Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: Astro ideas

  1. #11
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Estella View Post
    Draw - change the cooldown to 15s same as Royal Road with the addition to give 2 or 3% of mp back
    That's 8% - 12% MP back per minute on top of Luminiferous Aether....

    It should be one or the other. I'd prefer a 20s Cooldown tbh.

    Nocturnal Sect - Add a passive trait to reduce 5% or 10% mp consumption on Aspected abilities
    What's the point? Shield will still be bad and overall healing output would be bad still as well. You made their crappy shields more mana efficient, hooray? AST is already more "mana efficient" in terms of cost-per-potency and they aren't good because their potency is too low throughout a fight. Increasing their MP efficiency without actually increasing their healing output won't do anything.

    AST needs a unique way of healing or of buffing the other healer's healing in order to replace one of the other healers.
    (0)
    Last edited by SuzakuCMX; 08-11-2015 at 04:11 PM.

  2. #12
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Estella View Post
    Maybe 20s? What I want is to apply the cards to your healing. Since you'll get 12% mp back in one minute using cards if the cd is 15s. Plus people have been talking about not feeling the cards much and how Selene can buff the party better. This way, no buff to cards is necesary and you'll get to use them and feel them much more often. Plus since they give mp back it will prompt people to use them asap making them think faster just to have Draw on cooldown. It is a positive exchange as they did not give us healing cooldowns because we have the cards.
    Yea..
    People use Ley Lines to increase their attack speed by 15% (90 sec CD). They use blood bath to get +10% dmg bonus (80 sec CD). They use Foresight (90 sec CD) by exemple to increase their survivability etc... you think they find it useless ?
    You, as an astro, have the possibility to get or give all those Buff, every 30 or 60 sec !
    You can even reduce all the cooldown's buff skill of your team or target by 10 or 30 sec. How much players don't even see that you use it on them ?
    You just put an increased spear card + time dilatation on this Tank or on the DD, and this guy just don't even use one CD during 35 or 55 sec !! Then those kind of player come here and told you : "i don't really see the card's buff"

    Yea... literally. You just don't see them man.

    And don't tell me that it's because the players didn't have any CD avaible at this moment. When you play Astrologian you become very watchful about your team's CD comsumption. You know which player on your raid know how to create burst, who is completely lost about buff. Which tank you'll need to spam heal, and which one know how to manage his survivability. You know if your co-healer does or does not know how to manage his MP. If you will have to assist him or to be the main healer.

    You know that on most bismark ex group i try, the party couldn't pass the first phase if i didn't use a team attack speed buff or dmg buff ? even with a scholar as co-healer.

    YOU have the right position to tell if you're usefull or useless. Not the guys that can't even have a general look on what happens. Stop letting the badlies who look for a scapegoat for their failure look down on your work, and defend your job.

    We can have a good mp management if our co-healer isn't out of control (but it ill always the astro's mistake of course... no way there is bads whm/sch), if the damage dealers don't jump into every aoe that spawns and the tanks just make their job that consist in mitigate damages. When you have to rez 2 or 3 guys in 1 minute... yea you can have some mp problem. But it'll be the same for all the healer jobs.

    We don't need to spam the ewer cards to be efficient and our other cards are f*** crazy good enough right now.

    Just check the thread about THE damage dealers problem in this game... it's not you the problem, it's all the guys that can't even use a simple dd job and still open their big mouth to tell that you're useless.

    Just reduce the CD time of Draw skill to 20 or 25 sec... it would already be a big change.
    (0)
    Last edited by Mclyde; 08-11-2015 at 05:20 PM.

  3. #13
    Player
    Ahlah's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Ahlah Almighty
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    The RNG component is the biggest flaw of the card system. It is kind of pointless to draw a spire card when your are running out of MP and all dps are at near full TP. Individual cards may be strong but they won't be making any significant impact under the wrong circumstance.

    It also doesn't make sense for a buffer healer hybrid not to be able to offer any healing buffs. This could have easily make AST a decent healer - instead of taking a larger healing responsibility AST will buff their co-healer (WHM or SCH or another AST) to improve the total output.

    Personally I think it's a huge mistake to give AST the ability to improve dps performance. BRD and MCH work because both jobs take up dps spots in the party and offer skills that boost the performance of other dps to make up for the loss of total damage output. AST will have worked better if they focus on improving overall healing power/ defense of party members and perhaps offer single target TP regen (which will benefits tanks).

    It it's up to me I will probably:
    1) Modify the card effect:
    Balance - 10% potency boost to healing magic
    Arrow - extend HOT duration by 15%
    Spire - add 2.5' to the range of all AOE spell
    Bole, Ewer and Spire - no change

    2) Extend all card effect to 30 secs and make all 6 cards availlable to AST on one minute cooldown. Shorten Draw recast to 20 sec. When AST draw a card and apply it to party member who has the same card effect it will instantly reset the length of effect and gives a 100% potency to card effect (maximum potency 200%). Royal Road effect can also be adjusted accordingly and perhaps remove the aoe group effect.

    AST will have more control over their cards and the RNG component still play a role in determining the potency of the cards.
    (0)

  4. #14
    Player
    Zezaa's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    8
    Character
    Zeza Lee
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    How about this...

    Noct and diurnal sect increases Mind and/or Pie to all party members.

    If you want AST to heal "less" just give the other healers a little hand!
    (1)

  5. #15
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Zezaa View Post
    How about this...

    Noct and diurnal sect increases Mind and/or Pie to all party members.

    If you want AST to heal "less" just give the other healers a little hand!
    This is also what I've been suggesting :P But I'd rather it be a skill (like rework Synastry) that can be placed on the other healer to increase their healing output by a %. That way AST can focus on DPS and cards and ensures the other healer can take up the healing slack.

    In addition to that, changing Draw to a 20s CD and changing Noct Stance and CO/CU, I think those would be all the buffs AST need. No need to directly buff AST's healing output and also ensures AST/AST is still worse than AST/x class because their healing output would still be far less.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

Page 2 of 2 FirstFirst 1 2