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  1. #21
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Nektulos-Tuor

    Pls keep to the actual thread topic as I don't want this to devolve into a "nerf this/buff that/they're op" thread.

    If you want to just list changes for existing abilities there are plenty of threads for that, many of which you made yourself.

    This topic of discussion is simply as follows.
    Would DRK having an ability equivalent to Clemency or Equilibrium be fair, seeing as they are the only tank that doesn't have something like this?
    Why yes?
    Why no?
    How should it be implemented if it was?
    (1)
    Last edited by TouchandFeel; 08-13-2015 at 04:23 AM.

  2. #22
    Player
    Phoebus's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Phoebus Lucidus
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TouchandFeel View Post
    ^^^

    Pls keep to the actual thread topic as I don't want this to devolve into a "nerf this/buff that/they're op" thread.

    If you want to just list changes for existing abilities there are plenty of threads for that, many of which you made yourself.

    This topic of discussion is simply as follows.
    Would DRK having an ability equivalent to Clemency or Equilibrium be fair, seeing as they are the only tank that doesn't have something like this?
    Why yes?
    Why no?
    How should it be implemented if it was?
    No there are too many freaking abilities as is.

    If this is something to be looked at it should be integrated into what is already there.

    Clemency isn't that great. You don't want anything like it.
    (0)

  3. #23
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Phoebus View Post
    No there are too many freaking abilities as is.

    If this is something to be looked at it should be integrated into what is already there.

    Clemency isn't that great. You don't want anything like it.
    Proposing that such an ability be integrated into an existing one is perfectly fine and easily falls into the "how should it be implemented if it was?" aspect of the discussion.

    What they were doing is just throwing out a bunch of non-related complaints and changes to DRK abilities, which to me is veering way off topic.
    (0)

  4. #24
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Abyssal drain + DA on a large group of enemies is a lot of fun and has a pretty solid return on your HP (such as in A2 or pulling mobs in the two expert roulette dungeons). But I don't recommend spamming Abyssal Drain with Dark Arts unless you've got blood price going since with all the enemies that'll be hitting you, it'll cause your mp to fill up rather quickly.....and without blood price the mp drain from abyssal and dark arts is horribly high.
    (0)

  5. #25
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    The biggest issue I see with giving us a burst self heal is what ability to attach it to. At best we could go with Shadow Wall, and while it would make the ability absolutely amazing, I could see some issues with us getting a big chunk of HP back and a thirty percent damage reduction.

    Of course there is Carve and Spit. Make it flat 400 potency and with DA it does a self heal with triple the potency, without DA it does the MP restore.
    (0)

  6. #26
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I'd be fine with that.

    Or they could just give us a second Dark Arts with every use. That would pretty much solve everything. Sure, it's not a burst self heal...but it's a simple and easy adjustment. Think about it...more uses of Soul Eater, easier mp management, allows you to easily use a Dark Arts boosted Dark Passenger + Dark Dance combo, abyssal drain wouldn't suck up mp as much when used to recover hp against mobs, an easier time trying to buff defensive CD's like Dark mind yet remain offensive by using the 2nd charge for soul eater/carve and spit....the list just goes on and on.
    (0)

  7. #27
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    OK, serious answer... why?

    What reason is there besides just "I want one", or "everyone else has one?" Not all tanks need to be the same or have the same abilities. Traditionally the WAR has been the self-heal tank, so Equilibrium fits, the PLD ahs been the party support tank, so Clemency fits, the DRK... not so much.
    (1)

  8. #28
    Player
    Laoch's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Laoch Dorcha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    I think drk should get a self heal because it wouldn't be OP and it should replace sole survivor because that's the already kinda self heal but bad self heal.

    So I'm thinking, wildfire like self heal.

    Blood lust:
    Takes 15% of the damage you deal over the next 15 seconds and stores it in a charge of blood lust. After you use the charge there is a 45 second cool down before you can build another charge.

    The specific numbers could be changed for balancing but that's the general idea I had.
    (1)

  9. #29
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Dark Clemencuilibrium 0 mp cost, Cast time 3.0

    Restores 300 TP
    Dark Arts effect:
    Restores HP with a potency of 1200
    (0)

  10. #30
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I'd rather the self heal not be attached to a CD like Shadow Wall, at all.

    That means we'd have to blow our biggest CD any time we need to self heal, while neither War nor Pld need to do that. And Shadow Wall is on a 180 second cooldown, there would still be a problem with that alone.

    If anything, it should replace Sole Survivor, and then reduced in cooldown slightly.
    (0)

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