Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 48
  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91

    A self-heal for DRK?

    Just curious to hear others' thoughts on this.

    Do you think it would be fair if DRK was given a self-heal like Equilibrium or Clemency, and if so how do you think it should work?
    (0)

  2. #2
    Player
    rjspencer4's Avatar
    Join Date
    Jan 2015
    Location
    Mac Anu
    Posts
    335
    Character
    Despair Senpai
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    We already have Souleater and Last Survivor for self-healing.
    (4)

  3. #3
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Abyssal drain too but doesn't help it takes over 2k mp with dark arts.
    (0)

  4. #4
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    DA+Souleater & DA+Abyssal work well for me. I wouldn't be against unbuffed Carve & Spit having a heal similar to Equilibrium though. I don't think we particularly need it, but would help to make it more viable since the mp boost is pretty weak on it's own.
    (0)

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by rjspencer4 View Post
    We already have Souleater and Last Survivor for self-healing.
    True, but WAR has self-heals from attacks and Mercy Stroke too, but also has Equilibrium.

    P.S. I am not saying that DRK needs such a thing, just curious as to general thoughts and feelings on the subject and figured I'd start a simple discussion.
    (0)

  6. #6
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Drk should have a 1200 potency self heal.

    It's dumb that they don't. In self healing, burst heals are what matter. As for Souleater HP returns, you aren't going to see very high HP returns at all unless you're in full slaying and are outside of Grit (Which wont be returning HP anyway), and can Dark Arts.

    It'd be completely fair for them to have one, War has multiple ways to heal themselves too without Equilibrium. Yet they still have Equilibrium.

    Quote Originally Posted by Disc View Post
    DA+Souleater & DA+Abyssal work well for me. I wouldn't be against unbuffed Carve & Spit having a heal similar to Equilibrium though. I don't think we particularly need it, but would help to make it more viable since the mp boost is pretty weak on it's own.
    Neither Pld nor War needed those 1200 Potency Self Heals. Yet they still got it. I don't get why they'd leave Drk without it.
    (3)
    Last edited by Ditto; 08-12-2015 at 02:07 PM.

  7. #7
    Player
    Airswimmer's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    R'tahjha Asah
    World
    Cactuar
    Main Class
    Warrior Lv 80
    I'd be fine with them just buffing Souleater to have extra health return similar to how Inner Beast worked circa 2.0 WAR.
    As of right now, Inner Beast on 3.0 WAR heals more and gives 20% mitigation for 6 seconds, and it's not like Souleater can be used much more frequently than Inner Beast to justify this disparity.

    I feel that DRK self healing is suppose to make up for their lack of physical mitigation, but it's really not there. Instead of just giving them a big burst heal alone it would be nice for them to add healing effects to other abilities, like have Shadow Wall have some sort of regen effect.
    (2)

  8. #8
    Player
    Thorsparkle's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Thor Sparkle
    World
    Lich
    Main Class
    Lancer Lv 35
    I'm personnally against such a heal, as a dark knight should always be about drain from the ennemy and not self abilities.

    The problem is that dark arts is way too expensive to be efficient. It's simply not worth it :

    Souleater : potency of 260 without dark arts, 400 with it. would you use all that MP for a 140 potency strike+heal ? I don't
    Dark Passenger : Dark arts is mostly here for the 15s blind ... which most ennemies resist.
    Dark Mind : the 15% extra magic resist could be useful, very situationnal though.
    Abyssal Drain : Yes, the heal is good if you get at least 4 or 5 ennemies around, but again, not that much (you should have 10 mobs around to get the heal equivalent to Equilibrium)
    Carve and Spit : 450 potency is great on paper. But we are tanks.

    That's the whole dark arts mechanic that needs to be changed. Either by halving its cost to be able to use it more often, or by changing its effects so that you actually want to use it.
    (0)

  9. #9
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I use dark arts all the time. Modified dark mind is a god send for magic tank busters. Dark arts soul eater and carve are awesome for dps burst. Dark passenger I almost never modify honestly.
    (0)

  10. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Thorsparkle View Post
    I'm personnally against such a heal, as a dark knight should always be about drain from the ennemy and not self abilities.
    Well, technically the heal on SE is a self-heal as would any "drain" ability as they are not being healed by the actions of someone else but there own.

    However, having such a heal attached to an attack would differentiate it from Equibrium or Clemency and would fit the DRK motiff.
    (0)

Page 1 of 5 1 2 3 ... LastLast