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  1. #41
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Unleash is a moderately low cost effective way to generate initial aggro. Abyssal Drain is a High cost but effective way to recover HP against many enemies. This is the purpose of the two moves and how they're supposed to be used. Do they both build aggro? Sure....but abyssal drain is used more for the HP recovery and not so much for the aggro. CAN you use abyssal drain to start a pull? Sure...most don't, however, because most would rather save the difference in MP to use to DA boost Soul Eater or another ability. When running Dark Knight, you don't really wanna use more mp than what you really need to use since the job as a whole revolves around MP management. You also shouldn't be using blood price until after you've already established aggro on your target(s) since if you use it before you pull, you're wasting several seconds on BP's timer just to get all the target(s) in order.
    (0)

  2. #42
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    On the topic of WAR DPS in A2S:



    I've seen some other WARs pull similar numbers. This was with i200 weapon and i150 crafted accessories, by the way (2nd clear). I could see pulling 1300 maybe (with that gear) if packs were fully optimized. Any more than that would probably require Goad, but I'm not sure.
    (1)
    Last edited by Argyle_Darkheart; 08-13-2015 at 11:10 PM.

  3. #43
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Kleys View Post
    Anyway back to the Unleashed & Abyssal Drain topic...

    If some people still don't understand that Abyssal Drain can't solve every situations and that every tanks needs at least 2 different AoE in this game, there is nothing we can do about it, experience will teach them.
    Now I also believe that SE could've done things slightly differently to prevent these skills from being so redundant, but as of today I've yet to see a good suggestion that isn't gamebreaking. DRK doesn't need to be "better".


    Radius is 5y.
    It is not that there isn't usage variance, it's that is negligible that both can be done by combining the skill into one.

    As phonecia has said, blood bath doesn't work with these aoes since they are magical.

    A TP aoe would work well with bath, but we already have our own issues with tp.
    (0)

  4. #44
    Player
    LordHousewife's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Lord Housewife
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Agrieus View Post
    Unleash is a moderately low cost effective way to generate initial aggro. Abyssal Drain is a High cost but effective way to recover HP against many enemies. This is the purpose of the two moves and how they're supposed to be used.
    There is a difference in mana cost of 177 at level 60. That's pretty negligible. They don't need two abilities that do the exact same thing. The only real difference between the two is that one is ranged.

    Quote Originally Posted by Agrieus View Post
    Do they both build aggro? Sure....but abyssal drain is used more for the HP recovery and not so much for the aggro.
    I am going to have to stop you right here. The drain is far too costly. In reality, the only time you should be using it is when you would otherwise overheal your mana via Blood Price if you didn't use Dark Arts AND the enemies you are fighting cannot be evaded/blinded. If enemies can be evaded/blinded, you should always prioritize Dark Dance or Dark Passenger over Abyssal Drain as they will always mitigate more damage than what Abyssal Drain could heal you for and they'll do it for a lesser cost. Abyssal Drain is not used for the HP recovery except on rare occasions. It's used for the damage and threat leading me back to my original point that Unleash and Abyssal Drain, can and should be merged into one ability. There are scenarios where both are used, but in reality only one of them is needed.
    (1)

  5. #45
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LordHousewife View Post
    There is a difference in mana cost of 177 at level 60. That's pretty negligible. They don't need two abilities that do the exact same thing. The only real difference between the two is that one is ranged.
    This is true, but you have to keep in mind of repeated use of the abilities. 177 becomes 354 then 354 becomes 531 and so on and so forth. And the two abilities don't do the same thing. They're very similar, but not the same. God, have you never spammed Abyssal drain with Dark Arts in A2 or Neverreap in big pulls while blood price is going? It's glorious. The more enemies there are, the better abyssal drain is.

    Quote Originally Posted by LordHousewife View Post
    The drain is far too costly.
    While I do agree with you that the cost of using Dark Arts with Abyssal Drain is too high, having blood price up while getting hit by multiple enemies makes this negligible as, just as you said, your mp is constantly going to be over healed through BP. Your HP will also probably be over healed with Abyssal Drain while still receiving heals from the healer. You CAN use Dark Dance with Dark Passenger IF YOU WANT but you can easily just use Dark Arts with Abyssal Drain too, as both work well. Abyssal Drain just hits all your enemies constantly which increases dps, heals you for several hundred per hit, and is a lot of fun to watch. I'm not saying you're wrong, but from a dps stand point, you're better off with spamming abyssal drain when BP is up with enough enemies around.
    (0)

  6. #46
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Agrieus View Post
    They're very similar.
    That's really big gripe though, they're TOO similar. If they just flat out removed unleash I wouldn't feel like I'd lost very much.

    And if they reduced the abyssal cost to unleash or made it so abyssal didn't break combos, I don't think it would be terribly overpowered or anything.
    (1)
    Last edited by Giantbane; 08-14-2015 at 07:42 AM.

  7. #47
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I'd be fine with that, sure. Might as well throw out undmend as well though....since the next debate would start as "what's the purpose of unmend when abyssal drain is nearly identical to this ability?"
    (0)
    Last edited by Agrieus; 08-14-2015 at 09:50 AM.

  8. #48
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Agrieus View Post
    I'd be fine with that, sure. Might as well throw out undmend as well though....since the next debate would start as "what's the purpose of unmend when abyssal drain is nearly identical to this ability?"
    Unmend is higher damage for less MP, clearly better when attacking a single target. So it's got a clear purpose. Moreso because unmend is even more useful on DRK than the PLD/WAR counterparts. When you're at range from any enemy, unmend is the best use of MP for a DRK as long as it doesn't break a combo. Abyssal costs too much and does too little damage to have that purpose. PLD/WAR don't really get that benefit because their ranged move costs too much TP to be too practical in that aspect.
    (0)
    Last edited by Giantbane; 08-14-2015 at 10:41 AM.

  9. #49
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Giantbane View Post
    Unmend is higher damage for less MP, clearly better when attacking a single target. So it's got a clear purpose. Moreso because unmend is even more useful on DRK than the PLD/WAR counterparts. When you're at range from any enemy, unmend is the best use of MP for a DRK as long as it doesn't break a combo. Abyssal costs too much and does too little damage to have that purpose. PLD/WAR don't really get that benefit because their ranged move costs too much TP to be too practical in that aspect.
    No offense, but you're not going to sit there and continue to spam unmend once the fight has already begun, even on a single target instance. And the damage difference between unmend and abyssal drain is so insignificant on an opener that it's kind of a moot point, especially since the whole point is to obtain aggro anyways. Not to mention that if they did as you suggested and reduced the mp cost for abyssal drain, you'd still rather just throw out unmend to save hot bar space for something else.
    (0)

  10. #50
    Player
    SwordswornFox's Avatar
    Join Date
    Jun 2015
    Posts
    124
    Character
    Khudaj'a Surenhai
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    I will admit I don't have abyssal drain yet on my dark, but Unleashed is exactly what I wanted out of darks aoe threat move compared to Flash and Overpower, but if we wanted to differentiate it from abyssal more; what about turning it into a cone/wave like overpower instead of pbaoe?
    (0)
    This Fox exercises its right to remain silent when any asks what does it say

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