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  1. #6
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kazrah View Post
    Wouldn't it make more sense then just to make those void skills cost TP instead? Turn percent values into numbers, multiply them by 10 (since TP is 1000), and add about 100 more or so to those values to compensate for natural TP regeneration and to ensure those abilities aren't constantly spammable (or just put brief cooldowns on them). Could also make Void Well an on/off switch that shuts off natural TP regeneration while it's up.

    I think its easier to balance and to have a different bar for the Void Well and TP and it would conflict with Sprint (which is an ability that I really like to use as a mage).Moreover, the Void Well is supposed to be empty at the beggining of the battle, and while in battle performing action may replenish or empty the Void Well I think of it as a very dynamic bar. Compared to TP bar that starts filled when the battle starts and it decreases slowly except when you use invigorate or some TP regen ability. I think their dynamic is very different. (And it would give flavor to Occulist too, which is a plus.

    Quote Originally Posted by Kazrah View Post
    Also a major thing to bear in mind is how well a healer like this works with another healer of its type in full party groups, which is something SE still has trouble with in the form of dual Scholars since ARR (galvanize bubbles still not stackable) and dual Astrologians in Heavensward (just not enough healing power).

    Another question I had while making this post: Why Arcanist as a cross-class choice? The only possible tools for healers there are Eye for an Eye (still limited in positive application) and maybe the base version of Virus that only hits STR/DEX when more and more bosses will be more magic-focused, while Conjurer brings Protect and Stoneskin, hence why SE devs ensures all healers that class to draw abilities from. I know I'm gonna keep beating this "lack of Protect" idea to a pulp, but it's gonna be a big loss when that 11% boost to defense and magic defense isn't present in groups.
    I'm hesitant to give conjurer cross class skills. First because Void Trance and Cleric Stance at the same time would be a noob trap, it would destroy your healing and damaging capabilities at the same time. Even though protect is an important ability, unless you run hardcore content like ex primals or coils I don't think it would be a problem if you are paired with double Occultist, it would be more difficult but not impossible, remember that it should be a fast run because double Occultist should be the highest DPS healer pair. In my opinion not having Protect would contribute more to the balance of this class, the fact that they would be the ones with highest healing DPS means that they would be the most desired healing class for DPS checks, but without protect people will think better if it is worth losing Protect for more DPS.

    Quote Originally Posted by SuzakuCMX View Post
    Occultist doesn't mean Necromancer.

    Also in 1.0 (pre-class rework), Conjurers cast all the elemental spells including Fire and Blizzard while Thaumaturge could only cast Astral/Umbral aspected spells. Thaumaturge also had a heal that sacrificed a little bit of their own HP.

    My question is, why not just rework AST to be this? Casting healing magic builds Nocturnal, giving an attack magic bonus, and casting attack magic builds Diurnal, giving a healing magic bonus.
    Wow word reference trolled me if it doesn't have the same/similar meaning.

    But why should it be a rework for Astrologian a Void themed healer?
    (0)
    Last edited by AlphaSonic; 08-17-2015 at 10:04 PM.

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