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  1. #29
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Catwho View Post
    99% of XI's "difficulty" could be boiled down to one of three things:
    - Needlessly long travel time (without the Tidal Talisman, getting to Einherjar required a 10 minute boat ride with a 10 minute wait if you missed, or using a consumable item to travel through a maze then running through aggressive territory, which also took about 10 minutes.
    Just going to say. You could have always spent the few IS and took Azouph Isle staging point and ran there in like ~5 mins >_>


    Quote Originally Posted by Catwho View Post
    Imagine having to get ejected and then go build another pop set each time you failed Titan HM.
    Tbh, if they had kept that and put it into XIV, I'm sure a lot of players would stop sucking and learn to dodge/listen to the strategy and not cause wipe after wipe after wipe. If you knew that a wipe meant spending a while to refarm the pop to try again, you'd sure definitely want to try your best to not wipe.
    Very accessible = too many people causing too many wipes causing unneeded stress.
    I've seen so many people pull miracles out of their @ss on XI to ensure a victory. While on XIV, I've seen countless number of pts just go "Just wipe" if a single mistake happens or if 1 healer or tank dies.
    (1)
    Last edited by Obysuca; 08-12-2015 at 04:43 AM.