last edited by Lienn; 09-08-2011 at 10:03 AM.

  9. #449
    Player

    Join Date
    Mar 2011
    Posts
    190
    I'm lukewarm about this because it is a nice option to have but players will take advantage of this system....

    http://img197.imageshack.us/img197/910/example1f.png

    http://img854.imageshack.us/img854/6198/example2f.png

    Absurd.

    If it's not going to be taken out all together (Which I would prefer) at least make it something like you have to be at least 3 levels from it, or something.
    (0)

  10. #450
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jobeto-Rin View Post
    I'm lukewarm about this because it is a nice option to have but players will take advantage of this system....

    http://img197.imageshack.us/img197/910/example1f.png

    http://img854.imageshack.us/img854/6198/example2f.png

    Absurd.

    If it's not going to be taken out all together (Which I would prefer) at least make it something like you have to be at least 3 levels from it, or something.
    What's your point? If they can afford it, let they wear it. If it's HQ or NM craft, it might even mean they have several r50 to boot.
    (4)

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