
I need to set up a twitch account so I can do some recording as well. Also will help with playback where I can see what I need to do differently/improve on.Guys guys I've added a Media Section to the last post, where I'll include all of the guides Myself, Thendiel, and others make, along with putting up good parsing examples and Dragoon PoV Savage/Extreme clears, etc. I'll be on the look out for good quality videos from people to fill it up.
I've also started work on my "Advanced Dragoon Video Guide", so hopefully I can finish that by the end of the week and finish up the OP.
sound slike drg might be getting some nerfs according to that new yoshida interview

Doesn't necessarily mean they're nerfing dragoon here is the translation for the thread
Astrologian aside, are there any major imbalances between jobs right now?
Y: Let's see... to take the example of Alexander (savage) floor 3, the fight has only been cleared by a few teams, but they mostly cleared it with the same party makeup they had started with. I don't think they ever felt that a particular job was preventing them from winning. Of course there are still small bumps here and there, and our goal from now on will be to even them out. Job tuning is an endless job, and we will keep reconsidering things as situations evolve.
That, and he pretty much just said they were worried about tanks having a hard time to keep aggro because the DPS classes are doing much more damage at level 60. Nothing about DRG in particular.Doesn't necessarily mean they're nerfing dragoon here is the translation for the thread
Astrologian aside, are there any major imbalances between jobs right now?
Y: Let's see... to take the example of Alexander (savage) floor 3, the fight has only been cleared by a few teams, but they mostly cleared it with the same party makeup they had started with. I don't think they ever felt that a particular job was preventing them from winning. Of course there are still small bumps here and there, and our goal from now on will be to even them out. Job tuning is an endless job, and we will keep reconsidering things as situations evolve.
Here's the 3.1 Patch fixes: (In my opinion)
Astrololgian: Potency buffs
Paladin: Rage of Halone damage buffed to compete with Butchers Block
Tank general: Enmity Fixes
Monk: Some sort of really good raid utility outside of Dragon Kick for it to compete with Battle Litany and Trick Attack.
Dragoon and Monk are neck and neck in terms of DPS. The only difference is the DPS utility the Ninja and Dragoon bring, Dark Knight being slightly better for magic mitigation along with replacing Dragon Kick and Warrior buffing all 3, then the Dragoon buffing your "Ranger". Overall Raid DPS is strong.
The DPS synergy those 4 bring is far superior than changing NIN/DRG for a Monk and DRK for a Paladin. It's nothing to do with their individual DPS. It's their Utility.
They either need to somehow break that, or include the Monk and I believe SquareEnix will do the latter.
i hope so. i dont want this game to be nerf fest like LoL
I still don't think that our job is too broken that they need to nerf it immediately at the next patch.
Seems like it's more of a playstyle balancing rather than an individual nerf.



My guess is that they'll buff tanks' thread modifiers rather than doing a flat nerf to DPS classes, but I could be wrong.

I have leveled all the tanks to 60, I don't think I have encountered any serious real issues related to threat -that is, unless I was severely outgeared or I messed up the opening or...stuff*. I believe the problem lies not in the classes themselves, some are more bursty than others (even though those with less burst now have high potency moves too), but in the damage/aggro output that tanks have. PLD for example didn't get any aggro-increasing abilities - two of them mitigate or help mitigate, one heals, two are for aggro-less DPS. That kind of bothered me at the start, because I feared something like this would happen, although I really didn't notice anything difficult while leveling up or during daily roulettes. WAR and DRK seemed fine, too, but PLD may have some problems because of his already lower damage and FoF being the only offensive buff they have. Flash is only better than OP and Unleash in terms of "mitigation".
*muhdeliverancedps
Player
Are DRG and MNK really that close for extended fights? In A1s our MNK is consistently ahead of me so I've always assumed that they were still top dps over time.
From my experience only it seems like MNK is still on the top, if only slightly. It doesn't feel like any nerfs/buffs need to be given except to Paladin and Astro.
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