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  1. #71
    Player

    Join Date
    May 2015
    Posts
    157
    I don't care about inventory on other games, we're playing this one. The fact is people have paid for an expansion, which included more items and more gear. However, they didn't expand on our Retainers. I think it's damn horrible of them not to include just one extra retainer for the everyone. I don't even use all of my space but there're so many who invest so much time into this game who are having to stop crafting/gathering because they can't afford an extra one. Screw all this "You're entitled to nothing" crap. It was the players who gave SE another chance, it's about time they started giving something back.
    (5)

  2. #72
    Player
    SQBoard's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Leeloo Lee
    World
    Titan
    Main Class
    Gladiator Lv 10
    Quote Originally Posted by Cyrusskorrey View Post
    Go buy a retainer or learn to manage your inventory.
    Im an Omni Crafter and gatherer and i still have PLENTY of room in my retainers. Don't hoard stuff its that simple.

    I'm wasting my breath here, Yoshi already said were not getting more inventory space any time soon.
    Yoshida also said this:
    MMORPG.de: After the 3.0 patch player struggle with inventory space. Are there plans for more inventory space or some other method to keep more items?

    NY: The whole development team are Final Fantasy XIV players and also want more inventory, so we understand the situation you are in.
    I wonder if the dev team are hoarding as well.

    Anyway, snark aside, they did add more inventory space as you mentioned...they just want more money for it.

    Patch 3.0 increased the number of extra paid retainers from 2 to 6.
    (7)
    Last edited by SQBoard; 08-14-2015 at 05:28 AM.

  3. #73
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Cyrusskorrey View Post
    FFXI New game: 30 inventory, 50 MogSafe
    70 slots
    FFXIV New game: 100 inventory, 2 retainers 250, Armory 25 x 12 300.
    650+ slots
    Just because FFXI's inventory system was garbage doesn't make this better.

    Other games tend to get away with less because you don't play more than 1 class per character and you tend to be limited into how many crafting classes you can have active at a time. For most games you'd have 3 separate alts if you wanted to be able to play a tank, a dps and a healer. Same if you wanted to have all of the crafting classes. So your inventory gets split over those alts.

    So while the ability to play any job/craft/gatherer on a single character is a huge draw for FFXIV, it increases the inventory requirements of the system greatly. Some of this would be greatly alleviated by adopting systems used by other MMOs that have already been mentioned above (GW2s materials tab and Wildstar's Glam system in particular).

    Now I understand they have limited development time to make changes, but then they go and make matters worse by adding a glut of excess items (bazillion new crafting mats to sort through, back to the per job armor sets for DoW/DoM AND DoH AND DoL).

    They could really manage this better than they are right now.
    (5)

  4. #74
    Player
    Kayote's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Kayo Lireaux
    World
    Famfrit
    Main Class
    Archer Lv 60
    Read that as well. I think its bull. A sad excuse to get the heat off while they sell more retainers. So we cant have retainers because of 'reasons' yet they'll happily sell us more? Bite me Yoshi... im not buying that crap. No other MMO has this problem, none, somehow FFXIV is the only one who cant expand on anything because "server limitations." Are you running the servers off of your home PC? Even if this were somehow not a cheap cover excuse to keep milking players, its pretty pathetic that such a game from a company such as SE has such petty limits on it.

    We dont need to save our character every 15 seconds. A minute is still fine and should give 4x the capacity to do whatever is needed. Specially in a game where most have yet to experience a server crash. Basically theyre telling us theyre choosing to inconvenience many long time players players all the time, just in case they may inconvenience players out of a minute of their game time? WTF? Are there even any incredibly rare items in this game that anyone would really lose sleep over if they lost? Something so rare theyll probably never see again? I doubt it. Either way, kids need to realize that s**t happens.

    Also can someone explain why our entire inventory, including retainers, has to be transferred over every time we zone to an instance? Everything?

    Go fish, Yoshi. Go fish.

    P.S I may be paying minimum for this game, but I promise SE is losing money I would otherwise gladly pay if theyd be a little less underhanded and more appreciative of their fans and players. Both with this game and other titles.
    (8)

  5. #75
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I craft with every job and gather with every gatherer and I've always wondered what people are doing to have so little inventory space.

