They never confirmed that did they?
They never confirmed that did they?
Something's wrong with me and accidentally deleting my posts, let me make this short... .-.
Direct3D and OpenGL are not the same product and are actually competitors for now, there is no OpenGL DX11.1, that's just not how it works. PS4 uses its own API as stated by Bishop, GNM and PSSL. Modders can't bypass a locked system with a forced approval on mods unless you were to jailbreak your device, but even then I'm not quite sure what that opens up (not to mention it's likely not a simple process, and not many people will do it). As for the consoles getting better overtime, that's not going to happen either. The PS4 and XONE uses the same architecture as a modern PC, one which developers are incredibly familiar with, there is no learning process like there was with the PS3's Cell architecture. These consoles were outdated on release due to the outcry there'd be if they cost anymore than $500 and they've already hit their limit with quite a lot of games. For example, PS4 can barely manage 30 FPS on Episode Duscae while the XONE dips into sub 20 FPS quite often. Expect the next generation of consoles sooner rather than later, unless Sony and Microsoft decide to milk them for all they're worth, then they'll release the "next gen" is 2-3 years time.
Also I'm pretty sure Yoshida said that the PS3 was holding back large scale FATEs/world bosses, although I cannot be bothered finding the article in which he said. Feel free to do so if you wish, I know it was a recent one if that helps. =P
The NX is likely to be more powerful than the PS4.
Last edited by Colorful; 08-16-2015 at 10:49 AM.
ok fair enough, i'll admit when i am beat ^w^
as for the idea of sony and microsoft milking the consoles they will, the ps3 lasted 6 years and xbox nearly 9 years, and microsoft had made 2 different 'xbox one' xbox 360 models to milk more money from people,
as for the live letter i have herd on server limitation as well as console limitation but i'll take your word on it :3
as for the NX being more powerful then the PS4, it is nintendo they don't play the bigger guns, so it wouldn't surprise me if it is stronger then the wii-u but weaker then the ps4 and xbox 360, but i am curious what nintendo will do
Sometimes you just got to have Some fun
Don't believe everything you read online, especially when it is from Microsoft. Internet bandwidth is at *best* 1% of what the GPU in XboxOne uses, latency is measured in milliseconds on the Internet, nanoseconds for the GPU. That doesn't even begin to account for regular consumer internet, protocol and routing overhead, nor the time taken to shunt things through the CPU and network stack sending to the cloud and getting it back. Hell the net can barely handle full HD streaming even with the best video compression around. Cloud based supplement of the GPU in a system cannot be used for any non-trivial work, and at best could handle pre-rendering of assets thatcould otherwise be stored on the system. It's nonsense to try to claim otherwise, but as usual marketing overcomes reality.
Good answer.
A similar thing happened back when FFXI came out for the PS2, originally 2002 in japan, 2003 for the pc. The Ps3 was reviled in 2005 and sold 2006. The thing is the PS3 was initially backwards compatible with the Ps2, but then they had to reduce the system cost and that went with it. Rather than try to make a port for the Ps3 they made a Xbox 360 port instead. However when compared to the PC and 360 version they were all held back by the hardware on the PS2. Even by 2008 folks were asking why they were anchoring the game to an outdated console and not doing any real significant engine upgrades. They only discontinued PS2 support when Seekers of Adoulin came out, in 2013, but only for bricks outside of Japan.
2010, FFXIV (oddly enough) was designed for the PC first and then was intended to be ported to the PS3 some months later. But we all know what happened to that and then the PS4 came out in 2013. At least when they were trying to fix FFXIV they had the forethought to go as far on the Ps3 hardware as possible by scaleing down the PC settings and develop a port for the PS4 as well as a means to migrate character data from the Ps3 to Ps4. Something the folks behind FFXI never thought of or was able to do.
It would be foolish to coddle the weakest link again with FFXIV as they did for so long in FFXI. Most of what helped killed off FFXI was the over dependence of the PS2, among many other things. At best, if they look at the sale numbers they can determine whether 4.0 or 5.0 will have support for the PS3. Assuming there's still a reasonable player base. They may try to crank up the graphics, boost the engine, and enhance player models across the existing platforms after stopping future support for the PS3 (PSP Vita, not to sure).
Are the consoles holding the game back, yes they are to some extent. That's why many of these types of games are made on the PC, and then ported to the consoles. For me, I see it as fear based on what Square was doing in FFXI's dependence on the PS2. Cant blame anyone for thinking that especially for those who played and compared the PS3 version to the rest. The current developer team should be given some credit (the Ps3->Ps4 migration) and Yoshi-P likely knows this as well. Square Enix corporate however is a different story, that will need numbers and good reasoning to justify cutting one source of income to "potentially" expand it elsewhere.
Last edited by Kotemon; 08-16-2015 at 12:35 PM.
The same should of been done for final fantasy XI with the PS2, they should of taken steps to make sure playstation tools were not needed for FFXI then converted it for the PC.
Here they need to get RID of PS3 before that becomes a issue, People do own the playstation 3 copy but most likely they have a PC or PS4 also and if they don't in this day and time they need to hop on it.
Long time ago I really wished they dropped playstation 2 support for FFXI so that the graphics and everything could of been enhanced, this should of happened when PS2 was having the black screen issues.
You do know that the PC version was the port with XI, right? Not the other way around, though it is the case with the 360 version. XI's original Beta was on the PS2, only in Japan of course. The Black Screen issues all stemmed from the PS2 HDD's capacity and not the console's hardware, they were trying to just cram 13 years of game updates into a hard drive whose use wasn't really planned that far in advance. Square had to streamline, compress and reorganize the game data to get it all to fit without issue... though I can attest that there were still issues, like NPCs not working (the outpost warp NPC in San d'Oria being one of them). They fixed alot of these issues before I quit.
with the add of the mac version (when it will be good enough), the potential NX, ps4 version and pc version i think they can drop the ps3 without fear a huge loose of the playerbase, they did offer a free transfert from ps3 to ps4, for the one that didn't want to play on computer it's them fault for not have get the chance to swicth of version, ask them to work more and more on the game simply for make it run on a hardware old of more of 10 years is selfish at best, since it will impact the game more and more on what they can or not create.
Is the web browser on your phone holding back the web browser on your computer? No, they are two different builds.
Is the PS3 holding back the other versions? No, because they are two different builds. The PS3 version only needs 14GB free to install the game plus the expansion and any upcoming content. The PS4 version needs 40GB. And the PC version currently uses 20GB. The PS3 version uses lower resolution textures, simpler models and animations. The PS4 version looks identical to the PC's DX9 client running at maximum settings, but currently lacks the visual enhancements provided by the DX11 version.
Obviously if the console versions we're holding back the PC version, then the PC version should lack the improvements w/ the DX11 client. If you think features should be included with the PC version (i.e. User Interface Addons) there's no reason why support can't be added, even if the PS3/PS4 versions end up lacking support for such a feature.
Last edited by Laraul; 08-16-2015 at 12:40 PM.
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