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Thread: Tank Balance

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  1. #1
    Player
    Anyndel's Avatar
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    Tsuki Taiyo
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    Quote Originally Posted by Reynhart View Post
    All those debuffs are already "easy" to "negate", they just require a certain mechanic (or simple damage mitigation). Removing one of them every 180s is hardly changing the overall pace of a fight, considering that the raid can also be inflicted with this status.

    After all, Hallowed Ground is also use to "bypass" some mechanics, like sharing Akh Morn.
    Yeah, and Hallowed Ground is the strongest defensive cooldown on the game given to PLDs since they're the defense experts. Bypassing raid mechanics with a skill would make PLD being picked always over WAR and DRK, even if they're easy to negate. It might really not be so overpowered and still be a safety net, but you have to keep in mind the other two tanks who can't avoid anything.
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  2. #2
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    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by Anyndel View Post
    It might really not be so overpowered and still be a safety net, but you have to keep in mind the other two tanks who can't avoid anything.
    Let's look at the status you mentionned :
    • Prey : Cannot target main tank (I'm not even sure it can target a tank), and easy enough to negate to still pick better DPS-tank
    • T6 honey debuff : Doesn't target tanks
    • T8 brainjack : Only prevents you from doing damage to the boss, since no important mechanic involces the MT during brainjack
    • T7 cursed voice : Even if they look away for one GCD, other tanks will still do more damage
    • T7 cursed shriek : Cannot target main tank. Might not target the OT, and only prevents the target from doing damage while running to the right spot.
    • T7 venomous tail : Only a slight chance that the PLD will be the target and even though, any tank can mitigate the damage to allow one healer to cleanse them.
    • T9 Ravensbeak poison : Not a big deal since it's fairly predictable and can be mitigated already.
    • T9 fire/ice debuffs : Raid wide mechanic, even if the PLD is immune, it won't save the raid. Besides, it can screw up the timing of Fire-in/Fire-out and get the PLD killed.
    Besides, yes, PLD IS supposed to be the defense expert. When picking your tank, you'll have to weight bypassing one debuff every 3 minutes or having an overall better DPS.
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    Last edited by Reynhart; 08-20-2015 at 09:53 PM.

  3. #3
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    Anyndel's Avatar
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    Quote Originally Posted by Reynhart View Post
    -snip-
    True enough some of them are pretty stupid like brainjack (and prey can target OT and paralyze him if missed by the healers), but still if it's stupid take it wrongly and might spin the boss and get him to give a frontal cone AoE to all the raid potentially wiping. All mechanics are stupid and easy taken alone, it's the whole fight that makes them hard to handle since they're a lot. You're not avoiding a debuff, you're avoiding a debuff while doing and pending in lots of other things. Fights look easy on guides because you read them one by one, more small stuff = more chances you'll miss something and wipe the raid; allowing someone to bypass them is reducing far more risks than it looks like.

    I would rather have tempered will just stay as it is, and wouldn't mind it removing DoTs or stuff removed by cleanse which would be removing a GCD from a heal at no cost, more than that is too much taking into account how many defensive cooldowns the PLD has. Saying "When picking your tank, you'll have to weight bypassing one debuff every 3 minutes or having an overall better DPS" is a false statement since you're already picking putting less strain on healers or having an overall better DPS now. PLDs have to assume there's an alternative to PLD MT now and they aren't the best pick 100% of the time the same way the WAR have to assume they're gonna be OTing.
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  4. #4
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    Reynhart's Avatar
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    Quote Originally Posted by Anyndel View Post
    PLDs have to assume there's an alternative to PLD MT now and they aren't the best pick 100% of the time the same way the WAR have to assume they're gonna be OTing.
    Avoiding a mechanic is also putting less strain on healers. Nowadays, the "less strain" is far too little to justify picking a PLD when compared to the DPS loss, since DPS is the most important aspect of endgame content.
    WAR's mitigation is very close to PLD (Especially in magical fights), while their DPS as MT is much higher.

    So, if you have WAR+PLD, you either chose to put the WAR as MT because he can do more DPS and you know you can manage all mechanics properly, or you put the PLD if you want to bypass some mechanics. And bypassing some mechanics would allow the PLD to DPS more too (Tempered Will already helps with that for knockbacks, in fact)
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  5. #5
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    Quote Originally Posted by Reynhart View Post
    Avoiding a mechanic is also putting less strain on healers. Nowadays, the "less strain" is far too little to justify picking a PLD when compared to the DPS loss, since DPS is the most important aspect of endgame content.
    WAR's mitigation is very close to PLD (Especially in magical fights), while their DPS as MT is much higher.

    So, if you have WAR+PLD, you either chose to put the WAR as MT because he can do more DPS and you know you can manage all mechanics properly, or you put the PLD if you want to bypass some mechanics. And bypassing some mechanics would allow the PLD to DPS more too (Tempered Will already helps with that for knockbacks, in fact)
    WAR MT deals less DPS than WAR OT, you won't put him MT. So it would be more PLD vs DRK, and WAR's mitigation is nowhere close PLD's.
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  6. #6
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    Quote Originally Posted by Anyndel View Post
    WAR MT deals less DPS than WAR OT, you won't put him MT. So it would be more PLD vs DRK, and WAR's mitigation is nowhere close PLD's.
    WAR MT deals more DPS that any MT
    WAR OT deals more DPS that any OT
    The calculation is what combination of any tanks makes you lose the less DPS.

    WAR is the tank with the least gap between MT DPS and OT DPS, thanks to Unchained, skills that ignore damage penalties and its ability to stance dance on the fly to pop some Fell Cleaves.
    PLD is the tank with the most gap between MT DPS and OT DPS, since RoH is its weaker combo and Sword Oath adding a lot of damage.
    So PLD MT+WAR OT deal less damage than WAR MT+PLD OT

    And yes, WAR's mitigation is really close to PLD when mitigation really matters (i.e mitigating tankbusters). In heavy magical fights, WAR is actually better than PLD since Sheltron and Bulwark are useless.
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  7. #7
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    Quote Originally Posted by Reynhart View Post
    -snip-
    By that logic WAR MT and DRK OT or vice versa, why even bother with PLD? Also, yeah, pop some fell cleaves as WAR MT and make healers heal you for 20% of your HP just because you swapped and sacrifice your inner beast which is a 20% damage mitigation plus a decent healing. WAR mitigation is nowhere near close to PLD if you're gonna DPS when MTing and still isn't as good when fully MTing tankbusters. This is illogical, so PLD is just crap and can't tank or DPS for you? Might as well go WAR MT and WAR OT by that logic.
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