content that matters atm:
leveling dungeons: mechanics are often too easy or let's say too forgiving. look at sohm al i.e. if you ignore the adds, you'll take more dmg but it's not enough to wipe the run. and it's not much different with the other dungeons. you can still wipe here but it has nothing to do with the content...
Lv60 dungeons: just 2 of those atm. not really challenging either, at least neverreap's last boss will teach you a bit, which might help for bismarck ex. again, if you fail here it's not cause the game is to hard...
Ex Primals: 2 of those which is basically the current mid-tier difficulty. though in the end it's just ravana, since bismarck has no use except being a gating ravana. and it's mostly just a dps check of everyone in the party. ravana's difficulty comes again from finding 7 other good ppl that can understand more than one mechanic. he's not putting out high dmg nor do you need high dps to beat him, just knowledge. putting those on df won't change much. at least not on chaos data center where from my experience someone (usually that guy who performed the worst) talks crap and leads to disbanding of the party.
Alex normal: a bit too easy. most mechanics are comparable to lv60 dungeons. a bit too forgiving. sure, it's good, cause otherwise it would be unbeatable with DF... also from what I've seen from savage, some of those normal mechanics are kinda misleading when it comes to savage. i wouldn't even put Alex normal into mid-tier range. it's made for everybody in mind.
Alex savage: really hard stuff, seems a bit too much emphasis on the groups damage output, though on the other hand AS3 looks like it has quite a few mechanics. no clue about AS4.
All in all, imo, we only have 1 mid-tier fight that rewards you with an inferior weapon compared what you can buy with eso tomes. everything else is easy or Savage, which is only for a small part of the player base.


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