
Originally Posted by
Sleigh
Ever since they buffed melee in 2.1 (and even further as we went along in varying patches), the caster role has been about good ST but more importantly, being ranged and having tremendous AoE and multi-DoT opportunities. You could pretty much look at caster in a specific fight and you could say, T10 adds are why you bring a caster. T9 golems and wyvern are why you bring a SMN. T6, the bees and slugs are why you bring a caster. Etc. It was always about having some AoE involved in their DPS, or some other magically inclined reason to bring caster, otherwise you'd stack melee.
Flash foward to 3.0. Suddenly, BLM's DPS is MNK level. Makes sense TBH, it's a low utility nuke class, all it's good for is shooting fireballs for the most part. It is probably the highest in the game when Foe's is involved, at least when it gets to stand still. Okay, well that solves the "AoE must be relevant or don't bring a caster" dilemma from a balance standpoint, but then you have to have that give and take with the AoE - it wouldn't make sense for BLM AoE to be near top tier with that much single target DPS, so they canned it. I agree with that decision at this point in time; I definitely didn't understand it as I was leveling BLM and then leveling SMN, but now that I'm at endgame I get it.