Quote Originally Posted by Mclyde View Post
The thing is the random aspect make the job strategic 'cause you have to know or think to how optimize the card you just drew : for exemple if i get a spire card does it worth right now to use it on one of my teamate ? does it worth to turn it in royal road to get the spread effect ? In this way reducing the next card effect by 50% ? How much of my teamates ould be able to efficiently use the 5% dmg bonus i could use on them if i do that ? Shouldn't i better instead focus my buff cards on one or two very good dps ? if so i shuffle the spire card i just drew... etc etc..
The cards now just give the illusion of strategy. There's nothing beneficial or strategic about drawing the same cards in a row, or only drawing balance once through the entirety of an encounter, or never drawing bole when you actually want reduced damage on the tank.

Take Ravana extreme. Imagine you go into the fight for the first time. Whilst you’ve watched a couple of videos and read the strat, there are things you only begin to understand when experiencing the fight. For example, there are significant periods of ‘down time’ in this fight where Ravana leaves the arena. Unless you are fully prepared with the timings of these abilities you are most likely going to waste your buff times – there were plenty of times where I could have wasted an extend + balance combo (when RNG was nice) without realising that the DPS couldn’t actually DPS for the next 40 seconds. That might be your only balance for the entire fight.

Cards aren't as useful for progression - they're not consistent enough. I like WHM, I like SCH and I like AST. I'd like to use them all interchangably and feel confident that AST can hold its own. It's apparent it can't and one way to keep the uniqueness would be modifying the way the cards function - because at the moment they simply don't work (as confirmed by the OP).