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  1. #1
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:

    - As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.

    Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.

    This serves multiple purposes:
    - Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
    - Allows flexibility in how you wear gear that you have earned the right to wear
    - Allows switching to another class for a short period of time without having to run and get your class specific gear set
    - Allows innovating/experimenting with builds that use off class gear to support the build

    Feedback? Thoughts?
    (8)
    Last edited by Naylia; 09-08-2011 at 04:51 AM.

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naylia View Post
    One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:

    - As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.

    Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.

    This serves multiple purposes:
    - Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
    - Allows flexibility in how you wear gear that you have earned the right to wear
    - Allows switching to another class for a short period of time without having to run and get your class specific gear set
    - Allows innovating/experimenting with builds that use off class gear to support the build

    Feedback? Thoughts?
    Actually, I'm surprised I didn't think of this myself. This is a pretty good idea. It grants a benefit to players who have put in the effort. It maintains our ability to have customized looks. It grants the opportunity to gear a class into a new or self created role. It cuts down on wasted inventory space. But most importantly, it adds a sense of achievement for having earned the right to use specific gear.

    I would have to say however, I agree with Stats diminishing off Rank, I do not agree with stats diminishing off class. If you earn the right to wear the gear you earn the right to its stats on level, despite your class. The only on level stat diminishing that needs to take place is the fact that any given class may require different stats than the gear itself offers.
    (1)

  3. #3
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiote View Post
    I would have to say however, I agree with Stats diminishing off Rank, I do not agree with stats diminishing off class. If you earn the right to wear the gear you earn the right to its stats on level, despite your class. The only on level stat diminishing that needs to take place is the fact that any given class may require different stats than the gear itself offers.
    I could work with that - certainly provides the option to experiment with builds.
    (2)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Naylia View Post
    One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:

    - As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.

    Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.

    This serves multiple purposes:
    - Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
    - Allows flexibility in how you wear gear that you have earned the right to wear
    - Allows switching to another class for a short period of time without having to run and get your class specific gear set
    - Allows innovating/experimenting with builds that use off class gear to support the build

    Feedback? Thoughts?
    I like this, and would add that it also allows the devs to, say, make a piece of armor that requires specific ranks in multiple classes. This could come in handy when they stat introducing multi-class jobs, for example.
    (0)

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Naylia View Post
    One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:

    - As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.

    Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.

    This serves multiple purposes:
    - Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
    - Allows flexibility in how you wear gear that you have earned the right to wear
    - Allows switching to another class for a short period of time without having to run and get your class specific gear set
    - Allows innovating/experimenting with builds that use off class gear to support the build

    Feedback? Thoughts?
    I agree. Its a good way of dealing with it. If the player reached the required rank with at least one class it becoming optimal rank instead of required rank. Very good idea indeed. This does would fit the Yoshida's desire for ranking up motivation regarding gear (since the player would need at least one class matching the required rank) and would fit the desire of keeping things flexible for those who want it! ^^

    Actually, i must say its the best idea i heard in a while regarding the game! Hopefully the community reps will show this to Yoshida in time! ^^ Its just perfect for both groups of players! ^^

    Bay!!! Where are you, my cute green tentacle thing with bad breath? ^^
    (0)
    Last edited by Lienn; 09-08-2011 at 10:03 AM.