Just make it oGCD with a longer cooldown. If anything, your war will love you.
Just make it oGCD with a longer cooldown. If anything, your war will love you.
Making it a party wide, 30min buff that makes you immune to nigh all CC debuffs is insanely OP, that's why I said no.
Asking Yoshi to give bards the ability to completely negate any and all status in any situation probably wouldn't be the smartest thing to do. He'd probably flick his cigarette at you and say 'adios' or some other crazy Japanese guy action.
Warden's Paeon is fine IMO. Its only issue is that the only relevant status right now is warrior's pacification and the one chimera in fractal. If this was around during crystal tower, I think people would be alot less critical of it.
No one isn't asking for that. What im saying is that to make it to where it hits the pty instead of 1 person to make sure it doesn't hurt the BRD's DPS in situations in trials or raids. Since most of the instances BRDs will not use it especially if most fights requires DPS to the max, they won't risk it wasting 3 secs on 1 person.Asking Yoshi to give bards the ability to completely negate any and all status in any situation probably wouldn't be the smartest thing to do. He'd probably flick his cigarette at you and say 'adios' or some other crazy Japanese guy action.
Warden's Paeon is fine IMO. Its only issue is that the only relevant status right now is warrior's pacification and the one chimera in fractal. If this was around during crystal tower, I think people would be alot less critical of it.
If it's a debuff healers can remove, then there's no sense in the bard wasting DPS to prevent it. If it's a debuff healers can't remove, then bard becomes a must have job, and that hasn't happened since T1/2 and goes against SE's design philosophy. If it can block multiple debuffs, i.e. be AoE or block all incoming debuffs on a single target (e.g. bad breath), then suddenly it becomes more economical for the bard to use it and save the healers several GCDs.
Last edited by Lyrinn; 08-13-2015 at 12:50 PM.
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When I said '30 min duration'...it would still fall off after blocking the first debuff/ailment. That's how it currently works (effect ends after one prevention) and that's how it would stay. I said somewhat like protect, but all I meant rather in a sense that it wouldn't stay up/last for 30 mins blocking 'all ailments.' But more like it would have a 30 min duration, but still retain only preventing just 'one' debuff/ailment. A 30 min duration (until a debuff/ailment knocks it off) vs. a 30 sec duration to do that, would give the song more of a chance to be useful I think.
That's all I was trying to say..it would be able to prevent almost any debuff/ailment, but just one. If it's too op'd, they can make it so it can only be sung pre pull or outside of battle.
Last edited by Kelevra; 08-13-2015 at 02:05 PM.
Unfortunately, if you're not MTing or starting with pre-Infuriate -> Vengeance -> etc. then that Warden's Paean isn't going to work out since 3x FC rotation requires Berserk to be used super late.![]()
Its mostly there to stop a WARs pacification at the moment. Cast it on a WAR before the pull, and during down time just before the enemy becomes targetable again.
Also, casting it on your physical DPS during the periods of downtime in Ravana EX, can help remove the Slow debuff if they accidentally hit the wrong side of his counter!
Its pretty good to use in PVP, with all the status attacks being thrown around. Put it up on your healers, and as many other team mates as possible while you're waiting around at a node. I've noticed you can only target people in your own alliance with it though, which is a bit of shame
The way I'd like it to be buffed, would be to extend the duration to maybe 45-60 seconds, and/or make it target all party members within a small radius around the caster.
Last edited by AxelDH; 08-13-2015 at 05:51 PM.
The aoe version of this is never going to work for reasons already stated; it is insanely op. Increasing the duration could work.
But you had to stop DPS to cast it? Why not just stand next to the chimera in the first place and not have to move at all?Take any chimera fight for instance. You can cast it on yourself and stay out during dragons voice, and just get hit with the measly aoe and not have to stop your dps. But let's say you cast it on a blm...they are probably going to just run in anyway, unless there is that communication and they know they can stay out and not get paralyzed.
You contradict yourself in the same line. How is it fantastic if it does not work on anything?I disagree with the complaints about it; I think it's a fantastic ability. It's only issue is that there isn't really any status in the game right now.
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