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  1. #121
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by HReincarnate View Post

    The Raiding System:

    So, they gave people two versions ...
    That part hit the nail on the head for me. I've always done the coil fights without watching videos, so even though I may hear how some mechanics are dealt with, the first time I see the boss is when I zoned in. Now, with the story mode version I am sick of the fights before I've even started the real version.
    (2)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  2. #122
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Any mechanic is easy if you don't have to worry about healing / dpsing while doing it. If you can stop for 3 sec before, get in position, do the mechanic, then take some time to recover (phew that was hard man), then pretty much anything is plain easy.

    You think "stunning" is hard if you don't have to do dps ? Think Ifrit Hard mode at launch. The dps check was so inexistant you had a pld in the party that was asked to literally do nothing but wait for the attack to come and stun it. That wasn't "hard" -- and if people couldn't have done it without the pld doing dps, then it would have been much harder to time your stuns.

    Dps checks, healing checks, tank busters, are what make the rest of the mechanics meaningful. Without them, any mechanic is just a faceroll.
    (2)

  3. #123
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    Quote Originally Posted by ChiefCurrahee View Post
    I want a reason to save "silence" or "stun" to counter a devastating skill. When was the last time a PLD was able to pacify a boss mob? I don't think I've ever seen a BLM cast sleep since low level hauke manor back during launch. Does a Mnk have any reason to not be in fists of fire 100% of the time? Do DRG even have "feint" on their hotbar?
    The legs in savage A4 have to be stunned at certain times or it's a wipe. Is that what you were looking for?
    (2)

  4. #124
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by HReincarnate View Post
    I think what we want is a fight that doesn't have as high a dps check but has more mechanics that are more difficult to execute.
    So like AS3 without any dps checks? If you ask me we get tight DPS checks and hard mechanics at the same time in the later turns of Savage, the first two are meant to be a bit easier so that we can get in to the raid and get some gear towards the harder floors. The whole aim of this game is to be able to work a tight dps rotation around whatever obstacles/mechanics the game throws at you, if you take the need for dps away the game just becomes easy mode. Part of learning mechanics is learning how to adjust your rotation to maximise damage while doing them e.g. once you've mastered a mechanic it won't have much of an impact on your dps output.
    (0)

  5. #125
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Miscreant View Post
    So like AS3 without any dps checks? .............
    I was only talking about A1S in my post, as I have no experience of any other savage turn. And from my experience, A1S is similar mechanically to A1, it just has higher numbers. So the fight IS harder but not in a satisfying way.
    Maybe I should go back & remove any reference to artificial difficulty - seems a lot of people find it irritating -and express myself differently :P
    (0)

  6. #126
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Wat
    Why would you sleep a boss or adds for that matter? You'd just end up ignoring them until the DR kicked in to the point where it was worthless.

    Wow, so interesting...

    MNK's Fists are useless, aside from Fire. That's why. Feint is just a poorly thought out ability that has no use aside from PvP because slow is terrible on NPCs. Being able to pacify a boss would not only be overpowered as hell, but would seal PLD as the go to tank for that raid, that's some nice balancing right there.

    These "Mechanics" you are talking about are nothing other than ways to extend a fight that can be ignored already. Why Bind/sleep/heavy something when I can just cooldown through it? Why would I kite something? That's kind of counterproductive to the tank class in general, and against the mechanics of the game now that the most mobile classes are rooted in order to be effective (BRD and MCH). Why should I take the lazy way out when I can just power through it and just end the fight rather than dick around with these cheesy mechanics we're attempting to impose on players because they want something "different".

    Being able to master a rotation in order to beat a tight timer is the epitome of mastering one's class, especially being able to do it while mastering the mechanics of a fight (IE, AS3 and 4). Being able to run around in circles and press one button when an add spawns does nothing but say you can pay attention to the shiny things, and quite frankly, PUGs fail enough at that as it is.
    (3)

  7. #127
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I find it really amusing that they went for a comedy approach for the "hardcore" raid.

    I really like it, and love the music too.
    (0)

  8. #128
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by HReincarnate View Post
    I was only talking about A1S in my post, as I have no experience of any other savage turn. And from my experience, A1S is similar mechanically to A1, it just has higher numbers. So the fight IS harder but not in a satisfying way.
    Maybe I should go back & remove any reference to artificial difficulty - seems a lot of people find it irritating -and express myself differently :P
    It's only the first floor though, the first turns/floors have always been pretty straight forward, they don't want them to be too hard so that players can get into the raid.
    (0)

  9. #129
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Meh I kinda given up on being able to do Savage or any Hard content before it is nerfed. Can't find a static and I'm not the type to put up "I'm better than you and I make this static" type attitudes.

    That said I like the feeling and flow of Alex.

    The boring but stylish music makes it that much better. Yes something can be enjoyable but boring that's what makes Alex unique. The mundane atmosphere. You're inside a building robot. That's fun and boring at the same time .
    (0)

  10. #130
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nadirah View Post
    Mythic is delayed release, but so is LFR. Normal/heroic release immediately. LFR is a week or so after. Mythic is a week after that.
    Normal/Heroic release immediately. Mythic is one week later.

    Raid Finder (LFR) is broken up into wings (1-3 bosses per wing). Blizzard's current philosophy for Raid Finder (due to comments/complaints from the raiding community over the course of the previous expansion) is that only people who should ever have any reason to run it are people who will never touch any of the higher difficulties. The first wing releases alongside Mythic, and each successive wing is staggered by a couple of weeks, so it takes a month or two for the whole thing to be available through WoW's equivalent of the Duty Finder.

    To use the current raid as an example:

    06/23: Normal and Heroic available.
    06/30: Mythic available. Raid Finder bosses 1-3 available.
    07/07: -
    07/14: Raid Finder bosses 4-6 available.
    07/21: -
    07/28: Raid Finder bosses 7-9 available.
    08/04: -
    08/11: Raid Finder bosses 10-12 available.
    08/18: -
    08/25: Raid Finder boss 13 available.
    (1)

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