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  1. #1
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Ferrasper View Post
    There is nothing wrong with having it on during the entire run. Things die quicker with it on, so it's not detrimental in any way. Just need to know when to dodge.
    But it is sir. It'll take you a few extra seconds to straight shot before you start aoe'ing (if you do). Or if you are single targeting, it'll take you even longer to straight shot and apply your dots.

    Your reasoning/defending having it on 100% of the time is why bards are complaining about their bad dps with WM. Its not being used optimally. Its not meant to be up 100% of the time.

    AND I never did say that things dont die quicker with it on, but in comparison to the above - mobs die slower because you are taking longer to get set up. Instead of having instant dots and a straight shot buff, you choose to cast. Its a detriment to me.
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    Last edited by VoltaAsura; 08-14-2015 at 11:46 AM.

  2. #2
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by VoltaAsura View Post
    But it is sir. It'll take you a few extra seconds to straight shot before you start aoe'ing (if you do). Or if you are single targeting, it'll take you even longer to straight shot and apply your dots.

    Your reasoning/defending having it on 100% of the time is why bards are complaining about their bad dps with WM. Its not being used optimally. Its not meant to be up 100% of the time.

    AND I never did say that things dont die quicker with it on, but in comparison to the above - mobs die slower because you are taking longer to get set up. Instead of having instant dots and a straight shot buff, you choose to cast. Its a detriment to me.
    The 30% applies to straight shot and the dots as well though upon impact. I would need test data to even start believing your theory on less damage because they wouldn't have given it to us plus 30% buff if it wasn't to be used upon openers.
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  3. #3
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by VoltaAsura View Post
    .
    This is absolutely wrong. If you have a cast time, your GCD is 2.5 seconds. If you have no cast time, your gcd is 2.5 seconds. With a cast time, the cast is still shorter than your GCD.

    Unless you're tlaking about setting up with SS and such WHILE tanks are chain pulling, then I'll agree with you, but even then WM is never meant to be off for more than a few GCDs. Even, having it off for 1 gcd with HS or SS is technically a dps increase, but it is a minor difference to have it on all the time vs. the argument you have regardless. anyone playing correctly will tell you they do much more with it on AS MUCH AS POSSIBLE and maximizing with stancedanceing only makes a minor diff
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VoltaAsura View Post
    But it is sir. It'll take you a few extra seconds to straight shot before you start aoe'ing (if you do). Or if you are single targeting, it'll take you even longer to straight shot and apply your dots.

    Your reasoning/defending having it on 100% of the time is why bards are complaining about their bad dps with WM. Its not being used optimally. Its not meant to be up 100% of the time.

    AND I never did say that things dont die quicker with it on, but in comparison to the above - mobs die slower because you are taking longer to get set up. Instead of having instant dots and a straight shot buff, you choose to cast. Its a detriment to me.
    AoE is when the gap between WM and non-WM is largest... Seeing as AA is a much smaller component of your total damage.
    As for your single-target scenario, WM delays each addition of your DoTs by 1.5 seconds. That's not enough delay to make 30% of their damage worthless. If the timing was that tight, you should be using Heavy Shot alone for greater potency, since half a tick would apparently be making or breaking the decision, and for 20 more TP at that.

    The ONLY time non-WM is viable right now is if you will have to delay an ability by more than a third of a GCD due to movement/knockbacks/heavy damage. And it will then be for that/those one/two GCDs only. You turn it back on absolutely as soon as you can (consuming an oGCD space in the process). It's really only dropped for chasing tanks on chain pulls and for darting across the room without needing an SS proc atm.
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    Last edited by Shurrikhan; 08-15-2015 at 12:25 AM.