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  1. #1
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I think I spend my entire day on this specific subject and was about to open up a thread about it.

    sadly paladins are Boring, I know that statement is personal and up to anyone whether it's true or not is up to every individual, but after playing with the 3 tanks having a lvl 60 PLD,DRK and almost done WAR PLD is the least enjoyable of the 3.

    WAR well...war is just perfect at this moment being one of the most and the current BEST tank of the 3 with all it's utility, staking mechanics and Stance dance is one of the most active and fun of the 3 not talking about the amount of DPS/FUN it does.

    DRK has an amazing MP manipulation and management to handle and improve your tanking/defense and dps and a very sexy way and on top of that has a lot of oGCD makes the class very enjoyable AND AOE GALORE

    PLD well... now they have 1,2,3...1,2,4 awesome

    I feel that pld has no love in this game not only has the most simplistic and boring abilities but also lacks a lot of usefulness since other tanks do what PLD does an better and they deal a more larger amount of damage. PLD kit is lacks synergy, lacks interest in any way you can approach it not to talk that most of PLD abilities are useless and some are situational to some extremes that you wonder why do you have it on the hotbar.

    I'll repost something interest that one of our friend said on another threat : @Drakkaelus

    The main thing that bothers me about the Paladin is how much dead weight is loaded onto it's skills.

    Tempered Will? Useless
    Cover? Useless
    Pacification? Useless in any situation where it'd actually be useful.
    Blind? Useless against anything that matters
    Shield Bash? Rarely worth the TP
    Clemency? Not useless, but hard to get any real use out of. I might be alone in this but if they're going to stick with a 3 second cast time, I'd really prefer it if this spell was a HoT. At least then it could support what your healers are doing, instead of it being an either/or situation that you usually lose.

    No, I don't care if that one spell had that one use in that one phase of that one boss in that one dungeon. PLDs have entirely too much crap that just sits unused 99% of the time and too much other crap that ceases to function as soon as magic starts flying. It's not a surprise to see so many PLDs focusing more and more on DPS when a lot of their supposed "utility" doesn't even function against anything but trash mobs (if that).


    Which has all the true in the world, so not only is a boring class over all but also half of it's abilities are "situational" like we already discuss in another threat.
    and the list increase when you go to a boss with magic attacks then we have another 2 or 3 abilities more that go to the trash and also add that has the lowest enmity generation of the 3 making the class even more painful against overgeared DPS pushing astronomic numbers...DRG

    I've been a pally since 2.x and this is something always ha been a thing, but whit the implementation of the new tank seen what they could have pull off and all the flame that has been going on lately with ALEXANDER and PLD dps and usefulness makes me wonder what's SE thinking when making this class. Is like they though about the how to make the worst class and concentrate this though into one class. PLD

    I think PLD should have a little more aoe love, some interesting mechanics, or atleast take the stance out of GCD as well as shield swipe, there's no reason for then to be part of the GCD and please make all those useless abilities USEFUL. blind and pacification are barely noticeable or helpful in any context. and cover is an ability that only gets dust on my hotbar since I've only use it on t13 4 month ago, idk but I have yet to find a class that has such amount of meaningless abilities that just sit there without use.

    BTW this is personal opinion and experience.
    (8)
    Last edited by Ercapote; 08-19-2015 at 05:36 AM.

  2. #2
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Yea, i have been a a PLD since 2.0 also, so i know that feeling. I am sure SE will make the necessary changes to PLD, and add him some things that will make him fun. I had the ideas of having PLD obtain stacks, or maybe have his skills like shield swipe activate one of the last three GB,RA,RoH. Also, Drk has the skill reprisal, which lowers the strengh of a target, why not add one to PLD but instead of decreasing phy, it decreases mag. Pld should also have more active skills oGCD (30 secs or so), something like the shockwave (the sultan's Brand) when he was facing solkzagyl the loyal (The last PLD job quest). The shockwave looked like a AoE, and cince PLD only has CoS, the shockwave would be very good for him. If PLD could get at least 4 more skills, and maybe just maybe a stacking buff of some sort, that would make him the best like War n Drk
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ercapote View Post
    The main thing that bothers me about the Paladin is how much dead weight is loaded onto it's skills.

    Tempered Will? Useless
    Far from it. Any time there is a predictable forced movement attack or anything that inflicts heavy, a paladin should be considering using it. Lack of players using it does not make it useless.

    Cover? Useless
    More incredibly difficult to use effectively. It has two conditions and you need both to get any use out of it. If an attack isn't physical there is no reason to use it and if the target isn't in 10y the buff doesn't transfer damage.

    Pacification? Useless in any situation where it'd actually be useful.
    That is more the fault of the action it is tied to. If Shield Swipe didn't require a block to trigger pacification would be more reliable.

    Shield Bash? Rarely worth the TP
    When a mechanic needs to be stunned Paladins are the go to stunners. The tendency for others to use their oGCD stuns for DpS is where the problem lies. You can't stun anything when it needs to be if the Dark Knight/Dragoon/Monk/Warrior keeps using his 2s/5s stun on cooldown.
    (1)

  4. #4
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    [QUOTE=Ultimatecalibur;3255644]Far from it. Any time there is a predictable forced movement attack or anything that inflicts heavy, a paladin should be considering using it. Lack of players using it does not make it useless.


    well its not that they are useless, it is that it is not needed in many, but many raids. There are little to no chances you will be needing any one those skill. specially is savage where boss is non -stun able. If a person is a good tank, there is no need for cover, but it is a nice skill. and pacification? oh please.
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Tadus View Post
    well its not that they are useless, it is that it is not needed in many, but many raids. There are little to no chances you will be needing any one those skill. specially is savage where boss is non -stun able. If a person is a good tank, there is no need for cover, but it is a nice skill. and pacification? oh please.
    In A3 both Normal and Savage, the Big Hand form has an AoE knockback attack called Wash Away which can be negated with Tempered Will and the Tornado form has adds that can be and should be stunned.

    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.

    Quote Originally Posted by Phoenicia View Post
    Monk:

    Aside from situationalities of Fists of Earth and Wind, MNKs have literally useless abilities.

    Haymaker (Counter)... Evasion is not a thing. Having a skill that requires the MNK to be tanking in the first place is a joke.

    Arm of the Destroyer: Very weak AoE, very expensive TP and the silence is very hard to land.
    You forgot One Ilm Punch.
    (2)

  6. #6
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    In A3 both Normal and Savage, the Big Hand form has an AoE knockback attack called Wash Away which can be negated with Tempered Will and the Tornado form has adds that can be and should be stunned.

    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.



    You forgot One Ilm Punch.
    I like the post you made so far and it's pretty much what I'm trying to get at. There's more to PLD then it's 1,2,3 it's been branded with.
    (0)

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.
    I got the feeling that you MUST stun it in savage or its GG :P
    (0)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Synestra View Post
    I got the feeling that you MUST stun it in savage or its GG :P
    Let's just say... it plays a much bigger role in Savage.
    (0)