They NEED to implement a Decay timer. I really don't care how many players cry about it being unfair. If you can't be bothered to log in for 6 months you don't deserve to hold a limited resource that other players could be using.
They NEED to implement a Decay timer. I really don't care how many players cry about it being unfair. If you can't be bothered to log in for 6 months you don't deserve to hold a limited resource that other players could be using.
Actually he does. As he does deserve all his achievements, gear and possessions to stay just as he left them even if he doesn`t log for 10 years.
Hurting player to try to help a badly implemented and thought system is even worse. A real solution is needed.
We can agree to disagree then because a decay time is absolutely needed and is a real solution in my opinion.
Unfortunately I sincerely doubt that SE will change the current housing model and short of constantly adding new servers for wards/housing (I really don't see that happening) then a decay timer is a reasonable solution providing appropriate decay limits are set.
It's unreasonable to expect SE to keep spending server resources on a house that for a character that hasn't been logged into for 6+ months. What about if in 5 years time and FFXIV is more popular and then add more housing, do you honestly expect them to keep up a house for potentially hundreds of thousands inactive players (if they ever fix the limited space issue)?
Might as well delete their accounts too with that logic, takes up SE server space right?It's unreasonable to expect SE to keep spending server resources on a house that for a character that hasn't been logged into for 6+ months. What about if in 5 years time and FFXIV is more popular and then add more housing, do you honestly expect them to keep up a house for potentially hundreds of thousands inactive players (if they ever fix the limited space issue)?
From what we've been told SE saves what's currently going on in the server every few seconds, meaning housing as they're not instanced and not inactive characters, server space for characters (I'd assume anyway) would be a few KBs at most, server stress is a different matter entirely. It if it was a simple as throwing more server space we'd have plenty of housing available. But yes, let's compare two entirely different things to somehow support your point.
Actually no, he doesn't. A player is fine to do anything as long as it does not inhibit the activities of other players, and an inactive player effectively squatting on an unused plot of land prevents other players from using that land. Plenty of other MMOs have real estate housing like this and they all have a decay system that takes property out of the hands of inactive players. EVERY. SINGLE. ONE. The players are compensated for the loss and all their belongings go into storage usually but they cannot keep the house.
The fact is housing is a finite resource and thus any player that is not actively using it must be forced to give it up to another player that will use it. There is no other solution short of building an entirely instanced housing system and that is incredibly unlikely at this point.
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