pls...You should read tooltip again...Foe RequiemPerhaps you should test Foe's again and post your results, because I'm not sure what led you to that conclusion.
No Foe's, B2 in party (no food/buffs of any kind): 372 - 411 damage range, not counting crits
Regular Foe's, B2 in party (same conditions as above): 410 - 452 damage range, not counting crits
10% increase, as the tooltip says.
Reduces all enemy magic resistance by 10%...is not equal to "Increases magic damage by 10%"...
I'm gonna try to refrain from getting rude but I've already shown you my testing that says it is indeed 10%. Please show me your results that differ.pls...You should read tooltip again...Foe Requiem
Reduces all enemy magic resistance by 10%...is not equal to "Increases magic damage by 10%"...
Please address the part where I asked if adding 100-200 DPS is still small in your eyes. Is that small. I'd like to think that adding that tiny little percentage you call small is actually extremely useful in not hitting the enrage on these Savage fights. You're proving my point entirely when you argue that it's a small increase. If it was so small my group wouldn't use it at all.None of the other groups deep into Savage would use it at all.You should test Foe again I think, I tested it recently and Foe brings 6%-7% magic damage, and 13%-14% with BV.
Entire 10 minute fight??? Foe drains mana...
If You spend ALL your mana using Foe, You are gonna be able to keep it 31% of time up...If You have to bring Mana or TP regen that 31% is reduced easily to 15%...
10 minutes fight, Foe 31% time up, 3 minutes and 6 seconds bringing +6-7 % magic damage is NOT massive...
Foe is pretty good since DPS checks can be aborded with Foe and BV, but It's situational, not massive...
Foe Rec doesn't equal some massive DPS boost, you're right. You can't just put it up and all of a sudden make your caster(s) gods. It's on them to be good with it. But I'm saying in actual practice, as Sleigh has even given a couple numbers on, it's bigger than what you think it is. It adds a lot more on to the actual DPS numbers of a caster(s) than you think it does.
White Mage i196;
Foe Requiem Off, BV Off:
16 Stone III = 1655 average damage with 1 crit.
Foe Requiem On, BV Off;
16 Stone III = 1761 average damage with 2 crits. (aprox +6.55% damage)
Foe Requiem On, BV On;
16 Stone III =1891 average damage with 0 crits. (aprox +14% damage).
I have the three fights in my parser, I can not post here for obvious reasons, but I can send it to You.
slash/blunt/pierce debuffs do the same than Foe, + 6-7 % damage increase for every damage tipe.
I play like BRD/MCH and with DRG in my party, my damage like BRD is increased by 6% aprox since BRD's damage is not all piercing (DoTs are not piercing damage) and like MCH my damage is increased by +7% aprox (only one skill of MCH is not Piercing, Lead Shot DoT).
Last edited by Greywolfamakir; 08-17-2015 at 12:23 PM.
Your sample size is ridiculously low, and I'm not just saying that because you're making a strange claim. There is a +/- 5% variance in min to max damage, roughly. You cannot take a very small sample size, then take the average damage of that sample size, then look at the +%. That's almost as skewed as if I'd take one attack from each type and compare them.
Here's how you test. You look at damage ranges, which can be ascertained when you eventually get a min/max after 100s of attacks (it will be that +/- 5% variance, an easy way to know you've found it is when you have a min damage that's almost exactly 10% lower than your highest hit). You will then get the median damage of your sample type. Disregard crits, they are equal for all tests since it's a static value that has no impact on a test except to round strangely with varying CHR values. Compare that median damage to other median damages, based on facts unrelated to the variance you'll get in a short sample size.
You'll get the very 10% I'm talking about. Also, yes Storm's Eye/Dragon Kick/Disembowel are also roughly 10%. They do not translate to a pure 10% DPS increase because of DoTs, as you said, but the skills they do impact, it is indeed a roughly 10% straight increase. I can get you damage medians if you don't believe me. Fortunately for DoM, all their damage type sans auto attacks are magical so for them it will be a 10% increase while it's active.
Last edited by Sleigh; 08-17-2015 at 12:45 PM.
Well, I did it right now,Your sample size is ridiculously low, and I'm not just saying that because you're making a strange claim. There is a +/- 5% variance in min to max damage, roughly. You cannot take a very small sample size, then take the average damage of that sample size, then look at the +%. That's almost as skewed as if I'd take one attack from each type and compare them.
Here's how you test. You look at damage ranges, which can be ascertained when you eventually get a min/max after 100s of attacks (it will be that +/- 5% variance, an easy way to know you've found it is when you have a min damage that's almost exactly 10% lower than your highest hit). You will then get the median damage of your sample type. Disregard crits, they are equal for all tests since it's a static value that has no impact on a test except to round strangely with varying CHR values. Compare that median damage to other median damages, based on facts unrelated to the variance you'll get in a short sample size.
You'll get the very 10% I'm talking about. Also, yes Storm's Eye/Dragon Kick/Disembowel are also roughly 10%. They do not translate to a pure 10% DPS increase because of DoTs, as you said, but the skills they do impact, it is indeed a roughly 10% straight increase. I can get you damage medians if you don't believe me. Fortunately for DoM, all their damage type sans auto attacks are magical so for them it will be a 10% increase while it's active.
SMN i190:
No Foe:
Ruin I range 553-612
With Foe:
Ruin I range 610-673.
10%, You are right, Foe brings +10% magic damage. Im gonna test Piercing Debuff with my MCH again then...
Pretty much all the requests for changes to dragoon in this thread are completely unnecessary.
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