    I bought a 3rd retainer, but my second retainer and him are 100% glamour gear (love having glamour options XD). I only have one retainer full of crafting mats because I don't hoard stuff I can easily get off the MB for under 1k or off of a housing vendor for 3 gil.
    (2)

  6. #76
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fendred View Post
    Here are my suggestions for fixing the inventory system:
    Oh yes! All this please!!

    And allow more stuff to be stored in the armoire! Like the AF for gatherers, manderville items, various holiday/event items that still can't go in.
    (0)

  7. #77
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    It may look simple in game, but actually the size of data for only one item is really huge.
    We have a few 100,000 players in all worlds at the same time, and every 15 seconds data will be going to the servers and stored, so a lot of data is transmitted. If we have more items in the inventory, there will be more data to handle; times a few 1,000 bytes per item per character.


    Knowing this, please explain why there are 5 types of 'Blood' in this game, even more 'Wings', 'Horns', why are there crafting materials in the game where their only purpose is for a few select recipes? Why have Crawler Cocoon and Silkworm Cocoon, Emerald Bean and Buffalo Beans? They are only used for a few select recipes and no one would bat an eyelash if they weren't there. Why not condense them into 1 item!? There are many items in the game that are so similar with one another that was introduced in HW that should just be condensed into one. Another annoying issue is that some of the new HW recipes require 2.x mats so we still have to keep them around, why couldn't they have just required only 3.x mats so we could get rid of the old 2.x mats. And having 5 different materials for a craft is outrageous. Is this all to add depth?

    You claim that items take up so much data but here you are being counter-productive with all of this by implementing the bloated Glamour prisms, multiple grade Dark Matter and Carbonized Matter, MULTIPLE culinary recipes that no one uses, tokens that should be in the currency tab, a GAZILLION items introduced with every patch to further bloat the game! WE the customer shouldn't have to pay YOU for YOUR errors in judgement for space! If you knew items took up so much data you shouldn't have made items for every little thing! ALOT can be streamlined and combined and the quality would still be there.
    (14)

  8. #78
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sylve View Post
    We have more Retainer space on a single Retainer than GW2 lets you have in your Account bank even with maximum gem extensions.
    That would only matter if you choose to ignore the fact that FFXIV has a ton of items that need to be stored "somewhere" that GW2 sets aside specific storage space for (either "real" or "vitrual", e.g. crafting materials, glamours, minipets, currency, etc). Stackable items can also go up to 250 in GW2, where as FFXIV allows only 99.


    Quote Originally Posted by Sylve View Post
    You're looking at an average of 800 Gems(10 dollars) to unlock a new slot, and given the sheer price of big slot bags, you'll probably only get to slide a 16 slotter in there.
    That's incorrect. I'm not sure when you played last, but 20 slot bags have been very easy to get for quite a while now. They're also often given away as prizes for seasonal events.

    Quote Originally Posted by Sylve View Post
    Not only that, but your standard inventory, assuming you have good bags in every slot is only 100 - 120. And thats never increasing, its been 5 slots since the game launched.
    More like 160 inventory spaces. And it can be expanded to a maximum of 8 bag slots. So much for "never increasing".


    Quote Originally Posted by Sylve View Post
    And you needed to spend tons of gold to get those big slot bags.
    No, you just need to have access to crafting and/or participate in seasonal events to receive free 20 slot bags.

    Quote Originally Posted by Sylve View Post
    Not to mention all the consumable crap you need to carry around all the time, like the Salvage Kits.
    Why are we pretending this type of stuff doesn't exist in FFXIV? I carry venture coins (a currency.. which should be in a virtual currency listing) around to constantly refresh my retainer ventures. And as a crafter I carry Grade-X Dark Matter around (6 different kinds!) just to repair my gear on my classes of various levels. And as a Fisherman I carry around an entire bag's worth of tackle, because apparently a tackle-box in that wasted secondary weapon slot was too much to ask for.

