
Originally Posted by
Brian_
Like a lot of people have pointed out, the video Phoenicia keeps linking has a number of flaws.
I stopped taking him seriously because the BG forums treat him like a joke. And, in general, I respect their overall opinion on things much more than these forums.
No point in 5 minute parses. All of their rotations just repeat after a certain point and the strange cut off point only messes with the numbers. The only point it shows is how hilariously bad the TP issues are for DRK and PLD.
PLD and DRK are given TP support and 100% uptime on the slashing debuff at no personal expense.
WARs are given no TP support (because they don't need it), have no one removing pacification from them after berserk, and cannot use their optimal DPS rotation because they have to upkeep the slashing debuff themselves (Maim's upkeep allows for SE>BB>BB, SE's upkeep forces you to SE>BB).
All in all, it's a dummy parse of pure DPS output. In a live raid, it's far from as ideal. If any tanking is involved, the PLD's DPS will drop because RoH is their lowest potency combo while BB is the WAR's highest potency combo.
On A1S where there are jump phases, I still find myself needing to weave in shield swipes in order to not bottom out on TP as PLD and as a DRK, I have to use unmend as filler after bottoming out on TP. I guess I could also just not use Blood Weapon off CD but that would also be a DPS loss. So, the only way to deal with it without having a loss of raid DPS is for a NIN to goad you (BRD singing is a DPS loss). It's not balanced that 2/3 tanks require that. And, on that point about NIN, unless you have one in your raid, you won't have 100% up-time on the slashing debuff as a PLD or DRK after 0.5 enters the fight. Even then, it's a DPS loss for the NIN and the slashing debuff can fall off while the NIN is off playing with his add. WAR has no such issues with TP or with the slashing debuff.
A2S is what I would consider an actual trade off. Hallowed Ground allows you to cheese a wave which is actually important. You are giving up 300-500 raid DPS in bringing a PLD vs. a DRK / WAR but HG really helps stabilize your raid during the last few waves. What people need to realize about Hallowed Ground is that it hasn't been as good in HW yet. There are situations where it's just another defensive CD like A1S and A3S. Then there are situations where it's raid changing like in A2S or Ravana EX. There was an abundance of the latter in FCoB. In T10, paired with tempered will (and Holmgang), it basically just negated the tank swap mechanic. In T12, it let you just ignore one revelation cycle. In T13, it made later Akh Morns a lot more manageable. It altered the way you did content which is why it was so good. AS hasn't been designed in the same way -- probably for tank balance concerns. Ultimately, it comes around to hurt PLD's because their stand-out ability has been marginalized.
A3S you have the hand phases where the boss splits and you have a similar situation to A1S. You also have polarities which result in the slashing debuff likely falling off. You also have the WAR leaving the boss to handle tethers which also results in the slashing debuff falling off.
From what I've seen, heard, and experienced of live situations, the difference while MTing is something like 80-100 DPS (somewhere around 10~15% higher DPS for the WAR). While OTing, it's closer to 100-200 DPS depending on downtime (somewhere around 10~20% higher DPS for the WAR). It's not a gigantic difference in DPS but it's a difference that matters. So you give Warriors the best tank DPS (MT and OT), the best tank utility, and better raid comp choices as a result while also giving them adequate survivability. Good for them. Now bring the other tanks in line with that so that there is some semblance of balance and a real choice to make when composing a raid.
You should be able to bring any two of the three tanks to any content and be able to perform equally overall. As is, PLD / DRK comps are strictly worse. You have less raid DPS even with a NIN keeping the slashing debuff up and less raid mitigation.