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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    JPGames.de: The Dark Knight ability „Darkside“ features red light floating around the character which is irritating to some players. Are there plans for allowing players to manually adjust the effect?

    NY: It was fixed two emergency maintenances before, it should be fixed. (Naoki Yoshida goes to a TV screen where the effect is displayed and points at it.) When it was first implemented, the aura was really strong and people could not see through it. Now that we reduced it, the overall feedback settled down and players are fine with the color. Probably your friends
    Is there a video or screenshot of this. I am really curious.
    (2)

  2. #2
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Another good solution would be for the inventory to not send in its entirety, but only send the difference from the past 15 seconds. Either the game client can report to the server, "No change, forget about me and move on to the next guy", or it could send a hash of the inventory contents (perhaps per tab, how often do you change the crap in that first tab anyway?) to compare against the data stored on the server. Such a hash would be counted in bytes, not kilobytes, and only force an update if it's not a match for what the server has.

    There are numerous ways of doing a quick check to save data; perhaps Square is a bit blinded by the insanely awesome net connections in Japan.
    (0)

  3. #3
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Moonleg View Post
    Another good solution would be for the inventory to not send in its entirety, but only send the difference from the past 15 seconds. Either the game client can report to the server, "No change, forget about me and move on to the next guy", or it could send a hash of the inventory contents (perhaps per tab, how often do you change the crap in that first tab anyway?) to compare against the data stored on the server. Such a hash would be counted in bytes, not kilobytes, and only force an update if it's not a match for what the server has.
    I'm no programming expert, but wouldn't that end up sending the same amount of data anyways? 100 comparison checks (+ updates) vs. 100 updates.
    (0)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Step back that people don't realize is this though, why does XIV have more inventory space? Because unlock other mmos where let's say they use the same amount of slots, which mind you we have an armory chest for we have the following going on.

    21 different potential gears to work on in XI

    Most MMOs only have to worry about maybe 2-3 gear sets based on the type of MMO but for the most part let's put that into perspective.

    Say an MMO, one class, one person, 11-12 based on offhand, so let's just say 11.

    FFXIV 11x21= 231.
    Other MMOs 2= 22
    3= 33

    That adds up a lot, because we only need 1 player to play everything, that adds up to issues with inventory overload, if this was any other MMO let's say in an MMO where you have 100 slots. then you have this. at most 33 is for gear, and then the rest for storage. In XI you already are using 231 for gear, 300 armory chest and 100 inventory, 400 inventory slots.

    If this is still true, WoW inventory spaces are :
    120 total bank spots
    147 Inventory spots

    267 total. That alone doesn't even equate to how many slots we use in the armory chest for all our job gear.
    (2)

  5. #5
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Airget View Post
    In XI you already are using 231 for gear, 300 armory chest and 100 inventory, 400 inventory slots.

    If this is still true, WoW inventory spaces are :
    120 total bank spots
    147 Inventory spots

    267 total. That alone doesn't even equate to how many slots we use in the armory chest for all our job gear.
    WoW has way more Slots aviable in WoD:

    128 Inventory Slots
    223 bank slots
    98 Gathering Bank slots (Only for Materials)
    80 Transmog Bank slots (only for Weapons and Armor)

    Thats a total of 529 spaces. And that for every Character you play to 100.
    (4)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,115
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cheraa View Post
    WoW has way more Slots aviable in WoD:

    128 Inventory Slots
    223 bank slots
    98 Gathering Bank slots (Only for Materials)
    80 Transmog Bank slots (only for Weapons and Armor)

    Thats a total of 529 spaces. And that for every Character you play to 100.
    To be fair, the code they use for the backpack in WoW is a tangled mess that's at least as old as WC3. They have to have a ton of slots to compensate for a technical limitation; from what Yoshida's said in the past, 14's is a server limitation. That can, presumably, be overcome with sufficiently improved infrastructure.
    (0)

  7. #7
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cheraa View Post
    WoW has way more Slots aviable in WoD:

    128 Inventory Slots
    223 bank slots
    98 Gathering Bank slots (Only for Materials)
    80 Transmog Bank slots (only for Weapons and Armor)

    Thats a total of 529 spaces. And that for every Character you play to 100.
    Yes, true - but you only have two professions to deal with on a given character; in FF14 we have eleven. Wait, Fishing is a free profession in WoW, isn't it? Okay, three against eleven.

    That, and you only deal with two specs on a given character; in this game we deal with up to 24 specs on one character. It's not a straight comparison to make.
    (5)

  8. #8
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lyrinn View Post
    I'm no programming expert, but wouldn't that end up sending the same amount of data anyways? 100 comparison checks (+ updates) vs. 100 updates.
    Not really. Imagine you generate a number based on the 25 items in inventory tab 1, then match that number against the one on the server. This number doesn't have to be very big in order to be unique for that combination of items; the entire internet's list of addresses can be contained in eight characters.
    (0)

  9. #9
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    You know maybe... just maybe...

    Yoshi didn't say EVERYTHING about the problems they're facing, just the ones that the team says he can say. MAYBE, that makes it hard for him to actually discuss solutions with us Network Experts.

    You know. Just maybe.
    (0)

  10. #10
    Player
    SQBoard's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Leeloo Lee
    World
    Titan
    Main Class
    Gladiator Lv 10
    Quote Originally Posted by elemental10 View Post
    You know maybe... just maybe...

    Yoshi didn't say EVERYTHING about the problems they're facing, just the ones that the team says he can say. MAYBE, that makes it hard for him to actually discuss solutions with us Network Experts.

    You know. Just maybe.
    Or maybe, just maybe...SE is trying to increase certain people's subscription fee by selling them up to 6 retainers in the cash shop.

    Another poster does have a point.

    SE keeps adding more items when they don't need to (or put those alex drops as key items instead) that keeps adding to the inventory space problems and yet the only thing they've done so far to alleviate the inventory issue is in patch 3.0 when they "allowed" people to buy up to 6 retainers for a recurring monthly fee.

    And then there's this:
    Yoshida: ...Although we won’t be able to expand inventory straight away, we want to make it more convenient to use retainers. So you can e.g. access all retainers in certain areas, rather than one by one.
    That sounds like it would really help those people who bought those 6 extra retainers.

    As for housing, when i see examples of housing systems in other games such as Wildstar's housing, i look at XIV's housing system and i think now that ARR is at 3.0 that a Housing 2.0 needs to happen.
    (3)
    Last edited by SQBoard; 08-14-2015 at 03:10 PM.

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