I haven't played SMB of DF, so I can only judge by what I see on videos. In SMB, you can clearly see the hazard. Every stage properly displays the chainsaws in your path, and it's your responsibility to memorize their pattern to reach your goal.
"Trial and error" is not "Failing until you manage to win", it's "Having to fall into every trap until you memorize what they are".
A good example of this is "I Wanna Be The Guy". First screen, you will die to the first cherry falling down on you before you even know it can kill you. When you manage to dodge all the cherries falling, you get on the first platform and you will die to the first cherry falling UP on you. And others screens are the same, you'll only know a trap is there because you died once to it.
And, far earlier, you had "Rick Dangerous" (Damn, I'm old) for doing the same thing. "Two exact same ladders ? Pick one ! Too bad, this one is a trap, you're dead."
As for T9, it's exactly the same. You'll only know that you need to put meteors apart from each other after your first wipe on that. And since early fights end the first phase with 9 meteors (3 Red, 3 Yellow, 3 Green), chances are you will wipe. For the golem phase, you can do it on first try, since it can be natural to keep them apart. Phase 3, Heavensfall will kill most of your party, since you don't even know that it will knocback, you. The first Garrote Twist will also kill you. Etc, etc...
Now, let's look at Titan Hard. Phase 1, you have Landslide. First, you can dodge it with quick reflex, but even if you fail, the knockback can't kill you and the damage probably won't if your healer play it safe. Now, you know that this attack push you, so that's it's really important to dodge. Transition to phase 2, you can't fall directly when the surrounding shatters, since there's still a ledge. Ok, so now you know that Geocrush destroys the edge of the arena, and you'll be focused on subsequent jumps. In phase 3, you have the first set of bombs, but still a lot of safe space so that you can see how the explosion occurs, etc, etc...
For that, I think Titan is a much more "fair" difficulty, and that didn't prevent it from being a real pain in 2.0.
It's the same for Leviathan, you'll know that Body Slam moves you far before it can be a deadly mechanic...well except that it's only deadly in Extreme![]()