Quote Originally Posted by AlphaSonic View Post
3) Regarding 3 it could totally replace TP bar or add a new bar under MP. It would be empty, and when it starts filling it would show a number like 30% or something like that. It could even be an animation, like an aura in your feet. The more darker it is, the more Void it has. But it would need a bar that shows the exact number.
Wouldn't it make more sense then just to make those void skills cost TP instead? Turn percent values into numbers, multiply them by 10 (since TP is 1000), and add about 100 more or so to those values to compensate for natural TP regeneration and to ensure those abilities aren't constantly spammable (or just put brief cooldowns on them). Could also make Void Well an on/off switch that shuts off natural TP regeneration while it's up.

Also a major thing to bear in mind is how well a healer like this works with another healer of its type in full party groups, which is something SE still has trouble with in the form of dual Scholars since ARR (galvanize bubbles still not stackable) and dual Astrologians in Heavensward (just not enough healing power).

Another question I had while making this post: Why Arcanist as a cross-class choice? The only possible tools for healers there are Eye for an Eye (still limited in positive application) and maybe the base version of Virus that only hits STR/DEX when more and more bosses will be more magic-focused, while Conjurer brings Protect and Stoneskin, hence why SE devs ensures all healers that class to draw abilities from. I know I'm gonna keep beating this "lack of Protect" idea to a pulp, but it's gonna be a big loss when that 11% boost to defense and magic defense isn't present in groups.