Sometimes I have to spam chat with <se.1> so they would take notice when they keep failing mechanics.
Sometimes I have to spam chat with <se.1> so they would take notice when they keep failing mechanics.
I'd say the the endgame is not so much not hard as it is limited. But maybe playing a tank at 60 will give me a new perspective.(dps queue times don't pay off, and are made of lies.)
I don't agree with this at all.
It was very easy to do a search, find people looking for a party, send a /tell and get people together. You could have a group together in as little as 5-10 minutes, if everything fell into place. I saw it happen plenty of times.
What made it difficult and timely in many cases is that, at times, there simply weren't enough people with the right jobs, at the right levels, looking for a group to do the same content you were looking to do.
It's also why it could be so difficult to replace a member when someone had to leave. Sometimes, the right people just weren't seeking or interested in joining a group.
It's all well and good to find 4 tanks with their seek flags up, but if none of them are interested to do what you are, well... don't matter much, does it?
Incidentally... it's the same thing with Duty Finder. Duty finder does nothing but automate that process so people don't have to do it themselves. Even when drawing from several servers, it can still take 30-60 minutes to form a party, because no Tanks or Healers (hardly ever an issue with DPS lol) are currently queuing up for that content.
There's nothing SE can do about that, in XI or in XIV. They can provide the content. They can provide incentives for people to do the content. They can't force people to do it when someone else decides they want to.
Also, a reason why many people "waited hours" for a party, is because they doing just that ... Sitting there, waiting for someone else to start the party and invite them. I was guilty of this, too... until a friend of mine, whom seemed to almost always have groups shortly after logging in, pointed out what I was doing wrong. She asked what I was up to. I said "waiting for a group. Doesn't seem to be any action". She laughed and informed me she'd just assembled a full PT in less than 10 minutes of logging in. Why? She didn't sit around with her Party flag up, waiting. She actively sought people out and invited them.
Did she always get groups together quickly? No. But most of the time, she did. And while others were sitting around, whining about "lack of parties", she was out getting XP with hers.
Last edited by Preypacer; 08-11-2015 at 09:34 PM.
I don't know I can count many times where we had 3 people actively /telling everyone we could find and still sat there for 2 hours trying to get a party going. It got better when you got to merit levels, but the party finding system in XI was pretty bad. Which is why they did away with it.I don't agree with this at all.
It was very easy to do a search, find people looking for a party, send a /tell and get people together. You could have a group together in as little as 5-10 minutes, if everything fell into place. I saw it happen plenty of times.
What made it difficult and timely in many cases is that, at times, there simply weren't enough people with the right jobs, at the right levels, looking for a group to do the same content you were looking to do.
It's all well and good to find 4 tanks with their seek flags up, but if none of them are interested to do what you are, well... don't matter much, does it?
Incidentally... it's the same thing with Duty Finder. Duty finder does nothing but automate that process so people don't have to do it themselves. Even when drawing from several servers, it can still take 30-60 minutes to form a party, because no Tanks or Healers (hardly ever an issue with DPS lol) are currently queuing up for that content.
There's nothing SE can do about that, in XI or in XIV. They can provide the content. They can provide incentives for people to do the content. They can't force people to do it when someone else decides they want to.
Also, a reason why many people "waited hours" for a party, is because they doing just that ... Sitting there, waiting for someone else to start the party and invite them. I was guilty of this, too... until a friend of mine, whom seemed to almost always have groups shortly after logging in, pointed out what I was doing wrong. She asked what I was up to. I said "waiting for a group. Doesn't seem to be any action". She laughed and informed me she'd just assembled a full PT in less than 10 minutes of logging in. Why? She didn't sit around with her Party flag up, waiting. She actively sought people out and invited them.
Did she always get groups together quickly? No. But most of the time, she did. And while others were sitting around, whining about "lack of parties", she was out getting XP with hers.
Separately, XI was frustrating for endgame for things like HNM's. With large servers and groups competing for spawns sometimes it became a nightmare. It wasn't fun or convenient to sit in a zone and twiddle your thumbs waiting for something to happen.
Lastly, XI's endgame was a very closed community. I came a bit late to the party, around the 3rd expansion, and found even after i got PLD to cap and worked my but off to merit that noone would take me or even teach me endgame. I literally had to start from scratch and level SAM just to even get my foot in the door to dynamis or sky. XIV makes these kinds of things way more accessible to new level capped players in a reasonable time frame.
They sound anti social if they disable chat and such. Our FC uses teamspeak for those who want/can but myself i am on PS4 and type on a keyboard even DURING combat so that whole thing is non issue.