    Quote Originally Posted by Sylve View Post
    Compared to XIV wich just hands you 100 slots on creation. They may have changed it, but IIRC, You needed to pay gems to unlock all the bag extensions in your inventory too.
    100 slots which is never increasing (something you felt the need to make a big deal over for GW2 earlier in this conversation), versus the 160 slots you can ultimately get in GW2. Also, gems can be purchased for real cash or with in-game gold. Also, you're not paying a monthly fee in addition to any cash shop/mogstation purchases in GW2, because the game is free to play. I'm sorry that you're balking at the idea of GW2 potentially making money somewhere since it, you know, doesn't charge a monthly subscription fee.

    Quote Originally Posted by Sylve View Post
    The Gold -> Gem conversion is abysmal. You either need to spend significant amounts of ingame time just farming enough Gold to get enough gems for a single transaction or you spend money.
    In your opinion, and at least the option of using an alternative means of obtaining these items exists. Also, when you're not required to spend money on a monthly subscription fee, the sting of spending real money elsewhere on the game is pretty painless.

    Quote Originally Posted by Sylve View Post
    Given that you NEED to buy those character slots to get the other stories (5 race stories as well as all the various different choices you can make within them), Its not so cheap.
    Yes.. how horrible that there are unique stories for each race + personality choices. Wait.. why is this bad again?

    Quote Originally Posted by Sylve View Post
    Compared to 8 for the normal sub per server. With GW, its 5 freebies, ever unless you pay (or grind out enough gold not to) You're also capped with how many extensions you can have.
    8 characters for $15 a month versus 5-67 characters for $0 a month. Hmm.. was that the point you were trying to make? Or was it the fact that all of those characters in GW2 represent potential additional storage space since that game allows you to mail items between characters?
    (6)
    Last edited by Gyson; 08-14-2015 at 05:38 AM.

  9. #79
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IfritReborn View Post


    Knowing this, please explain why there are 5 types of 'Blood' in this game, even more 'Wings', 'Horns', why are there crafting materials in the game where their only purpose is for a few select recipes? Why have Crawler Cocoon and Silkworm Cocoon, Emerald Bean and Buffalo Beans?
    That's been exactly my point and what a lot of people are missing. Yes, 600 slots sounds like a lot and it's not enough for me.

    But here's the thing. I play some games that only give me 50 slots. It's not hard to manage those 50 slots. I then maybe expand to 100 slots, and basically never have to care or worry about inventory again.

    This game just floods your inventory with so much stuff. And why do glamor prisms and other crafting things have 5 grades? Why do we not have a glamor book system so I never have to keep an item I might want to use for appearance? Why did they make crafters have class-specific gear sets again? Why can't tokens, crafting materials, etc be treated the same ways crystals are? etc etc.

    That said, I don't think they can address that part of the design (although simply removing 80% of the items in the game and placing them under a single item for recipes, etc would be awesome). So... we're left with asking for more inventory.
    (6)
    Last edited by Risvertasashi; 08-14-2015 at 05:48 AM.

  10. #80
    Player
    SQBoard's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Leeloo Lee
    World
    Titan
    Main Class
    Gladiator Lv 10
    Quote Originally Posted by IfritReborn View Post

    You claim that items take up so much data but here you are being counter-productive with all of this by implementing the bloated Glamour prisms, multiple grade Dark Matter and Carbonized Matter, MULTIPLE culinary recipes that no one uses, tokens that should be in the currency tab, a GAZILLION items introduced with every patch to further bloat the game! WE the customer shouldn't have to pay YOU for YOUR errors in judgement for space! If you knew items took up so much data you shouldn't have made items for every little thing! ALOT can be streamlined and combined and the quality would still be there.
    Their design philosophy has a slight disconnect with their infrastructure layout judging from how yoshida thinks when asked about the possibility of a snowboarding minigame:

    JPGames.de: In the past, there was a snowboarding mini game mention *Naoki Yoshida laughs*. Are there plans for this?

    NY: *laughs* Probably we won’t be able to make the next winter season. Because it is not an offline title, but an online title, all the data is coming from the server and things like that, so we have to calculate these kind of things into this plan. If we are to bring this snowboarding content to the game, and I myself love snowboarding in real life, I want to do something more proper. Crafters will make boards, and also bindings of each part. We want to have these kind of details, if we want to do it.
    (4)
    Last edited by SQBoard; 08-14-2015 at 05:51 AM.

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