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  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    The thing is, it seems like SE made ALL the tank busters in this set of raids magic damage.

    PLD got an instant block skill - useless against tank busters.
    WAR got a parry skill - useless against tank busters.
    DRK (the new guy) has a specific anti-magic CD - works on tank busters...

    Uh, anyone think that the reason for this is to serve as an incentive for people to lvl and use DRK, you know the new class, in raids?

    I dont mind the idea of having some bosses w/ purely magic tank busters, but then you need to compensate with physical ones. Nael is a perfect example of a physical tank buster that is to be mitigated with CD's.
    Have the tank buster come in 2 stages, a cast indicated windup stage, where the boss repeatedly attacks you, say 5x dealing half the total damage, followed by another cast indicated finisher stage, where you take 1 big hit for the remaining 50%.

    So a PLD, which has some ~40% damage reduction on block using the i200 shield, would use Shelltron for the finisher hit, reducing the total damage by 20%. While a WAR would use Raw Intuition when the windup cast appears, allowing them to parry each attack reducing the total damage by 20%.

    Something like that which promotes smart CD usage.
    (0)
    Last edited by Kenji1134; 08-14-2015 at 03:22 AM.