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  1. #41
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Considering that the damage being taken by players scales up also, a flat % mitigation caused by Protect, or a % of HP mitigation such as with StoneSkin hardly seems OP - even with Pro-shell and Granite Skin traits. Removing those traits substantially decreases the potency of those moves for WHM. Given that we are supposed to see WHM as a raw power healer (apparently), it would make more sense to me for he WHM ability with SS and Protect to be more powerful than when SCH or AST cross skill it. Instead though, WHM loses those exclusive traits.
    And in exchange you got more heals to throw around.

    The reason you lost exclusive passive mitigation (Pro-Shell) is because with magic damage scaling the way it does and its prevalence in current content, you'd be shoehorning WHM into every raid comp because neither AST or SCH would be able to provide passive magic mitigation. The alternative would have been to remove Protect entirely, but you'd have even more people frothing at the mouth over that.
    Quote Originally Posted by Ashkendor View Post
    Right now AST needs some help so the meta is WHM + SCH but hopefully with some adjustments to AST that relaxes somewhat and people are more willing to experiment. They have to be careful though, so that the meta doesn't end up being AST + AST with the other two healers left out in the cold.
    Part of the problem stems from the fact that they made AST's healing be sort of like WHM and SCH. Nocturnal and Diurnal stances shouldn't really exist because ideally the job should have it's own style of healing, not merely ape the existing healers. AST could have been a purely HoT-based healer or maybe a healer designed around smart heals.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #42
    Player
    Brickshouse's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    57
    Character
    Littlebrick Architect
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by zcrash970 View Post
    4-5 day maintenance? T_T
    The thing is they will need the time to transfer all the data from the servers in the Americas (where EU servers are currently hosted, think Canada) to Europe down the main cable under the atlantic. Now think if the chaos server cluster has 1m players on it, all the data to each character (and players have multiple) could be 100mb you are probably looking at petrabytes or even exabytes+ of data to move, test, do server load tests once data is accross, check for errors etc. etc. Its not something that can be done in a few hours or couple of days.

    Also don't forget cost I doubt they would be spending less than £3m to move the servers.
    (0)

  3. #43
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Duelle View Post
    Part of the problem stems from the fact that they made AST's healing be sort of like WHM and SCH. Nocturnal and Diurnal stances shouldn't really exist because ideally the job should have it's own style of healing, not merely ape the existing healers. AST could have been a purely HoT-based healer or maybe a healer designed around smart heals.
    He stated we wanted healers to be equal what else can AST get, all new jobs have some form of "similar" abilites to each other, like MCH having MP regen abilites, just like BRD, etc. SO AST needs a regen ability and or a shield ability.

    I mean, what else can they give it to make it look attractive? regen is very useful and so are damage shields. they just gave a much weaker version of both.
    (0)

  4. #44
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duelle View Post
    Part of the problem stems from the fact that they made AST's healing be sort of like WHM and SCH. Nocturnal and Diurnal stances shouldn't really exist because ideally the job should have it's own style of healing, not merely ape the existing healers. AST could have been a purely HoT-based healer or maybe a healer designed around smart heals.
    Yeah, I agree. I wish they'd gone with something new instead of this six of one half a dozen of the other bit.

    The cards are kinda cool, but you don't get something that's of immediate use all that often.
    (0)

  5. #45
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Quote Originally Posted by Krokov View Post
    WoW's Garrison & FFXI housing It's better than XIV.
    Rift dimensions has them all beat 1000 fold.
    (0)

  6. #46
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mindylou View Post
    Rift dimensions has them all beat 1000 fold.
    And how many players did RIFT have during its sub model again?
    Just giving you a hint, it went free to play for a reason.
    (0)

  7. #47
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Blood-Aki View Post
    He stated we wanted healers to be equal
    Equal in performance and healing throughput, not equal in mechanics. There's ways to implement healing in a way that's different from WHm and SCH.
    (1)

  8. #48
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by raelgun View Post
    And how many players did RIFT have during its sub model again?
    Just giving you a hint, it went free to play for a reason.
    What does that have to do with its housing system?
    (1)

  9. #49
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Colorful View Post
    What does that have to do with its housing system?
    Less people playing means you can let each person have a bigger slice of the current server capacity, its simple maths
    (0)

  10. #50
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by raelgun View Post
    Less people playing means you can let each person have a bigger slice of the current server capacity, its simple maths
    Less people playing means less profit, which means less server capacity as you put it. "It's simple maths".

    Edit: Reading up on the Rift's housing system now, you can have two dimensions for free, and I'm assuming these spaces are much more massive than Manors in FFXIV. On top of that, you can own an extra 18 dimensions by either paying, or through in game gold. This is per character by the way.
    (1)
    Last edited by Colorful; 08-15-2015 at 08:04 AM.

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