I'd rather it be a pair of traits. One at level 50 (adds 5 to the GP regen) and a second at 60 (adds another 5 to the GP regen).
That,, or finally give us a crafting recipe to let us make our Cordial ourselves.


I'd rather it be a pair of traits. One at level 50 (adds 5 to the GP regen) and a second at 60 (adds another 5 to the GP regen).
That,, or finally give us a crafting recipe to let us make our Cordial ourselves.
Remember that you can get cordials through GC turn ins. It would be nice, though, to be able to craft them.
Good idea to have the GP regen increase with level. Even +1 regen trait at 50 and another +1 at 60 would help a lot (and would likely be a lot easier to implement than my previous suggestion).
Last edited by Waeksyn; 08-15-2015 at 02:57 AM.

I started hitting antumbral rocks and redolent logs with a king's yield II / blessed harvest II to supplement my cordial usage. I end up with +2 cordials every hour and 10 minutes (after using them when needed).


I know that you can get them by GC hand ins. That is how I have been getting them; every day making the GC hand ins, HQ, and spending the GC Seals either on Cordial or Ventures, whichever I deem closer to running out.
I'd like to skip that middle step, and just craft the dang things. If there's any use for Alchemy, that should be it!
They're dirt cheap on the MB. I bet the stuff you hand in costs a lot more.I know that you can get them by GC hand ins. That is how I have been getting them; every day making the GC hand ins, HQ, and spending the GC Seals either on Cordial or Ventures, whichever I deem closer to running out.
I'd like to skip that middle step, and just craft the dang things. If there's any use for Alchemy, that should be it!


To me, "dirt cheap" means they're under 100 gil apiece ...
Checking the MB on my server, they're 1200 apiece, or more. That's not bad for occasional use, but I prefer to pay in time and Ventures than to pay that much in Gil.
Ventures aren't free either, but it was just a tip.
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