Results 1 to 10 of 28

Hybrid View

  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    I don't believe them that it would actually cause any problems with memory, I just think SE simply don't care what their customers want on this specific issue which we have always been asking for. I would even be willing to buy a tackle box equipment (75 space slots) item for storing lures/baits from mogstation if needs be.

    Here is a 100% workable solution for SE

    Make a tackle box equip-able item for fishers offhand. Tackle box inventory is accessed via a 'tackle box' skill which allows for taking/removing your lures and baits from an inventory space. When put bait or lures in/out of the box it doesn't store it on the character but instead stores it in a special personal retainer which works same way as normal retainers do...only this one you cannot view or summon via the bell and is only unlocked by fishers who complete tackle box quest. It only stores baits and lures. Because the lures and baits in storage are not stored on the character the server does not need to keep track of your baits or lures all the time, it only needs to 'call upon' your special tackle box hidden retainers inventory when click the 'tackle box' or 'bait' skill if have tackle box equipped.

    SE's memory excuse is no longer valid as they do in fact sell additional retainers via mogstation which exceed the current character inventory as a method of storage plus this method I described above would work the same way calling your retainer(s) would do when click tackle box skill. Only difference is the special retainer is not accessed via summon bell but instead tackle box skill and you would not be faced with standard retainer action list, instead would simply go straight to that special retainers inventory space to take/put in bait and lures or using bait skill to call forth that retainers inventory for selecting a bait/lure to use plus no retainer would show up at your location, just it's inventory space would appear.

    You would keep your 'bait' skill alongside a new 'tackle box' skill because 'bait' skill will send an ingame system command to call forth the special retainers inventory to select bait to use as opposed to send ingame system command to call forth your characters inventory for the bait selection, the 'tackle box' skill will call forth the same special retainers inventory but instead of selecting the bait it would let you place or take out a bait or lure from the special retainers inventory space.

    This way the game only keeps stored "1" variable attached to the character data and that is which bait is selected via the 'bait' skill and not the baits you carry as you would no longer be carrying any, your special hidden retainer would...which you call forth access to it's inventory same way normal retainers and their inventories are called forth via retainer bells. That "1" variable would simply be when use bait skill keeping track of the one bait have selected for use just like it already does keep track of that same single variable already ingame on the already existing bait skill. Even the tackle box offhand item would add no additional character data outside of what is already allowed for by the game.

    ZERO 'additional' character inventory data needed/character inventory memory problem solved!
    (0)
    Last edited by Snugglebutt; 08-27-2015 at 11:30 PM.