I JUST tested it myself.
Pre Convalsecence Clemency
4562
Post convalsecence
5812
Clemency IS affected by all of that stuff, as it is a Spell, not an ability.

I JUST tested it myself.
Pre Convalsecence Clemency
4562
Post convalsecence
5812
Clemency IS affected by all of that stuff, as it is a Spell, not an ability.
You both are right. My bad idk what i did wrong in my initial test ><
My entire apologize for this mistake on Convalsecence.



To be honest, tanks (maybe even more specifically Paladins) should have their enmity calculated differently, and their STR/DPS numbers should have less influence. Their damage-based enmity multipliers and other enmity generation abilities should be based on VIT, with perhaps STR having a secondary, yet minor, additive effect. This would lead to hilarity, though, as people complained about how they could no longer do "good DPS" while still being able to hold aggro.
I'd get a laugh out of it.


[QUOTE=Galactimus;3234458]...QUOTE]
I did it, but just cuz if u use Rampart and Sentinel... no more cd mitigation.
HG I hope they don't change it (last Live Letter Yoshi said that maybe they change it to only physical attack) and if they do that, well, PLD will be more physical than magical tank.
DRK have his CD (always in A1S) for every tank buster (so every minutes :O )making him the best tank for magical defense.
Of course this doesn't mean PLD worst tank, but just with this expansion is more dedicated to physical. Having Bulwark, Sheltron (and in general Shield Block) on physical mitigation and Rampart, Sentinel (very long cd) on every type of dmg)
Btw, mine not wanna be a criticize but just am examine of the tanks. SE of course will do content always where ALL tanks can take Tank Buster ^^
Momo Ochita From Ragnarok
PLD is the new 2.0 WAR
[QUOTE=Momita;3235800]God I hope not. I don't know if the fight has changed or if it's the new normal, but I was getting rekt on The Chrysalis last night. I don't remember magically dmg hitting me that hard before heavensward. I died a many to the triple spark because rampart seemed to be the only cooldown that mitagated enough dmg. Had to have the whitemage hit me with stoneskin on each triple. I also was getting rekt on the boss in the vault. That was the first boss in a long time I had to pop HG because of auto attacks right after a big move....QUOTE]
I did it, but just cuz if u use Rampart and Sentinel... no more cd mitigation.
HG I hope they don't change it (last Live Letter Yoshi said that maybe they change it to only physical attack) and if they do that, well, PLD will be more physical than magical tank.


The problem is that they have nerfed Stoneskin on WHM so now whm haven't shieldGod I hope not. I don't know if the fight has changed or if it's the new normal, but I was getting rekt on The Chrysalis last night. I don't remember magically dmg hitting me that hard before heavensward. I died a many to the triple spark because rampart seemed to be the only cooldown that mitagated enough dmg. Had to have the whitemage hit me with stoneskin on each triple. I also was getting rekt on the boss in the vault. That was the first boss in a long time I had to pop HG because of auto attacks right after a big move.
Momo Ochita From Ragnarok

If that is really the case with SE thoughts about HG to make it where it only negates physical attack, then I might aswell drop PLD now. PLD is already feeling lackluster in endgame for them to further NERF PLDs. Honestly all of the new skills PLDs got in 3.0 are underperforming, but for Goring Blade, and Royal Authority. Sheltron-100% Block chance for one physical move, and regens some mp when it blocks. This move is either overly op, or grossly underwhelming, powerful when there are physical tank busters like Blinding Blade from Ravana, but unless in everything else with no high dmg physical attack you need to mitigate...to regen mp...I didn't need that in 2.x content so why now in 3.x for Clemecy? A heal I can't cast half of the time because of cast interrupts, when I am tanking? Let alone why am I casting a heal, bcuz healers can't keep up, or someone standing in the fire when they shouldn't, that is called your raid messing up, and still learning. Again why am I casting a heal that takes 3secs to cast when a healer will likely heal faster then me, so now I am only overhealing someone or myself? Clemecy doesn't really have a place imo, and only works if you know when something is coming up, and timing the heal to a T. For example like casting it to heal yourself just as a tank buster hits. That is the only use I can think for it, not something everyone will do. What about Divine Veil? It is like a double dipping skill gives my party members a shield equal to 10% my max hp. That would be great but then again sch/astros, and any type of dmg mitigation move can do the same, but I have to have someone else to heal me to activite my skill. See the problem I activite my skill, but I can't activite it, someone else has too, which is fine most cases, since I am always tanking getting hit and healed, but sometimes it doesn't happen leaving the skill lackluster. There are better choices.
Oh and yes I might aswell add this but everyone already knows PLDs dps is behind DRK, and WAR, especially when in shield oath. But whatever not going to go into this, since if you played any mmo for awhile, you will know more dps is always the current meta no matter the mmo.
I dropped WAR back in 2.0 when WARs were garbage as a tank, and the only answer we got was, learn to play, get good attitude from devs, till they saw no one wanted WARs in Coil, and they overhauled the WAR to be able to do endgame content. Now I am not saying PLDs are not as bad off as 2.0 WAR, but making tank classes BASED ON DMG TYPES is a terrible design imo. This will always outright leave out one tank in favored of another. Physical/Magic fight this whole thing trying to make the 3 tanks seem different is artificial at best. PLD-Physical tank, WAR-Balance, DRK-Magic So why can't the tank just idk play differently? But not be designed to tank certain types of encounters better then another tank just based on the dmg you are recieving? As of now PLDs I feel got the short end of the straw.
But let me ask you this what do you think will happened in 3.2 raid Alex Sav 5-8 if all the tank busters/attacks are mostly physical dmg based? This thread will only start up again, but with another tank class complaining. SE needs to move away from this tank meta they are putting on us with magic/physical specific tank classes, and rework both PLDs, and DRKs imo so they both have places in future content. Also as a side note to make each tank viable choices as MTs or as OTs.
Last edited by Isius; 08-12-2015 at 02:02 PM.

Basically, you want to do more DPS and AOE threat as a PLD? You can't have them all.
They are fine as they are now and is the #1 choice for being the main tank for majority of the content. Give them what you're asking for and all tanks might as well be paladins.
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