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  1. #33
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Phoenicia View Post
    On what basis are you basing these "adjustments"? Because with all due respect, you seem to have absolutely no idea what you are "fixing".

    PLD "gains" 10TP by using Shield Swipe on block. The problems that came with Heavensward are twofold: Fights are magic heavy (can't block) and Shield Swipe is a DPS loss. Having 5TP regain on block fixes nothing since you can't block anyways. PLD's TP issues mainly arise when PLD is off-tanking. It wouldn't block anyways.

    DRK's Blood Weapon increases TP expenditure by 10%, the 10TP regained will extend DRK's TP by what? 20 seconds? It'll still be TP starved.

    The 5 second pacification on Berserk is not a random number SE threw at us. It is exactly 2 GCDs. Why are you making it 3 seconds? Just because it's a cool number? Also WAR's Berserk is fine as it is. WAR has Berserk for defensive reasons as well. It increases its self healing by 50%, which is the REAL reason for this CD. WAR needs NO NERFs.

    All the bosses still have physical attacks lol, auto attacks you can block. Most of the big moves are magic, thats why i suggested having sheltron being able to block magic.

    Idk why you think bloodweapon increases tp by 10%, it increases its attack speed by 10%, which would probably only increase tp usage by about 6% due to the 1 extra gcd you get, which you need like what a 2.38 gcd to even get an extra gcd when blood weapon is up?

    Having bloodweapon give 10tp back per gcd is a bit low it should be around 20, then it will be more inline with wars equilbrium. Bloodweapon lasts 15secs so say 5 gcds = 100 tp return, 40sec recast = 300 tp in 120secs, equilbrium = 200tp every min. 400tp every 120sec (basically invigorate). Bloodweapon becomes a mini invigorate to keep dark afloat instead of running out of tp 3mins into a fight. While still having warrior be the better "OT"

    Honestly if you have a good healer they probably just take wars pacification off anyways, so really could just reduce berserk to 40% and get rid of pacification, the 3secs was making them lose 1 gcd instead of 2. This was for to keep war as still the highest dpsing tank class, but not so overpowered that they output more dps then actual dps classes. Berserk is for more then self healing lol.


    Basically my point was, each job should have some form of being able to get tp/mp back in a fight if that is there main form of dps. Every job has this except for pld and dark now.
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    Last edited by Molic; 08-12-2015 at 05:35 AM.