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  1. #131
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zohar_Lahar View Post
    Snip
    Yeah, for your personal viewpoint, it is. However, in terms of its design, its meant for the general population to farm out their ass, to gear up with. Alexander Savage is where its like Coil where its meant for a challenge to overcome. A long term goal to work towards.
    (0)

  2. #132
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by RiceisNice View Post
    Ilvl 200 average is still considered pretty damn high. That's full eso and acessories. Most people at this week would be inching raound 195, unless they got extremely lucky with gordian drops and was fed all of them (and then it'd only be one or two individual out of the entire party). If something like A4S required a minimum of everyone being 210 then yes, that would be a problem in design. But that's not the case since I doubt anyone is even at ilvl200 average atm, let alone the entire party.
    I'm highest in our raid at ilvl 198. Ring from a1 + 4 page turn ins for the earrings. Boots plus upgrade thingy from a2 which I used on the belt. So 4 pieces of Savage gear.
    (0)

  3. #133
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    Probably due to industry standards that are just bad..

    Making bosses that are purely number checks just isn't a good boss design. And enrage timers could have been made more out of than just "lol times up, now fuck off".
    A1S and A2S are heavy gear checks. The real fun starts with A3S, thats where it starts to get mechanic heavy while still having a gear check. A1 and 2 are pretty dull to be fair in comparison.
    (0)

  4. #134
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    As4 gear reqs eso gear either full set upgraded or Savage Gordian gear then learn the mechanics
    (0)

  5. #135
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,337
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Sapphic View Post
    A1S and A2S are heavy gear checks. The real fun starts with A3S, thats where it starts to get mechanic heavy while still having a gear check. A1 and 2 are pretty dull to be fair in comparison.
    how is a2s a gearcheck? the enrage timer is laughable, most groups kill it with nearly 1 minute left till enrage, a1 isnt that bad too

    the fun starts with a3
    (2)

  6. #136
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by SuperZay View Post
    Lmao at this game's apologist community.
    Are you implying that this game's community of entitled players who whine and moan about gear requirements is any better...?

    Cuz it's not.
    (7)

  7. #137
    Player
    SasukeUchiha81's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Kaori Ayako
    World
    Exodus
    Main Class
    White Mage Lv 100
    A- Players complain that raids are to easy

    B- Players complain they are too hard

    C- Players complain they made a dungeon too hard and you need gear and skill to complete..

    If I was a developer id be beating my head against a wall..
    (6)

  8. #138
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Why do gear and skill checks need to be mutually exclusive? Ideally, a properly balanced game will have a little bit of both.
    (3)
    With this character's death, the thread of prophecy remains intact.

  9. #139
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by SasukeUchiha81 View Post
    A- Players complain that raids are to easy
    B- Players complain they are too hard
    C- Players complain they made a dungeon too hard and you need gear and skill to complete..

    If I was a developer id be beating my head against a wall..
    You always have that response because we are humans. If you take twins with the same skill it can happen that one of them feels like the content is too hard while the other feels like the content is too easy!

    As Developer you have to find a balance and the problem is if you lock progress behind something just 10% of the whole playerbase can pass through... Its not a matter of "easy" and "hard" mode if you have to pass hard mode to progress with gear. Thats why most developers are designing content "easy".

    One way to make it harder is when players begin to challenge themselves with fastest speedrun, server first kills, undergeared, underleveled clear or restriction in what items to use and so on. You can always make it harder!

    To make it easier there are some ways with leveling up and overpowering or with gearing up and overpowering, but both we can not do in FFXIV and even then we have the very long waiting for the next patch until we finally can make it easier... They need to release it at same time to give players the choice and not waiting for next patch!

    Look at Zelda games, challenge does not come from "DPS-checks" neither from "onehits"... its more like trial and error, but we dont have that in FFXIV because its like "error = death"
    (0)

  10. #140
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by SasukeUchiha81 View Post
    A- Players complain that raids are to easy

    B- Players complain they are too hard

    C- Players complain they made a dungeon too hard and you need gear and skill to complete..

    If I was a developer id be beating my head against a wall..
    Actually most people argue that bosses are too hard or too easy, assuming that the only thing which make a raid interesting is its difficulty.

    But that s simply not the case. Bosses must be interesting and fun. The difficulty of an encounter can contribute to the value of the encounter, but one cannot just make a very hard, but boring, boss (like those in alexander savage) and expect players to find the raid interesting.

    I'm sorry but from a veteran raider from FFXI, wow and even wildsta,r alexander savage is just garbage. Last time I saw such crappy bosses on a game design standpoint (not saying they are easy) was BEFORE wow vanilla (which was released in 2004). I don't know why they'd do that, as Scob and fcob were quite good on a game design standpoint.

    Gear progression is an important element in traditional RPGs and should remain one of the requirements for beating savage.
    While it is true that gear progression is a common element in MMORPG (I won't say important, as it is just an artificial way for the developpers to make players keep playing the game), generally there are more than 4 bosses in any given tier of raids of games using such gearing mechanics.
    (1)
    Last edited by Stanelis; 08-21-2015 at 08:34 PM.

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