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  1. #1
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Well tbh I'm fine with them keeping Conjuror as crossclass so we can keep Stoneskin (I like using it occasionally for increasing EHP on tankbusters still), and replace Marauder with Lancer for Paladin.

    We'd lose Bloodbath, Foresight and Mercy Stroke, and gain Invigorate, Keen Flurry, Feint and Blood for Blood. I'd definitely find these more impactful.

    I dont think they can simply adjust our TP costs because there's a uniformity across all classes (openers cost 70, combos cost 60, thrown stuff and AOE tends to cost 120). Maybe Shield Swipe being lowered still and increased in potency/threat so it isnt a loss to use it is a good start, but just having Invigorate would solve them in one swoop.
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  2. #2
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sapphidia View Post
    Well tbh I'm fine with them keeping Conjuror as crossclass so we can keep Stoneskin (I like using it occasionally for increasing EHP on tankbusters still), and replace Marauder with Lancer for Paladin.

    We'd lose Bloodbath, Foresight and Mercy Stroke, and gain Invigorate, Keen Flurry, Feint and Blood for Blood. I'd definitely find these more impactful.

    I dont think they can simply adjust our TP costs because there's a uniformity across all classes (openers cost 70, combos cost 60, thrown stuff and AOE tends to cost 120). Maybe Shield Swipe being lowered still and increased in potency/threat so it isnt a loss to use it is a good start, but just having Invigorate would solve them in one swoop.
    MNKs and NINs typically have 10 less TP tacked onto all (most?) of their skills to compensate for their deceased global. Additionally, some moves (usually ones that provide buffs/debuffs) cost 10 TP more despite being part of a combo. So the pattern is subject to its own exceptions anyway. It would be fairly simple for Square to adjust them this way. I imagine (I'm no programmer) it would be way less work than reassigning a different cross-class to two classes.

    Not only does your solution make thematically no sense in the case of the PLD (which is important, at least to me), I can only imagine the uproar some tanks would make because they never bothered to level lancer (because there was no need). You may solve the TP issues in one fell swoop, but you'd create two more (that I can think of)...because you want to maintain some largely irrelevant pattern people barely notice (nor have any investment in - exceptions withstanding). Not feeling it. Don't get me wrong, I envy your creativity and thought put into the problem. But ultimately it's a simple problem with far easier ways to solve it.

    Edit: Oh yeah, then WARs would cry about not being able to get BFB (or Invig cause overpower). Then they'll get it because we must acquiesce to our OCD patternlords. Then watch as WARs actually outdps BRDs and MCHs for realsies.
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    Last edited by RapBreon; 08-22-2015 at 01:34 PM.