I think I spend my entire day on this specific subject and was about to open up a thread about it.
sadly paladins are Boring, I know that statement is personal and up to anyone whether it's true or not is up to every individual, but after playing with the 3 tanks having a lvl 60 PLD,DRK and almost done WAR PLD is the least enjoyable of the 3.
WAR well...war is just perfect at this moment being one of the most and the current BEST tank of the 3 with all it's utility, staking mechanics and Stance dance is one of the most active and fun of the 3 not talking about the amount of DPS/FUN it does.
DRK has an amazing MP manipulation and management to handle and improve your tanking/defense and dps and a very sexy way and on top of that has a lot of oGCD makes the class very enjoyable AND AOE GALORE
PLD well... now they have 1,2,3...1,2,4 awesome
I feel that pld has no love in this game not only has the most simplistic and boring abilities but also lacks a lot of usefulness since other tanks do what PLD does an better and they deal a more larger amount of damage. PLD kit is lacks synergy, lacks interest in any way you can approach it not to talk that most of PLD abilities are useless and some are situational to some extremes that you wonder why do you have it on the hotbar.
I'll repost something interest that one of our friend said on another threat : @Drakkaelus
The main thing that bothers me about the Paladin is how much dead weight is loaded onto it's skills.
Tempered Will? Useless
Cover? Useless
Pacification? Useless in any situation where it'd actually be useful.
Blind? Useless against anything that matters
Shield Bash? Rarely worth the TP
Clemency? Not useless, but hard to get any real use out of. I might be alone in this but if they're going to stick with a 3 second cast time, I'd really prefer it if this spell was a HoT. At least then it could support what your healers are doing, instead of it being an either/or situation that you usually lose.
No, I don't care if that one spell had that one use in that one phase of that one boss in that one dungeon. PLDs have entirely too much crap that just sits unused 99% of the time and too much other crap that ceases to function as soon as magic starts flying. It's not a surprise to see so many PLDs focusing more and more on DPS when a lot of their supposed "utility" doesn't even function against anything but trash mobs (if that).
Which has all the true in the world, so not only is a boring class over all but also half of it's abilities are "situational" like we already discuss in another threat.
and the list increase when you go to a boss with magic attacks then we have another 2 or 3 abilities more that go to the trash and also add that has the lowest enmity generation of the 3 making the class even more painful against overgeared DPS pushing astronomic numbers...DRG
I've been a pally since 2.x and this is something always ha been a thing, but whit the implementation of the new tank seen what they could have pull off and all the flame that has been going on lately with ALEXANDER and PLD dps and usefulness makes me wonder what's SE thinking when making this class. Is like they though about the how to make the worst class and concentrate this though into one class. PLD
I think PLD should have a little more aoe love, some interesting mechanics, or atleast take the stance out of GCD as well as shield swipe, there's no reason for then to be part of the GCD and please make all those useless abilities USEFUL. blind and pacification are barely noticeable or helpful in any context. and cover is an ability that only gets dust on my hotbar since I've only use it on t13 4 month ago, idk but I have yet to find a class that has such amount of meaningless abilities that just sit there without use.
BTW this is personal opinion and experience.