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  1. #21
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Want to add something that bugged me after i got it today (so i have no clue how AST is at 60 yet but this will annoy me all the way from 50 to 60)

    Shuffle - level 60 skill 60 second CD - you get a second chance to draw a card

    and you can get the same one? - i mean, isn't using a skill supposed to give you at least a bit of an advantage - and im not talking "possible" advantage, i know i "could" have gotten another, but no - i did not want to draw 5 spire in a row

    :/
    (0)

  2. #22
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I agree with a lot of this, but personally I'd prefer they keep the card system the same, mostly.

    I mean, it's divination it should have a huge RNG element. None of the cards make or break any encounter in the game, so there is no reason why it should have a more fixed system for choosing the cards. It is fun to have an RNG system to the battle classes, I'm not sure why so many are against it. I guess some people prefer complete control over their class, but personally I think it's fun to have a little luck thrown in for good measure.

    That said, I could also see perhaps limiting the complete RNG nature of the card system, which leads to the only change in the system I would like to see - Shuffle. Shuffle should guarantee that you don't draw the same card twice. Still an RNG system, without the necessity of annoying you. I don't know about you guys, but the amount of time I shuffle a card and get the same card again, seems ridiculously high.

    There is a lot debate among players with Nocturnal Sect, too. I used to main Scholar for almost all of 2.x, so I understand the frustration in using Nocturnal Sect, with relative high MP costs, and not getting a double shield upon a successful critical heal. However, people forget one thing - Aspected Benefic is an instacast ability. That goes a long way towards not allowing for doubling shields, I'd wager. Now, if Aspected Benefic was to have a cast time, then I'd be okay with it. I'd rather have a Regen-esque ability with a cast time, than an instacast Galvanize with no chance of doubling shields.
    (0)
    Last edited by Tsurayu; 08-17-2015 at 03:56 AM.

  3. #23
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Anyone else feel like these threads are just going round in circles now?

    Either make a dedicated changes ideas thread or come up with something new. These ideas have been thrown about in countless other threads.
    (0)

  4. #24
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by AlexanderThorolund View Post
    Anyone else feel like these threads are just going round in circles now?

    Either make a dedicated changes ideas thread or come up with something new. These ideas have been thrown about in countless other threads.
    Good to know! And until we see that anyone (Moderators, Communitiy Representatives, Devs) actually gives a fuck (read: makes a statement - relays the question into Live Letter) it will continue to be that way on every aspect people don't like~

    Why? Because on everything that was criticized it feels like noone listens/reads - except they do, but don't do anything to let us know, unlike in the JP forum.

    And until someone posts in one of those threads a simple "we are looking into it" people will keep it going - get over it
    (2)

  5. #25
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    What about beeing able to pick a card of your choice with independant cooldowns? I mean, once every 5min, you could be free to pick balance 100% then while waiting for balance cooldown to come back up, you could pick arrow on its own cooldown then too. Or any others, as long you didn't expend their cooldown already.

    This way most of the rolls will indeed be random, except the ones for "those cases" for which you absolutly need that elusive Bole.

    Just make it using the corresponding card's action (they are already in game) give a buff "next draw action will grant you a XXX.", this way it's still bound to the draw cooldown and you can't spam the same card over and over again on purpose.
    (1)

  6. #26
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Hm...why did I think succor was 200? Odd...

    Anyway, with the shield aspected benefic is 500 potency. I stand by that there's nothing wrong with that since it's instant.
    (0)

  7. #27
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tsurayu View Post
    I agree with a lot of this, but personally I'd prefer they keep the card system the same, mostly.

    I mean, it's divination it should have a huge RNG element. None of the cards make or break any encounter in the game, so there is no reason why it should have a more fixed system for choosing the cards. It is fun to have an RNG system to the battle classes, I'm not sure why so many are against it. I guess some people prefer complete control over their class, but personally I think it's fun to have a little luck thrown in for good measure.
    I think it has more to do with the way it was executed. I like to draw comparisons to Corsair from FFXI as it was one of my favorite jobs. As a Corsair you had full control over which buffs you wanted to use, but where the randomness came in was with the potency of your buff. You could always play it safe and settle for something that was decent or you can press your luck trying for something better while utilizing abilities to manipulate the outcome. It played into the idea of a gambler job extremely well. In contrast, with Astrologian it feels like there is RNG just for the sake of having RNG.
    (1)

  8. #28
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AlexanderThorolund View Post
    Anyone else feel like these threads are just going round in circles now?

    Either make a dedicated changes ideas thread or come up with something new. These ideas have been thrown about in countless other threads.
    What i find amazing that somehow the dps can make a thread and usually stay in there for a class while healers can't.
    (0)

  9. #29
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Magistrella View Post
    Good to know! And until we see that anyone (Moderators, Communitiy Representatives, Devs) actually gives a fuck (read: makes a statement - relays the question into Live Letter) it will continue to be that way on every aspect people don't like~t
    Maybe if 90% of the recommendations on these topics was not overpower pushing steroids that turns astrologians into the super saiyan healer job of the game the devs would take these threads more seriously. All people are seeing is just dead horse beating and so many changes it would be better to just make a new job at that point and leave astrologians to people who like it as is. And cards are not suppose to make or break a fight the same as any job. Any healer and dps or tank are suppose to be able to be used and astrologian is on par with the other two healers minus cooldowns.

    I am glad the threads are dying down and people are becoming more reasonable. I was getting tired of always having to counter so much mis-information and crap spewing.
    (1)

  10. #30
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Vlady View Post
    Maybe if 90% of the recommendations on these topics was not overpower pushing steroids that turns astrologians into the super saiyan healer job of the game the devs would take these threads more seriously. All people are seeing is just dead horse beating and so many changes it would be better to just make a new job at that point and leave astrologians to people who like it as is. And cards are not suppose to make or break a fight the same as any job. Any healer and dps or tank are suppose to be able to be used and astrologian is on par with the other two healers minus cooldowns.

    I am glad the threads are dying down and people are becoming more reasonable. I was getting tired of always having to counter so much mis-information and crap spewing.
    The irony is this post is so astonishing, i think you could win the guiness book of records for it. i also do not think you know what counter means. as you spew said mis-information your self, in fact, i don't think i have ever seen any actual facts from you.
    (6)

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