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  1. #31
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Transfinite View Post
    If Monks don't really have any problems, then why would the team choose to also buff this Job in the first place if the Job was working as intended? Ninjas, Bards, Machinists, Black Mages, and Dark Knights are all just as entitled to a Quality of Life buff as Monks.
    Please read again I never said they had no problems but they're sure as hell not as bad off as you say they are. Yes they need adjustments but SE will potentially chose the worst way of doing it for all of melee balance.
    (0)

  2. #32
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Pluvia View Post
    Please read again I never said they had no problems but they're sure as hell not as bad off as you say they are. Yes they need adjustments but SE will potentially chose the worst way of doing it for all of melee balance.
    I wouldn't be too worried about that. They've adjusted melee balance twice before (2.1 and sometime after NIN came out, I don't recall the exact patch) and they were always pretty careful about it. The 2.1 changes in particular seemed insane at first (to me anyway) but things ended up settling quite nicely until the addition of NIN, and they settled again with a few changes to DRG and NIN.

    I have a fair amount of confidence they'll address things judiciously.
    (0)

  3. #33
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Alahra View Post
    I wouldn't be too worried about that. They've adjusted melee balance twice before (2.1 and sometime after NIN came out, I don't recall the exact patch) and they were always pretty careful about it. The 2.1 changes in particular seemed insane at first (to me anyway) but things ended up settling quite nicely until the addition of NIN, and they settled again with a few changes to DRG and NIN.

    I have a fair amount of confidence they'll address things judiciously.
    Oh I'm not worried even if for some reason they did something stupidly broken with monk it will just get changed or they'll buff monk again if they're still not wanted. I'm not in a world first group nor do I pretend to be on the cutting edge. Got sick of that in other mmo's
    But buffing GL is honestly the worst way to go about it.
    (0)
    Last edited by Pluvia; 08-24-2015 at 10:53 AM.

  4. #34
    Player
    Transfinite's Avatar
    Join Date
    Jun 2015
    Posts
    47
    Character
    Kaden Sun
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Something tells me that after Tuesday, the Melee static composition may become Drg/Mnk but only if the Monks' overall DPS from the new GL3 buff offsets the total Raid DPS affected by Trick Attack which is highly unlikely and it will most likely be business as usual in savage. We still have a wild card in the form of the newly buffed Astrologians this coming Tuesday which maybe the one to make the Drg/Mnk combination more mainstream.
    (0)

  5. #35
    Player
    Oboros's Avatar
    Join Date
    Dec 2013
    Posts
    12
    Character
    Ender Oboros
    World
    Ultros
    Main Class
    Rogue Lv 60
    Do the math Trick attack does not buff raid dps by as much as you ppl think
    (5)

  6. #36
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Oboros View Post
    Do the math Trick attack does not buff raid dps by as much as you ppl think
    Yet it buffs it enough that the people doing world first progression content use NIN as part of their composition. They provide:

    1) Trick Attack
    2) Enmity fixing (probably very helpful with DPS opener aggro)
    3) Flexibility in handling phase shifts/mechanics (BotD and GL are far more prone to falling off and tanking DRG/MNK DPS)
    4) tey r s0 cul u guyz
    (3)

  7. #37
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Oboros View Post
    Do the math Trick attack does not buff raid dps by as much as you ppl think
    If you do the simple math that 16% uptime on a 10% damage buff is only a 1.6% raid damage increase, you might be right.

    You forget that its a 10% damage buff during the entire raid's opening burst (lined up with Battle Litany and everyone's openers), and lines up well with multiple burst cooldowns through out the entire fight (i.e. a BLM's second Raging Strikes/Convert burst at the 3 min mark). Its a much larger DPS increase than it looks like on paper.
    (5)

  8. #38
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sacerdos View Post
    If you do the simple math that 16% uptime on a 10% damage buff is only a 1.6% raid damage increase, you might be right.

    You forget that its a 10% damage buff during the entire raid's opening burst (lined up with Battle Litany and everyone's openers), and lines up well with multiple burst cooldowns through out the entire fight (i.e. a BLM's second Raging Strikes/Convert burst at the 3 min mark). Its a much larger DPS increase than it looks like on paper.
    Not to mention you can also coordinate it for burst phases, when others will be delaying cooldowns slightly because of fight mechanics and the like. It's definitely significant--if it weren't, NIN wouldn't be as popular as it is in the top echelon of progression groups.
    (2)

  9. #39
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Oboros View Post
    Do the math Trick attack does not buff raid dps by as much as you ppl think
    Looks like they did the math for you already. It actually raises raid DPS more than most think.
    (2)

  10. #40
    Player
    Arow22's Avatar
    Join Date
    Dec 2014
    Posts
    13
    Character
    Arow X'
    World
    Jenova
    Main Class
    Paladin Lv 60
    Quote Originally Posted by spelley View Post
    Yet it buffs it enough that the people doing world first progression content use NIN as part of their composition. They provide:

    1) Trick Attack
    2) Enmity fixing (probably very helpful with DPS opener aggro)
    3) Flexibility in handling phase shifts/mechanics (BotD and GL are far more prone to falling off and tanking DRG/MNK DPS)
    4) tey r s0 cul u guyz
    Love that you brought up enmity fixing- a skill ninja once needed before HW. I was excited when they release this but now to find out, it wasn't even needed. To me, this made it clear what the ninja role was,but confused with the adjustments. Just a waste- could of used another AOE or something than helping others with Argo management.
    (0)

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