Still would get very annoying, especially during battles. There are enough things going on on screen with all the popping light effects and such. I can already see myself getting hit by small AoEs because they're buried under chat bubbles too.
Actually in most FFs DRK are heavy armor dps with magic abilities. They rarely wear the top heavy armor but instead armor much like scale mail in XIV. I think FFT is the only game were they wear the top heavy armor.
Sometimes they do not even have absorb skills and just have HP draining skills
Last edited by zcrash970; 08-11-2015 at 05:23 PM.
I'm just some guy...
I mainly remember dark night from FFIII and FFIV and i kinda used them to tank/dps but i guess the reason is because they gave the option for heavy armor, not just scale armor.Actually in most FFs DRK are heavy armor dps with magic abilities. They rarely were the top heavy armor but instead armor much like scale mail in XIV. I think FFT is the only game were they wear the top heavy armor.
Sometimes they do not even have absorb skills and just have HP draining skills
Pretty sure Cecil always got used as a tank.Actually in most FFs DRK are heavy armor dps with magic abilities. They rarely were the top heavy armor but instead armor much like scale mail in XIV. I think FFT is the only game were they wear the top heavy armor.
Sometimes they do not even have absorb skills and just have HP draining skills
Probably some others but I only remember cecil offhand.
Classic JRPGs don't really have tank classes. You don't really have a way to direct attacks toward a certain character reliably (put them at the front and in the front row, but that's still iffy), and you really only had 'beefier melee dps, squishier mages, and healers'.
Dark knights were always in the beefier category, but you can go back and forth on whether they were 'tanks' or 'dps' all day. They could equip the heaviest armor in about half the games, and had abilities to sacrifice HP for damage in most of them, but that doesn't really mean anything.
Sabin had some of the best natural HP growth in FF6, monks in most games had really good self heals, lots of hp, and high vit for natural defense. Does that mean they should be tanks? In FFT Chakra was arguably better healing than cure, and Mantra in FF6 was pretty good too. Should they be healers?
There was no holy trinity in these games, and trying to use them to justify anything is silly. That dark knight is based on the visual of the 'black knight' or 'antipaladin' from a million other things, and that visual, that character, can come through equally well as DPS or Tank. Which is why its fluctuated in exactly how tanky and how much damage it deals throughout the games. For myself, I see it more as tank, because the antipaladins/dark knights/whatever don't strike me as the type to hide behind someone else while attacking from their shadow. More the type to step straight out front and center and create mayhem and slaughter. But that's me, and someone else might focus more on the unholy powers devastating their foes than on the fearlessly cutting into his enemies with no regard to his own well being.
And that's fine, but in this game they're a tank and that's just how it is.
Yup. Also when I was clearing old content with my friend who joined 2 weeks ago and is 53 now, I have met a lot of people bit*hing about how he was undergeared (in AK hard, he was ilvl around 100) and that they hate lazy people who slow others because they don't have gear (he is a tank, I was a healer, had no problem healing him). I checked them a bit and all fall under the same profile. Daily fate/dungeon runners with xx jobs already on 60, haven't even done T5 and feel superior to everyone bellow their "skill" because they know every corner of each dungeon.Why is it that 90% of the time people who refer to end-game as a "joke" and talk about how the game is too easy never have the Wind-up Louisoix minion that indicates they've cleared T13, let alone the NEW end-game, Savage?
(Hint: This guy doesn't either.)
Makes you think.
To the topic: The guy definitely has some points and FFXIV needs people who can provide good criticism, even Yoshi said that, they like positive feedback but they need negative feedback.
... but he kinda killed it with the chat for me, also DF stuff isn't endgame for me. I wouldn't really be able to stay with FF for that, only thing that brings me back every night is Savage and used to be Coil. I agree that except hard raids the game is too easy and I will always argue on that with people who want FFXIV to be that way. It doesn't even let people use their full potencial, they can just be semiafk and mash a few buttons, if even dungeons didn't allow that, people wouldn't slack or they would get kicked (that's probably what they realise though, that they would have to do something).
I read the whole post by that link. Sheesh, what does this guy expect from a MMO. We've had the idea of a MMORPG game for many years now (what, has it been almost 15 years at this point?). I suppose people want to get really picky about them now.
The whole problem with FFXIV is not the game, it's that people don't care and have no interest in playing well. You'll find that this is mostly a NA problem. On the JP servers, they are clearing savage alexander 1+2 in party finder. I'd challenge you to find that in the NA servers. This game was created for a JP audience but they try to cater to everyone. The original game (1.0) was much much more difficult but it didn't do well as a result. It was the community that demanded a easier game to play. So here we are, and what do you know, the game is popular and financially successful now. Who'd have thought right?
Can't please everyone, but they are always going to try to make money by pleasing the majority. Believe me, I'm the minority that would like the game to be harder, I just know I'm never going to get it.
Actually, you ever hear about this guy called Cecil (he does look a bit like a girl in the DS opening movie tho~)Actually in most FFs DRK are heavy armor dps with magic abilities. They rarely were the top heavy armor but instead armor much like scale mail in XIV. I think FFT is the only game were they wear the top heavy armor.
Sometimes they do not even have absorb skills and just have HP draining skills
IMO, PSO2 was only half right. What isn't evident from the screenshot is that is only the party chat. There's more than one version of the chat window (there's one that has the players face animated as they speak, which is that face on the left.)
I filtered out everything but Party-chat. The point, at least with the screenshot above, is that you can see what is being said. However the drawback is that the chat bubbles may obscure the mobs, and AOE telegraphs.
The same way it works now. Unless the player is physically in front of you, you wouldn't see their chat bubble, but it will still be in the chat log.
The ideal compromise with chat bubbles and logs is that the bubbles only appear in context. Like even if the log is turned off, you see the chat bubbles if the person is in your line of sight, or you are in the party. For stuff like FC and Yell/Shouts, you only see the bubbles if they are present in your line of sight. PM/Whisper/Tell type messages only appear if the player is in front of you or "close enough" (you'd only see the animated face bubble if they are on your friend list and not in line of sight.)
But I still say TTS/Speech identification would be the best way to resolve this. If the game could recognize auto-translate commands made by voice or text, eg "attack my target" it could play back your characters voice on other players, even if the chat is turned off. It wouldn't allow for "free" text to go through the speech generator, only what matches auto-translate commands, and players could "mute" voices in the party that are too annoying (Eg those with flavor macros.)
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