


Unfortunately I sincerely doubt that SE will change the current housing model and short of constantly adding new servers for wards/housing (I really don't see that happening) then a decay timer is a reasonable solution providing appropriate decay limits are set.
It's unreasonable to expect SE to keep spending server resources on a house that for a character that hasn't been logged into for 6+ months. What about if in 5 years time and FFXIV is more popular and then add more housing, do you honestly expect them to keep up a house for potentially hundreds of thousands inactive players (if they ever fix the limited space issue)?
Might as well delete their accounts too with that logic, takes up SE server space right?It's unreasonable to expect SE to keep spending server resources on a house that for a character that hasn't been logged into for 6+ months. What about if in 5 years time and FFXIV is more popular and then add more housing, do you honestly expect them to keep up a house for potentially hundreds of thousands inactive players (if they ever fix the limited space issue)?
From what we've been told SE saves what's currently going on in the server every few seconds, meaning housing as they're not instanced and not inactive characters, server space for characters (I'd assume anyway) would be a few KBs at most, server stress is a different matter entirely. It if it was a simple as throwing more server space we'd have plenty of housing available. But yes, let's compare two entirely different things to somehow support your point.



Actually no, he doesn't. A player is fine to do anything as long as it does not inhibit the activities of other players, and an inactive player effectively squatting on an unused plot of land prevents other players from using that land. Plenty of other MMOs have real estate housing like this and they all have a decay system that takes property out of the hands of inactive players. EVERY. SINGLE. ONE. The players are compensated for the loss and all their belongings go into storage usually but they cannot keep the house.
The fact is housing is a finite resource and thus any player that is not actively using it must be forced to give it up to another player that will use it. There is no other solution short of building an entirely instanced housing system and that is incredibly unlikely at this point.


Accounts are also FINITE, they use space, out there, somewhere, inventory spaces, item IDs, profile settings, etc, etc, etc. So, lets delete all 6 months unplayed accounts.Actually no, he doesn't. A player is fine to do anything as long as it does not inhibit the activities of other players, and an inactive player effectively squatting on an unused plot of land prevents other players from using that land. Plenty of other MMOs have real estate housing like this and they all have a decay system that takes property out of the hands of inactive players. EVERY. SINGLE. ONE. The players are compensated for the loss and all their belongings go into storage usually but they cannot keep the house.
The fact is housing is a finite resource and thus any player that is not actively using it must be forced to give it up to another player that will use it. There is no other solution short of building an entirely instanced housing system and that is incredibly unlikely at this point.
NO.
The fact is that SE needs to upgrade servers and learn to code. Hurting players by making them lose their stuff if they become absent is just nonsense, and actually, a very bad overall policy cause it means the end of any chance of said players to return to the game, so, no, that unjustified terribly thought fantasy of you people won`t happen.
All MMORPGs out there can do housing right when we talk about accesibility and being able to support the whole player base potentially. The excuse for SE (and this has become the scapegoat for almost all of this game problems) of the server issues has been used enough. Its time for a real solution, no inverted clone wards. Hurting players to not solve a problem is bad. Even unactive players that could potentially always return.
For example, if i leave, and i know my plot was fred and now someone else is using it, thats it, gg SE, and i would never return to the game. So thankfully, SE is smart enough to see that this is NOT a solution.



I'm in the opposite boat here. If I left the game for 6months - 1+yrs I wouldn't expect SE to hold my house in limbo when other active players could use the plot; that's just asinine in my books and nothing that I would quit the game over.
As opposed to a new player joining and seeing that they'll never have a chance at obtaining a house? But yeah, I do agree with the general idea that SE needs to do something about the system first before implementing this. Instanced housing! I couldn't care less if it opposes Yoshida's original vision and he shouldn't either, it's good for the game.



This is a false equivalence. The limitation on wards is nothing to do with the amount of data it takes up in the database. There is effectively infinite storage space for accounts because they take up only a small amount of room and they are stored in a database on a separate server. When a player goes inactive their account data is not being loaded into the live world server since they're not accessing the game. It's also very likely they have an archiving system that archives accounts that have been inactive for prolonged periods of time so as to improve access speeds for the accounts that are currently active (I know FFXI used to do this). The inactive account is, therefore, not getting in anyone's way and not slowing anything down.Accounts are also FINITE, they use space, out there, somewhere, inventory spaces, item IDs, profile settings, etc, etc, etc. So, lets delete all 6 months unplayed accounts.
NO.
The fact is that SE needs to upgrade servers and learn to code. Hurting players by making them lose their stuff if they become absent is just nonsense, and actually, a very bad overall policy cause it means the end of any chance of said players to return to the game, so, no, that unjustified terribly thought fantasy of you people won`t happen.
All MMORPGs out there can do housing right when we talk about accesibility and being able to support the whole player base potentially. The excuse for SE (and this has become the scapegoat for almost all of this game problems) of the server issues has been used enough. Its time for a real solution, no inverted clone wards. Hurting players to not solve a problem is bad. Even unactive players that could potentially always return.
For example, if i leave, and i know my plot was fred and now someone else is using it, thats it, gg SE, and i would never return to the game. So thankfully, SE is smart enough to see that this is NOT a solution.
The housing wards are persistant areas. This means they are always loaded into the server at all times. This is why SE cannot easily add new wards since it requires them to expand the actual physical world servers to be able to hold the data for each new ward. When an inactive player has a house in a persistant area they are essentially wasting space on the world server since their house is being loaded to the server even though the player is inactive. In addition to this other players cannot access that plot for themselves because it's being squatted by a selfish inactive player who has no use for it.
Expanding the database for accounts is cheap to do and they take up little space. Expanding the capacity for housing is expensive since every new ward added is like adding a new zone in an expansion. I hope you see the difference and why your argument holds no merit.
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