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  1. #21
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zohar_Lahar View Post
    I never understood what Tanaka's team intention was with those two superbosses. They kept moving the goalpost on Absolute Virtue, and I can't help but wonder if they even play-tested Pandemonium Warden before releasing it.
    Let's also not forget the cryptic "hint" video they released for AV.

    I think it'd be cool to have a similar system to ZNMs in this game, but something manageable within a given time frame.
    (0)
    Last edited by AnaviAnael; 08-18-2015 at 09:16 AM.

  2. #22
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnaviAnael View Post
    Let's also not forget the cryptic "hint" video they released for AV. I think it'd be cool to have a similar system in this game, but something manageable within a given time frame.
    Why bother? People are going to figure it out anyway and post it on youtube.
    (0)

  3. #23
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    What kind of person would want a boss fight that is either unkillable or last 18 hours? Sorry but no thanks. The thought that they even did such a thing in any MMO is mind boggling.
    (1)

  4. #24
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MageBlack View Post
    I think it would be cool to have some fight in the game that is impossible to beat, always will be. If by chance anyone beats it, then it gets taken out, adjusted, and put back harder than before.

    This coming from a "filthy Casual White Knight Scum" poster.
    Please explain to me what purpose making an unbeatable boss serves to the player or community as a whole. Sounds like some developers dream of stroking his ego.
    (1)

  5. #25
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xanikk999 View Post
    Please explain to me what purpose making an unbeatable boss serves to the player or community as a whole. Sounds like some developers dream of stroking his ego.
    I dunno. Some people seem to like the idea of slamming their heads against an immovable wall until they figure out the solution. Isn't that what point and click adventure games are for?
    (1)

  6. #26
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    I dunno. Some people seem to like the idea of slamming their heads against an immovable wall until they figure out the solution. Isn't that what point and click adventure games are for?
    If there is a solution then it's not unbeatable is it?
    (0)

  7. #27
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Why bother? People are going to figure it out anyway and post it on youtube.
    I think I wasn't real clear in my post. I had two thoughts going and kind of ran them together. xD I edited it to be less confusing.
    (0)

  8. #28
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,849
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AnaviAnael View Post
    Let's also not forget the cryptic "hint" video they released for AV.

    I think it'd be cool to have a similar system to ZNMs in this game, but something manageable within a given time frame.
    As long as they don't do the stupid "take pictures of mobs mid battle thing."

    We had to implement a freaking No Photography rule in our Dynamis shell because people were so busy taking pictures of the durn bosses they didn't do the mechanics!
    (1)

  9. #29
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xanikk999 View Post
    If there is a solution then it's not unbeatable is it?
    That's not the point. People like to be challenged, even if it goes past masochism
    (0)

  10. #30
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Catwho View Post
    As long as they don't do the stupid "take pictures of mobs mid battle thing."

    We had to implement a freaking No Photography rule in our Dynamis shell because people were so busy taking pictures of the durn bosses they didn't do the mechanics!
    Oh good grief, that crap can die in a fire. I liked how ZNM progression worked, and there were some fun fights in the mix, but the picture part was silly. lol

    Why am I now imagining your linkshell in Dynamis going, "Black Mage, sleep the mobs. Black Mage? WTF ARE YOU DOING?" *click*
    (1)

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