I'm on a PC, so the best way to contact would be steam, skype or TS (last one being the least reliable since it's going to be the same as our raiding TS)I'd be all for getting some cross server coordination going on, having teams queue up at the same time seems like it would have a reasonable chance of getting people in the same alliance. Well the term 'reasonable' hardly applies to pvp queues. A lot of people use TS but being on PS4, interfacing with another device during pvp is a challenge for me, but at least psn does allow people to coordinate without all having to be logged into a TS server that most people wouldn't have an easy way to know when to log onto without any kind of cross server communication.
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I like this idea in theory, but I worry that people would stop playing to lead their team to victory, and start playing for their personal EXP gain. We already get people fighting over Tomelith captures to get the achievements, I can only imagine how fierce the in-fighting would get if you added exp to it as well.This^^ exp awarded for kills, nodes, flags, drone kills, raises in game; no different than killing a mob in duties, awarded instantly instead of at end of the match, and leave the exp, tomes, and marks awarded end match the same. This would attract a large player base. Instant gratification, please SE
Grats on 50!
I agree. Some of the best matches I've had are ones where my party, or even the alliance, chat was friendly and cooperative. A team that's willing to communicate and work together, even if losing, make for the most competitive matches. To me, PvP is at its best when the teams are competitive and close matched. Winning is so much more satisfying when it was a good fight, and losing isn't quite so bitter when you had a fun team.
I most certainly know what you mean about even match ups. I swear, I hold my breath every que, just praying that there's a healer on my team. Flames are very low on healers. For some reason, I tend to luck out and get stuck on the party that has none. That's devastating, especially for a tank.
It's a concern of mine as well. I think exp bonuses for kills would be fine in Slaughter. It might even revitalize the lobbies for that game mode, but it would cause more problems in objective games like seize than it would solve. Personally, I'm down for a exp bonus in seize for capping nodes, fighting in proximity of nodes, or having your bonus exp scale to, or with, your teams overall end points.I like this idea in theory, but I worry that people would stop playing to lead their team to victory, and start playing for their personal EXP gain. We already get people fighting over Tomelith captures to get the achievements, I can only imagine how fierce the in-fighting would get if you added exp to it as well.
So much this! Increase the amount of Wolf Marks and add more things. I would absolutely love PVP furnishings and minions and what not. If they made it so you can only buy certain things at certain levels, it would (hopefully) increase interest in PVP, since folks could get things throughout the leveling process, instead of needing to PVP for months before they got anything worthwhile.I think they need to overhaul the wolf's mark system. 1. WM shops should offer more than just pvp gear. Maybe throw a few PvE sets in there, for the sake of variety, and some housing stuff or vanity items, like minions or mounts. 2. Why is there only ONE (two including crafted) pvp set at 180, and nothing between 110-180?? That is ludicrous. PvP players who have yet to cap to 50 are stuck wearing their pve armour until 50. Let us customize to optimize, for crying out loud.
While I definitely don't think tomestone rewards shouldn't be removed from PVP, it would be good if they were linked to your team's placement like the Wolf Marks and EXP are. When people queue up just to get Law and Esoterics, there's no intensive for them to do well, since they get the same amount of tomestones no matter how well their team does (or how hard they fail). If they only got ~15 Esoterics for getting 3rd place instead of 40, then they might be more willing to try to lead their team to victory.
Same goes for your argument then mate. Don't say 'as melee you are just borked / just there to cap tomes' if it's just YOU.that's not a random example that is a representative assesment from every game its not like i cant find many images like that showing a ranged in the top? ohh and look at everyone else on the top all ranged you just got carried
TL : DR shhh child one example doesn't represent the whole
I'm just happy the instance wait is still under under half an hour during peak.
For now lol. One of the reasons I want them to solve this problem is because Eso bonus will only keep ques short for a brief time. People used to play frontlines for bonuses all the time, and look how that turned out. SE needs to do something, ANYTHING, to maintain interest in PvP and keep it alive, especially because leveling is so slow. My biggest concern right now is that PvP will die, again, before I make it to lvl cap.
Most definitely. Especially when some of the coats make me look like I have an arse the size of Dalamud. I don't like that. I don't like it one bit.
I honestly think that tomes should be based on individual performance, not merely "existing" during the match. This would also encourage alliances to work together as a unit.
Most times, I see that alliances want to defend nodes and let other teams fight. And that's a great strategy when the teams are evenly matched, but I often see one team completely dominate the other and get first place due to kills alone, while we are secure with second place. And I really don't want to be the person to suggest that we sandwich the winning team for obvious reasons.
A lot of people believe that defending and avoiding opposition is the only way to win, and for good reason. It often is. But, sometimes, a push is necessary. But God help you if you suggest going against the accepted strategy.
On a side-note, does anyone think the way PvP is rakned is a bit unfair? There have been many, many instances where, as MCH, I brought a person's health down to nearly nothing while fighting alone, but was bested. And then another party member would finish the job and get the kill count for it, while all I get is a death. I've even had a party member remark on this. I know it doesn't factor into anything currently, but at least give me something for it so that it doesn't look like I was cannon fodder during the entire match. I guess it doesn't really matter, though, unless they eventually figure in personalized PvP ranks.
WinterMaintenance is coming
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