I do agree with some of his points and maybe a bit about how there are so many bad players but one cannot for certain blame that on say xp grind being easy.Sure when Ninja first came out i pretty much just levelled it doing fates but only because queue times were very much obsurd. I have now like i do with all classes i have levelled, practice, practice and more practice.
Because at those times, the people looking for a group weren't looking to do the content you were doing.I don't know I can count many times where we had 3 people actively /telling everyone we could find and still sat there for 2 hours trying to get a party going. It got better when you got to merit levels, but the party finding system in XI was pretty bad. Which is why they did away with it.
Again, there's nothing SE can do about that.
To put it in perspective:
You sat for ~2 in FFXI looking to fill up a group with 3 people, where all you had to draw from was whom ever had their seek flag up, hoping they were looking to do the same content you were, had the right job/level, etc. And this was only from 1 server's population, during those particular time-frames.
Now, in FFXIV, I have sat for up to an hour (longer in some cases), in a DF where all we needed was 1 tank and 1 healer to go in. This is pulling from all servers in the same Datacenter... and still it took that long. In some cases, people gave up waiting and just dropped out of the queue altogether.
Again... same situation, different games, similar reasons.
Sometimes, the people you need in your group just aren't looking to do the content you are.
To put it another way:
What happens when new content is released? Queue times are shorter, because tons of people are all hitting that new content. Plenty of people to draw from.
What happens as the content ages and people have moved on? Queue times get longer, because fewer people are queuing up to do it.
Again, it's a matter of who's looking to do what. SE can't control that, and there's no "fix" for it. The DF is the closest we're going to get, and it still doesn't solve the issue. It just takes the effort away from the player to find people.
Last edited by Preypacer; 08-11-2015 at 09:42 PM.
Yeah, that sounds kinda to be the case. I know i use the PS4 chat with my FC buddies as most of us have access to one or play on one. I do know that required voice chat would make me absolutely nuts though. There are tons of times I play and my child walks in the room creating a ruckus... no-one wants to deal with that nonsense over a headset.They sound anti social if they disable chat and such. Our FC uses teamspeak for those who want/can but myself i am on PS4 and type on a keyboard even DURING combat so that whole thing is non issue.
I do agree with some of his points and maybe a bit about how there are so many bad players but one cannot for certain blame that on say xp grind being easy.Sure when Ninja first came out i pretty much just levelled it doing fates but only because queue times were very much obsurd. I have now like i do with all classes i have levelled, practice, practice and more practice.
Some care way too much about other peoples opinions.
I get that point. Sure noone runs CT anymore... but really thats cause its now completely unnecessary.Because at those times, the people looking for a group weren't looking to do the content you were doing.
Again, there's nothing SE can do about that.
To put it in perspective:
You sat for ~2 in FFXI looking to fill up a group with 3 people, where all you had to draw from was whom ever had their seek flag up, hoping they were looking to do the same content you were, had the right job/level, etc. And this was only from 1 server's population, during those particular time-frames.
Now, in FFXIV, I have sat for up to an hour (longer in some cases), in a DF where all we needed was 1 tank and 1 healer to go in. This is pulling from all servers in the same Datacenter... and still it took that long. In some cases, people gave up waiting and just dropped out of the queue altogether.
Again... same situation, different games, similar reasons.
Sometimes, the people you need in your group just aren't looking to do the content you are.
To put it another way:
What happens when new content is released? Queue times are shorter, because tons of people are all hitting that new content. Plenty of people to draw from.
What happens as the content ages and people have moved on? Queue times get longer, because fewer people are queuing up to do it.
Again, it's a matter of who's looking to do what. SE can't control that, and there's no "fix" for it. The DF is the closest we're going to get.
I'm talking waiting for 2 hours just wanting to get some exp. Ive never waited that long in this game. You can exp in as little as 5 minutes. Now there are some rare occasions ive waited an hour for an exp party. That is still much faster than alot of the exp parties that I had to deal with in XI. 1 hour to get people together, 30 minutes to get everyone to the zone, someone missed the boat, etc, etc.
I think there is a rose colored view of XI. At the end of the day they are completely different types of games. XI was more of a sandbox MMO with lateral gear shifts and builds. XIV is nothing like that is much more convenient and new player friendly.
Well, he's right, you know.
Except on in game voice chat. Actually, the voice chat could be a good idea, but I have yet to see an MMORPG that pulls it off very well.
Last edited by Fendred; 08-12-2015 at 05:18 AM.
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