Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 48
  1. #11
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Oh look, yet another thread that can be boiled down to "I want what he has it's not fair!"
    (1)

  2. #12
    Player
    Airswimmer's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    R'tahjha Asah
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Paikis View Post
    Oh look, yet another thread that can be boiled down to "I want what he has it's not fair!"
    Considering the OP was asking whether DRK having a self heal equivalent to Equilibrium/Clemency would be fair or not, that just isn't the case.
    This thread is open for discussion, but you don't seem willing to offer any.
    (5)

  3. #13
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Airswimmer View Post
    Considering the OP was asking whether DRK having a self heal equivalent to Equilibrium/Clemency would be fair or not, that just isn't the case.
    This thread is open for discussion, but you don't seem willing to offer any.
    The only discussion in this thread will eventually turn into "War iz OP" because it won't be long before people come in and cry about clemency having a cast time and equilibrium being instant.
    (3)

  4. #14
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    The only thing I can think of that would make DRK self heal uinque is having an ability called Soul Drain on a 60 cooldown that drains hp from enemies (up to four) and grants a 1200 potency heal the less enemies there are the lower the potency. With a 50 potency attack slapped on to it.

    IDK I tried.
    (0)

  5. #15
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    As much as I would enjoy it, I still feel like strong Self Heals are a WAR thing. Clemency is a bit different as it can be used to help the party (or atleast I'm sure that's the given intent) while still healing the PLD.

    Maybe I'm wrong, but I'd be more interested in putting up a Galvanize effect on ourselves instead. Maybe as shroud's of darkness that get built up every time Dark Arts is used?
    (2)

  6. #16
    Player
    Iraeda's Avatar
    Join Date
    Jun 2013
    Location
    Gridania
    Posts
    31
    Character
    Shyba N'varos
    World
    Balmung
    Main Class
    Summoner Lv 59
    make blood weapon hp drain in grit mp without :x why is blood weapon draining mp anyway!?
    (0)

  7. #17
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Rhaja

    Going with a damage shield is an interesting and perfectly viable idea/option as in the end it too would just equate to an eHP boost, and it would definitely be different from the other abilities. Would be interesting to balance against a straight HP heal though.
    (0)
    Last edited by TouchandFeel; 08-13-2015 at 12:03 AM.

  8. #18
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rhaja View Post
    I'd be more interested in putting up a Galvanize effect on ourselves instead.
    I don't play DRK, so I can't say how good it is or isn't, but it seems to me like that would help in the mitigation aspect if that's an issue.
    It's almost hard to know if mitigation is an issue though.
    Has anyone measured this? Like run some numbers comparitively cycling cooldowns?
    (0)

  9. #19
    Player
    Phoebus's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Phoebus Lucidus
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Maybe if DA/SE returned x2 or x3 dmg as healing it would fit the kit and work with how often it is used.

    Dmg as a shield for x1 would be neat, but might be too much.
    (0)

  10. #20
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Darkside
    Increases Damage Dealt by 15%.
    Increases Critical Chance by 15%.
    Drains MP over time.

    Soul Eater:
    Delivers an attack with a potency of 100.
    Combo Potency: 280
    Dark Arts Potency: 260
    Dark Arts Combo Potency: 430
    Grit Effect: Absorbs 200%, 100% of damage dealt as HP
    Dark Arts fades upon execution.

    Soul Survivor is just a badly made ability. I would change it to something different completely.
    Living Dead is worse then Coal. Also a pretty badly made ability.

    Soul Survivor could be made into an offensive stance.

    Living Dead could be like:
    Damage Reduction increase in place of HP drain.
    (0)
    Last edited by Nektulos-Tuor; 08-13-2015 at 04:10 AM.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast