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  1. #61
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Honestly, dungeons suck anyway.
    I used to only do them for weekly tomes, but I don't even do that anymore.
    I PvP for the tomes now.
    (3)

  2. #62
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by willowmyer View Post
    So I read an article where Yoshida mentioned that future patches are going to be 2 dungeons instead of 3 per patch...to focus on different mechanics

    Whelp, if 3.0 expert dungeons are what he's talking about then please re-think this. I've pretty much stopped running ex roulette because its so boring with only 2. Adding 1 more seems trivial...but when you are asking your players to run them over...and over...and over............and over again 3 is better than 2.
    idk, if you're gonna run them over and over 3 is not significantly better than 2. I'm all for 2 dungeons if it prevents a 3rd one that people never want to do *coughcoughkeeperofthelake* ...and yes, even now, there's people that are still bad at that place.
    (1)

  3. #63
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by CGMidlander View Post
    Honestly, dungeons suck anyway.
    I used to only do them for weekly tomes, but I don't even do that anymore.
    I PvP for the tomes now.
    This. I'll be seriously disappointed if they take PvP away from the PvE gear tomes again. Playing humans is always more interesting than playing AI.
    (1)

  4. #64
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Doesn't matter what they do to make a dungeon feel more unique.

    If it takes over 30 minutes and is as unforgiving as Neverreap is, then you just have people taking the 30 minute penalty by leaving. Make it as interesting as you want, but by the lack of choice is going to kill that fact about as fast as the amount of choices we have for the expert dungeons. Two or three options is still a low amount that will burn out quickly.

    Look at the Steps of Faith. Probably one of the most unique fights, but among DF it's the most hated.

    The Turtle Fight in Stone Vigil hard, is also unique because everyone can Dps off the cannons. After a few runs I find this fight the most boring.

    The biggest problem is being repetitive. In order for them to not be boring is to be randomly generated by making the level layout different, and making the mobs and objectives different. But being realistic, that's probably super expensive and will not likely to be developed.
    (1)

  5. #65
    Player
    Alomeigne's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    21
    Character
    Risika Alomeigne
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by RiceisNice View Post
    I never liked expert roulette because of this. While the dungeons are fun, having only 2 or 3 in a random roulette kills any sense of variety, especially when it comes to getting your weekly currency. They should at least keep expert roulette as its own tier (heavensward lvl 60 dungeons) and enforce an ilvl sync, like they have done for high level roulette.
    Curse you RiceisNice, your sig made me brush my screen thinking there was something on it >.>.
    (2)

  6. #66
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Yoshi P has done it again constanly ruining players expectations and not listening to players. More dungeons for ex roulette gives more variety if he wants people to play these dungeons and want people to help new players etc then add alot from the start in the ex roulette cause if people find other ways to get tomes no one will touch his precious ex roulette wich also means lack of players on DF to help his casuals that he always wants to pamper and give handouts too. Its already boring and repetative as it is and you get burned out really quick cause you the same thing over and over again. It becomes a daily chore if you are willing to cap. Waiting 20-30 mins on PVP que to then get 20 esoterics only means you could have done a dungeon in the mean time.

    If he wants people to "git gud" maybe Yoshi P should look into the mirror himself and "git gud" as a director and start listening to players. I don't think anyone here on this thread ever said Yoshi P pls add even less dungeons on ex roulette. This is also coming from me the nr 1 complainer on this forum. People wanted more dungeons for the variety instead he made less dungeons making it even easier to get burned out so who is he listening to? Maybe its time to get off your high horse Yoshi P and stop doing what WoW does and listen to your community. By community we don't mean only listen to the JP market when they are unsatisfied but all of us.

    We wanted alot of content with 3.0 you kept reskinning 2.0 recycling and coming up with non creative endgame scenarios. Copying content from everything but FFXI on top of that wich was this games fundraiser during its darkest hours. You could have just hold back on 3.0 for a few months created maybe 3-5 more dungeons and had an ex roulette that gives you a variety of 8 different dungeons or something instead you want to cut it down to two? I dont think people here would get burned out if it was more options on ex roulette dungeon but seeing the same dungeon atleast 3 times a week and maybe 3 times a day if you help out LS and FC friends you clearly didnt listen to anyone from your consumer market or the fans or the players.
    (1)
    Last edited by SkizzleofRagnarok; 08-16-2015 at 07:46 PM.

  7. #67
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Alistaire View Post
    idk, if you're gonna run them over and over 3 is not significantly better than 2. I'm all for 2 dungeons if it prevents a 3rd one that people never want to do *coughcoughkeeperofthelake* ...and yes, even now, there's people that are still bad at that place.
    Keeper is still a quintillion times better than Neverreap, and maybe 2-3x better than Fractal. Ugh Neverreap, why do I always get it with DREX?...
    (0)

  8. #68
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    What in the world has people thinking neverreap is even hard, let alone enough of a pain to be worth mentioning? Such a joke of a dungeon...

    Edit: It's probably the fact that people on here are calling it hard that's making SE think they shouldn't do 3 dungeons.
    (1)

  9. #69
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,300
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alistaire View Post
    What in the world has people thinking neverreap is even hard, let alone enough of a pain to be worth mentioning? Such a joke of a dungeon...

    Edit: It's probably the fact that people on here are calling it hard that's making SE think they shouldn't do 3 dungeons.
    It's short and easy, it's just annoying. The second and last bosses especially.
    (1)

  10. #70
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Alistaire View Post
    What in the world has people thinking neverreap is even hard, let alone enough of a pain to be worth mentioning? Such a joke of a dungeon...

    Edit: It's probably the fact that people on here are calling it hard that's making SE think they shouldn't do 3 dungeons.
    Who said it was hard? Keeper wasn't hard either.

    Neverreap is just boring, I mean you're fighting bees, giraffes, and chubby owls that can fight. It's too long, simple as that. Awful pacing. They could have more adds that have less HP, I think that would work a little, or just make it shorter. Also the tornadoes with the final fight isn't a fun mechanic. They're annoying, whoever designed them should get a slap on the back of the head.
    (1)

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