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  1. #51
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Colorful View Post
    Less people playing means less profit, which means less server capacity as you put it. "It's simple maths".
    Actually not really, they still have the servers from launch etc.. still around, not to mention the servers they have been in general running the game still on. The available capacity that they run on is plentiful for a housing system like that since per server has quite few people actually playing and invested.

    Its pretty hard to sell off industrial grade servers anyways.
    (0)

  2. #52
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by raelgun View Post
    Actually not really, they still have the servers from launch etc.. still around, not to mention the servers they have been in general running the game still on. The available capacity that they run on is plentiful for a housing system like that since per server has quite few people actually playing and invested.

    Its pretty hard to sell off industrial grade servers anyways.
    They may not have sold them off, but maintaining them is costly especially when no one is actually on them. Could have quite easily used them for their other games, like Trove. Anyhow, look at my edit. They can have up to 20 dimensions per character, that blows FFXIV out of the water entirely.
    (0)

  3. #53
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,336
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Reynhart View Post
    But, while they're removing traits for WHM, what about this stupid in-battle Raise trait, then other healers don't need ?
    the trait IS needed because the whm raise is a crosskill for paladin. without the trait paladin would be able to raise in battle.
    (0)

  4. #54
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tint View Post
    the trait IS needed because the whm raise is a crosskill for paladin. without the trait paladin would be able to raise in battle.
    I don't think that's such a bad thing.
    A clutch extra raise, not too different than asking your summoner to use Resurrection. The only difference is he can throw up Hallowed Ground to make sure it goes off.
    (0)

    http://king.canadane.com

  5. #55
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tint View Post
    the trait IS needed because the whm raise is a crosskill for paladin. without the trait paladin would be able to raise in battle.
    Explain why this is a problem ?

    BUT, I stand corrected. Only ACN doesn't need a trait, I recently learned that Ascend can't initially be used in combat...

    What'd be the big deal of allowing in-battle raise before lvl 20 ?!
    (0)

  6. #56
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Tint View Post
    the trait IS needed because the whm raise is a crosskill for paladin. without the trait paladin would be able to raise in battle.
    I would rather have paladins adding that sort of utility to the party (just like smn) than seeing them cast the exact same protect and stoneskin as me. Having to slowly cast it due no swiftcast or spellspeed would be a pretty good limitation to paladin raise while removing a huge burden on healer mp when revives aren't really a priority.
    (0)
    Last edited by mp-please; 08-15-2015 at 08:45 PM.

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