Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27
  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80

    General Quality of Life problems with Aetherial and Collectible Gathering

    I wanted to drop a post in about a few quick and crazy complaints about the current aetheral reduction and collectability systems.

    So with these two new systems a handful of idiotic problems have popped up that IMO are impossible to overlook as flawed, not fun and just insulting to players.

    1) GP regen is so low you can't properly farm Aetherial Reduction nodes.
    HOW does this make sense? I understand and feel GP is balanced with regular node farming. But while farming Aetherial Reduction nodes and Collectability nodes I'm spending a good chunk of my time flying, running around and waiting for GP to regen. Very little time is spent interacting with nodes?! This is idiotic. Upgrade GP regen to compensate or something SE!

    2) Upgrading your gear beyond the min breakpoint doesn't increase your success in Aetherial or Collectable gathering!? I pushed my gear up very nicely because I have the extra money. But apparently even when you massively upgrade your gear behind X breakpoint it DOESN'T HELP! That's right even after getting all your shiney red scrip gear upgrades you won't be any better at Aetherial or Collectable gathering! Right now someone with the min 646 perception will gather Aetherial and Collectable nodes as effectively as someone with over 750+. Why? Because they are capping perception for the skills. Again this is completely illogical. SE's fear of market flooding and of people ACTUALLY getting something better from progression is insane right now.

    3) Three minute windows. Why on earth do we have three minute gathering windows? You're telling me that as a player I cannot gather without having a second application, sitting beside me tracking all my nodes dinging a few mins AHEAD of the node pop so I don't miss this tiny window? I'm sorry, gameplay should NEVER be this severely impacted because they can't keep gold farmers in check. This is completely bizzare, in-organic, hassling behavior.

    4) Minimum collectability numbers are listed only at the venders? Are you serious SE? You couldn't list this at the node?

    5) Last ditch is still broken... Skill clearly says can only be executed when item wear is at its maximum. Skill can only be used when item wear is beyond its maximum. How long exactly is this skill going to stay broken lol?

    6) Out of Reach. You're telling me my character can't see what they are hitting or remember where its at? REALLY?

    7) Bullion Cubes on script venders. You give us all of these gathering skills and yet you lock away decent food behind a vender? I'm not even sure how to respond to this decision.

    8) Overlapping useful food ingredients with scrip hand ins. It certainly raises the value of the ingredients.

    9) Putting nearly every single interesting gathered item on some time based node. I am literally spending 95% of my time flying around or waiting for GP. Only 5-10% is spent gathering on a NODE. Clearly this is FUN game design.

    10) Mining/Bot Gathering blue/red scrips and folklore materials takes WAY too long. And too much of that time is spent flying. They literally take too long by a factor of x3 too much time IMO.

    ---

    Anyway that is my rant about the terrible quality of life problems with the new aetherial and collectable gathering systems. Anyone else have others to add or thoughts?
    (7)
    Last edited by Katlyna; 08-13-2015 at 12:34 PM.

  2. #2
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    1. Agree, and it's only going to keep getting worse. Current BiS lets you hit 700 GP with food. Are we going to have to wait around for 2+ Eorzean hours again for GP regen when we're at 800+ GP?

    2. Not really any different from capping HQ at 15%. You're kind of late on complaining about this.

    3. On the bright side, you can collect twice as many items if you keep up? I don't know.

    4. Open up your timers (Ctrl + U is default for PC, I think), it's on there.

    5. The miner one actually says beyond maximum wear. Looks like BTN's version has a tooltip error.

    6. Again, late.

    7. I heard they were making these available elsewhere, don't have the source though.

    8. What?

    9. You can blame career gatherers for that, since they always complained about how fast mats devalued due to being overgathered.

    10. They already said they have adjustments planned. What more do you want from them?
    (0)

  3. #3
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Lyrinn View Post
    4. Open up your timers (Ctrl + U is default for PC, I think), it's on there.
    Thanks I did not know that... terrible UI choice but good to know.

    But yeah I know half of these are "Old" complaints. I just can't believe some of the decisions in the system. Its so bad. I just want to see fixes sooner than later.
    (0)

  4. #4
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Katlyna View Post
    Thanks I did not know that... terrible UI choice but good to know.

    But yeah I know half of these are "Old" complaints. I just can't believe some of the decisions in the system. Its so bad. I just want to see fixes sooner than later.
    7.) cul leve give these as rewards.
    (0)

  5. #5
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    1. Gathering could be made much more fun and interesting if GP reset to max for each node, like CP does for crafting.

    3. This is my biggest complaint. Limited windows just lead to waiting. Instead of a window, there should be a respawn time - mine it whenever you want, but it only respawns at 11:00.

    9. If they fixed this to be a respawn time instead of a window, it would maintain the same scarcity while being much less aggravating. imo, it's making common mats like hardsilver ore 'hidden' that needs to go, because that's just blatant padding.

    10. Agreed, 30 tokens per folklore tome seems more in line with the cost of master books.

    Quote Originally Posted by Lyrinn View Post
    3. On the bright side, you can collect twice as many items if you keep up? I don't know.
    Actually, you get less even if you go twice as often, because similar 2.x unspoiled nodes gave 3+ materials a hit instead of 1.
    (1)

  6. #6
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by seorin View Post
    Actually, you get less even if you go twice as often, because similar 2.x unspoiled nodes gave 3+ materials a hit instead of 1.
    If you're using +2 yield, you get 15 + 15 = 30 per hour as opposed to the 25/hour of 2.X nodes. And I was assuming 3h nodes would've still given 1/hit, since HW seems to be all about reducing supply.
    (0)
    Last edited by Lyrinn; 08-13-2015 at 03:13 PM.

  7. #7
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Either way its really silly for the Red scrips to be gathered so bloody slowly... when there is a weekly cap. Honestly they should just speed them all up and put in caps if that is what they are so concerned with.
    (0)

  8. #8
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Lyrinn View Post
    If you're using +2 yield, you get 15 + 15 = 30 per hour as opposed to the 25/hour of 2.X nodes. And I was assuming 3h nodes would've still given 1/hit, since HW seems to be all about reducing supply.
    You are correct. I was comparing them without the +2 yield (which I always use anyway, so it wasn't a good comparison). I guess it just feels stingy because it's 5:1 (adamantite) vs. 3:1 (darksteel), meaning you only get 6 adamantite to 8+ darksteel over the same time frame.
    (0)

  9. #9
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rath View Post
    7.) cul leve give these as rewards.
    Culinarian leve 56 and most of 58
    You get around 2 per leve (HQ or not)

    I did get 10 Bullion Cube from a Big Leve 58
    Where I had to give 3 Clam chowder (NQ)

    So it's super easy to get them without scrip
    (0)

  10. #10
    Have you never heard of Cordial? Would solve about 3/4's of your complaints.....
    (2)

Page 1 of 3 1 2 3 LastLast