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  1. #231
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Laraul View Post
    snip
    Put some more thought into this, the PS3 is clearly holding the game back. What if they wanted to add larger areas, or a city without loading screens? PS3 can't take that. Huge open world bosses? Same can be said. A TP bar with numbers? Again, PS3 doesn't have enough RAM and they don't want to exclude them from participating in such content.
    (1)

  2. #232
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Colorful View Post
    Put some more thought into this, the PS3 is clearly holding the game back. What if they wanted to add larger areas?
    You mean like the new Heavensward areas? They are enormous. And we have huge open world bosses w/ rank S hunts. And if they want to add larger areas, they could... larger areas take longer to transverse though, which means more time wasted on trying to get to where you want to be.

    The PS3 version lacks the inventory grid and gil display, both of which are present on the PC and PS4 versions. When the focus target window is visible, the clock and exp bar are hidden on the PS3. The 3.1 patch isn't out yet, so we don't know how the TP bars will work exactly. But if the PS3 version is unable to display numbers, theres no reason why the developers could not allow show both the bar and numbers on the PC and PS4 version. People wanna blame everything they find wrong w/ the game on the PS3. It's an easy scapegoat since it's seen as the weakest link.
    (1)
    Last edited by Laraul; 08-16-2015 at 01:21 PM.

  3. #233
    Player
    Zoralink's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Zora Link
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Laraul View Post
    ~Snip~
    The larger areas with nothing in them but copy pasted enemies, the instanced world, the world bosses that require us to cull the number of players down to an abysmal number, the inventory that is naturally split apart in the first place, the limited number of windows we can display at a time, etc, etc.

    The lack of a clock and exp bar will not have a tangible effect on a boss fight (Where you would use focus target in the first place) whereas a number shown for TP will.

    There's any numbers of ways it's clear designing for PS3 is holding the game back, the concessions SE makes constantly make it clear they have to hold certain things back for the sake of (pretending) there's parity between PC and PS3.
    (0)

  4. #234
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Laraul View Post
    snip
    I'm referring to more traditional open world bosses, possibly the size of Bismarck in the open world. But the exact reason they gave for not having a TP bar was PS3 limitations, and the work around was not displaying the actual numbers but just a bar for 3.1. As for why it doesn't only display a bar on the PS3 and have both numbers and a bar on the PS4/PC? I've got no clue, probably boils down to a possible disadvantage between the playerbase. I'm referring to city areas, not open areas. But as you might have no noticed, the render distance on little specific details is abysmally low for FFXIV, even mobs.

    Correct me if I'm wrong, but don't S rank hunts usually have the PS3 dropping into the single digits (FPS)?
    (0)

  5. #235
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Gilraen View Post
    You do know that the PC version was the port with XI, right? .
    Yes, what I meant was they cannot continue the game without playstation 2's playstation tools.

    which is why I said they needed to port the tools to PC instead of using playstation tools as it was the foundation of FFXI.

    they said there would be small patches but no big major ones after the final expansion.

    Which is why I said if they had done this from the start they could have continued the game.
    (0)

  6. #236
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Zeonx View Post
    Which is why I said if they had done this from the start they could have continued the game.
    Actually, XI's problem has nothing to do with it's graphics (which they have stated repeatedly that they'd NOT overhaul, people have been crying for it for years which is why people expected XIV to be XI-2... which it isn't). XI is one of the last vestiges of the old guard MMOs; the slow, methodical and grind-heavy MMOs designed back before people finally figured out the better MMO formulas. A person having 'grown up' on games with XIV's pace would be driven mad with boredom at XI's. The only way Square could have kept XI relevant would have been to pull a Sony and 'reinvent' the game. We all know how well that worked out (coughGalaxiescough). Dropping PS2 support would have only alienated the customer base they built with the PS2 version, especially given their home market at the time generally didn't have good PCs given their cost.
    (0)

  7. #237
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    People get so worried about this, but do they ever stop to think what the game could even accomplish if those 'limitations' weren't there? There's many PC-only MMO's, and none of them, despite the lack of limitations, go out of their way to innovate or take advantage of it. XIV has much more freedom than XI did in this sense, but it didn't make leaps and bounds ahead to take advantage of that situation.

    Even if consoles did hold the game back, it wouldn't be from anything that'd make the game that much better anyway. Plus, it's not like they plan to back down on it. Xbox One might join in, and the Nintendo NX is up for consideration as well.
    (1)

  8. #238
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    didn't you need to buy the hard drive for the PS2 to play XI? wich you can only use in the PS2 FAT? the PS2 slim doesn't have a slot for the hard drive... so why supporting a plattform even longer when almost nobody can use it anymore? you can't buy a PS2 FAT and it's hard drive for years :x the PS2 slim was released in 2004. thats 10 years ago >.>
    (0)
    Last edited by Tint; 08-16-2015 at 02:10 PM.

  9. #239
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Nominous View Post
    Even if consoles did hold the game back, it wouldn't be from anything that'd make the game that much better anyway. Plus, it's not like they plan to back down on it. Xbox One might join in, and the Nintendo NX is up for consideration as well.
    While the potential of an NX port is high, the only why the XBone will happen is if Microsoft lets go of their requirements of segregated servers and Live Gold membership. Two things that Yoshida has starkly refused to submit to, and for good reason. Live Gold membership would be forcing players to pay two subscriptions to play XIV. Yoshida was pissed at payment services charging conversion fees for subscriptions, hence their return to handling subscriptions themselves, what makes you think he'd tolerate Live Gold? And segregated servers because a Sony console is part of the game is just stupid.
    Quote Originally Posted by Tint View Post
    didn't you need to buy the hard drive for the PS2 to play XI? wich you can only use in the PS2 FAT? the PS2 slim doesn't have a slot for the hard drive... so why supporting a plattform even longer when almost nobody can use it anymore? you can't buy a PS2 FAT and it's hard drive for years :x the PS2 slim was released in 2004. thats 10 years ago >.>
    Actually, retail boxes of XI for the PS2 came with the HDD with XI preinstalled. And Sony supported the fat PS2 well into the various slim releases up until end of production a couple years ago. You could get a malfunctioning PS2 repaired for $45 if you didn't mind shipping it to them on your dime. Sony offers the same service for the PS3, though the cost is a little higher ($125 last time I partook). Totally worth it for an original run PS3.
    (1)
    Last edited by Gilraen; 08-16-2015 at 02:37 PM.

  10. #240
    Player
    WubstahWulf's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    191
    Character
    W'ubstah Wulf
    World
    Phoenix
    Main Class
    White Mage Lv 100
    PS4 doesnt even Support DX11

    that intire Operating system of Xbox consoles is based around DirectX hense the X in the name its a microsoft software
    if Microsoft ever would let FF XIV to be on there console it would have had DX11 no doubts
    but having DX11 on ps4 is just to far fetched
    (0)

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