Please read again I never said they had no problems but they're sure as hell not as bad off as you say they are. Yes they need adjustments but SE will potentially chose the worst way of doing it for all of melee balance.
I wouldn't be too worried about that. They've adjusted melee balance twice before (2.1 and sometime after NIN came out, I don't recall the exact patch) and they were always pretty careful about it. The 2.1 changes in particular seemed insane at first (to me anyway) but things ended up settling quite nicely until the addition of NIN, and they settled again with a few changes to DRG and NIN.
I have a fair amount of confidence they'll address things judiciously.
Oh I'm not worried even if for some reason they did something stupidly broken with monk it will just get changed or they'll buff monk again if they're still not wanted. I'm not in a world first group nor do I pretend to be on the cutting edge. Got sick of that in other mmo'sI wouldn't be too worried about that. They've adjusted melee balance twice before (2.1 and sometime after NIN came out, I don't recall the exact patch) and they were always pretty careful about it. The 2.1 changes in particular seemed insane at first (to me anyway) but things ended up settling quite nicely until the addition of NIN, and they settled again with a few changes to DRG and NIN.
I have a fair amount of confidence they'll address things judiciously.
But buffing GL is honestly the worst way to go about it.
Last edited by Pluvia; 08-24-2015 at 10:53 AM.
Something tells me that after Tuesday, the Melee static composition may become Drg/Mnk but only if the Monks' overall DPS from the new GL3 buff offsets the total Raid DPS affected by Trick Attack which is highly unlikely and it will most likely be business as usual in savage. We still have a wild card in the form of the newly buffed Astrologians this coming Tuesday which maybe the one to make the Drg/Mnk combination more mainstream.
Do the math Trick attack does not buff raid dps by as much as you ppl think
Yet it buffs it enough that the people doing world first progression content use NIN as part of their composition. They provide:
1) Trick Attack
2) Enmity fixing (probably very helpful with DPS opener aggro)
3) Flexibility in handling phase shifts/mechanics (BotD and GL are far more prone to falling off and tanking DRG/MNK DPS)
4) tey r s0 cul u guyz
If you do the simple math that 16% uptime on a 10% damage buff is only a 1.6% raid damage increase, you might be right.
You forget that its a 10% damage buff during the entire raid's opening burst (lined up with Battle Litany and everyone's openers), and lines up well with multiple burst cooldowns through out the entire fight (i.e. a BLM's second Raging Strikes/Convert burst at the 3 min mark). Its a much larger DPS increase than it looks like on paper.
Not to mention you can also coordinate it for burst phases, when others will be delaying cooldowns slightly because of fight mechanics and the like. It's definitely significant--if it weren't, NIN wouldn't be as popular as it is in the top echelon of progression groups.If you do the simple math that 16% uptime on a 10% damage buff is only a 1.6% raid damage increase, you might be right.
You forget that its a 10% damage buff during the entire raid's opening burst (lined up with Battle Litany and everyone's openers), and lines up well with multiple burst cooldowns through out the entire fight (i.e. a BLM's second Raging Strikes/Convert burst at the 3 min mark). Its a much larger DPS increase than it looks like on paper.
Love that you brought up enmity fixing- a skill ninja once needed before HW. I was excited when they release this but now to find out, it wasn't even needed. To me, this made it clear what the ninja role was,but confused with the adjustments. Just a waste- could of used another AOE or something than helping others with Argo management.Yet it buffs it enough that the people doing world first progression content use NIN as part of their composition. They provide:
1) Trick Attack
2) Enmity fixing (probably very helpful with DPS opener aggro)
3) Flexibility in handling phase shifts/mechanics (BotD and GL are far more prone to falling off and tanking DRG/MNK DPS)
4) tey r s0 cul u guyz
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