Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 65
  1. #21
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Franchesca View Post
    Race traits was never brought up, we're talking about job traits.

    For instance, I'd like for us to the choose to boost Spell Speed or increase potency on Stone III by 5% or make parry REALLY useful on tankers but not necessary if they are given other choices.
    My apologies. OP was a little vague, and I'm used to games when traits are mentioned immediately mean race.

    Now what you suggest sounds great. I'm all for that kind of variety.
    (1)

  2. #22
    Player
    Xaenith's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    54
    Character
    Xaenyth Godslaer
    World
    Brynhildr
    Main Class
    Dark Knight Lv 55
    They're gonna have to straight up give console players dynamic macros (skill cycling ones that follow the combos and reset if you miss kind of thing) if there are many more abilities. Realistically you can run 32 active skills with the crosshotbar and extended crosshotbar and have skills like kiss of the viper or like a quick-cast/raise macro and stuff like limit break on a different crosshotbar without overly complicating things. If you have more than 32 actions/buffs in a rotation it is doable but would definitely be a pain. I guess we could all get used to swapping crosshotbars to apply cooldowns but they would need to add a way for console players to visually see when cooldowns on a different bar become available at least.
    (7)

  3. #23
    Player
    Zer0's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Ameline Rose
    World
    Coeurl
    Main Class
    Machinist Lv 81
    I would be happy if they consolidated most skills and expanded on the combo system. Having a single combo line that branches off for various things would be more interesting than just adding more skills.
    (2)

  4. #24
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would love to be able to pick traits from a list of them as well.
    (5)

  5. #25
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    I think it's safe to assume that traits or upgrades of our current skills (potency boosts, new animations,...) will be the way jobs will change in the future. Heavenward brought skills that were necessary for many classes (SMN needed to deal more direct damage, BLM needed something to make it less sleep-inducing, PLD desperatly needed more than just ONE combo,...), and now they feel "complete" compared to the way they were before. Adding more skills would either cause previous ones to go to waste (but we wouldn't be able to remove the old skills from our bars because of level-synch) or make the jobs overly complicated. Or it would simply make some jobs less desirable because one of its specialty was given to another job and made it OP in the process.

    I find the jobs I play (SMN, BLM, WHM, PLD) have the perfect amount of abilities at the moment.
    (1)
    Last edited by Arkann; 08-21-2015 at 06:32 AM.

  6. #26
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    More skills and more traits, y not
    (0)

  7. #27
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,231
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TriksteR View Post
    More skills and more traits, y not
    Because there are only so many keys.
    (3)

  8. #28
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    Please no more skills my SCH has 3.5 hotbars of skills, not including the pet hotbar .
    (3)

  9. #29
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,631
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by DreadRabbit View Post
    My apologies. OP was a little vague, and I'm used to games when traits are mentioned immediately mean race.

    Now what you suggest sounds great. I'm all for that kind of variety.
    I don't think the OP was vague at all. The screen where you find your abilities is called "Actions and Traits" and there is a section named Traits. Every job has traits, except after 50 we stop learning new ones.

    As for the OP, I would also like to see some interesting new traits rather than making our list of actions even longer. I do think that being able to upgrade or augment our current abilities would be better.
    (2)
    Last edited by Darkstride; 08-21-2015 at 06:23 AM.

  10. #30
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    I just don't think they'll be as extensive as last time. I think most jobs could still work in a couple more abilities.

    I'd suggest something like:
    62: trait
    64: skill
    66: trait
    68: skill
    70: trait

    The tricky part is we all know that the next expansion will have a level cap increase and there obviously has to be some feeling of character progression from leveling, but bloat is getting to be a serious issue - for most jobs I think an additional 5 more skills would be way overkill. Ideally I'd like to see maybe 1-2 with more traits and/or a merit system.

    Maybe slow down the level increases, cap it at 65 and give everyone 1 skill at cap + a merit system.
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast