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  1. #1
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Iagainsti View Post
    This^^ exp awarded for kills, nodes, flags, drone kills, raises in game; no different than killing a mob in duties, awarded instantly instead of at end of the match, and leave the exp, tomes, and marks awarded end match the same. This would attract a large player base. Instant gratification, please SE
    I like this idea in theory, but I worry that people would stop playing to lead their team to victory, and start playing for their personal EXP gain. We already get people fighting over Tomelith captures to get the achievements, I can only imagine how fierce the in-fighting would get if you added exp to it as well.
    (2)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Beckett View Post
    I like this idea in theory, but I worry that people would stop playing to lead their team to victory, and start playing for their personal EXP gain. We already get people fighting over Tomelith captures to get the achievements, I can only imagine how fierce the in-fighting would get if you added exp to it as well.
    It's a concern of mine as well. I think exp bonuses for kills would be fine in Slaughter. It might even revitalize the lobbies for that game mode, but it would cause more problems in objective games like seize than it would solve. Personally, I'm down for a exp bonus in seize for capping nodes, fighting in proximity of nodes, or having your bonus exp scale to, or with, your teams overall end points.
    (0)